Non-unity build fixes for Sequencer, CollisionConversions etc.

#codereview matt.kuhlenschmidt

[CL 2100273 by Matthew Griffin in Main branch]
This commit is contained in:
Matthew Griffin
2014-06-10 08:52:01 -04:00
committed by UnrealBot
parent d01fd53db0
commit 3326e7bca4
5 changed files with 9 additions and 1 deletions

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@@ -4,7 +4,12 @@
#include "Toolkits/IToolkitHost.h"
#include "SequencerAssetEditor.h"
#include "Editor/LevelEditor/Public/LevelEditor.h"
#include "Editor/LevelEditor/Public/ILevelViewport.h"
#include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructure.h"
#include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h"
#include "Sequencer.h"
#include "MovieScene.h"
#include "EditorWidgetsModule.h"
#define LOCTEXT_NAMESPACE "Sequencer"

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@@ -13,6 +13,7 @@
#include "SKismetInspector.h"
#include "BlueprintEditorUtils.h"
#include "WidgetTemplateClass.h"
#include "WidgetBlueprintEditor.h"
#define LOCTEXT_NAMESPACE "UMG"

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@@ -4,7 +4,6 @@
#if WITH_PHYSX
#include "PhysicsPublic.h"
#include "../PhysicsEngine/PhysXSupport.h"
#include "PhysXCollision.h"
#include "CollisionDebugDrawing.h"
#include "CollisionConversions.h"

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@@ -5,6 +5,8 @@
#if WITH_PHYSX
#include "../PhysicsEngine/PhysXSupport.h"
/**
* Util to convert single physX hit (raycast or sweep) to our hit result
*

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@@ -8,6 +8,7 @@
#if WITH_PHYSX
#include "../PhysicsEngine/PhysXSupport.h"
/** Temporary result buffer size */
#define HIT_BUFFER_SIZE 512 // Hit buffer size for traces and sweeps. This is the total size allowed for sync + async tests.