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#UE4 Disabling a warning about the TSF thread manager failing to initialize on build machines. This is expected since they are headless. #RB Jamie.Dale #platformnotify Josh.Adams -------- Integrated using branch Ue4-To-UE4-Fortnite-Simple (reversed) of change#2654807 by Bob.Tellez on 2015/08/13 11:57:33. [CL 2654808 by Bob Tellez in Main branch]
This commit is contained in:
committed by
Bob.Tellez@epicgames.com
parent
cedb729632
commit
40bb5429a6
@@ -391,7 +391,10 @@ bool FWindowsTextInputMethodSystem::InitializeTSF()
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{
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TCHAR ErrorMsg[1024];
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FPlatformMisc::GetSystemErrorMessage(ErrorMsg, 1024, Result);
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UE_LOG(LogWindowsTextInputMethodSystem, Warning, TEXT("Initialization failed while creating the TSF thread manager. %s (0x%08x)"), ErrorMsg, Result);
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if (!GIsBuildMachine)
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{
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UE_LOG(LogWindowsTextInputMethodSystem, Warning, TEXT("Initialization failed while creating the TSF thread manager. %s (0x%08x)"), ErrorMsg, Result);
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}
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TSFInputProcessorProfiles.Reset();
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TSFInputProcessorProfileManager.Reset();
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return false;
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@@ -479,7 +482,10 @@ bool FWindowsTextInputMethodSystem::InitializeTSF()
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{
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TCHAR ErrorMsg[1024];
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FPlatformMisc::GetSystemErrorMessage(ErrorMsg, 1024, Result);
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UE_LOG(LogWindowsTextInputMethodSystem, Warning, TEXT("Initialization failed while creating the TSF thread manager. %s (0x%08x)"), ErrorMsg, Result);
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if (!GIsBuildMachine)
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{
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UE_LOG(LogWindowsTextInputMethodSystem, Warning, TEXT("Initialization failed while creating the TSF thread manager. %s (0x%08x)"), ErrorMsg, Result);
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}
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TSFInputProcessorProfiles.Reset();
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TSFInputProcessorProfileManager.Reset();
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TSFThreadManager.Reset();
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