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Fix compile errors on non-raytracing platforms
#rb none [CL 16251756 by chris kulla in ue5-main branch]
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@@ -1007,7 +1007,9 @@ FScene::FScene(UWorld* InWorld, bool bInRequiresHitProxies, bool bInIsEditorScen
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, FXSystem(nullptr)
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, bScenesPrimitivesNeedStaticMeshElementUpdate(false)
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, bPathTracingNeedsInvalidation(true)
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#if RHI_RAYTRACING
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, CachedRayTracingMeshCommandsMode(ERayTracingMeshCommandsMode::RAY_TRACING)
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#endif
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, SkyLight(NULL)
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, ConvolvedSkyRenderTargetReadyIndex(-1)
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, RealTimeSlicedReflectionCaptureFirstFrameState(ERealTimeSlicedReflectionCaptureFirstFrameState::INIT)
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