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Non-unity build fixes for Sequencer, CollisionConversions etc.
#codereview matt.kuhlenschmidt [CL 2100273 by Matthew Griffin in Main branch]
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@@ -4,7 +4,12 @@
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#include "Toolkits/IToolkitHost.h"
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#include "SequencerAssetEditor.h"
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#include "Editor/LevelEditor/Public/LevelEditor.h"
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#include "Editor/LevelEditor/Public/ILevelViewport.h"
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#include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructure.h"
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#include "Editor/WorkspaceMenuStructure/Public/WorkspaceMenuStructureModule.h"
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#include "Sequencer.h"
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#include "MovieScene.h"
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#include "EditorWidgetsModule.h"
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#define LOCTEXT_NAMESPACE "Sequencer"
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@@ -13,6 +13,7 @@
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#include "SKismetInspector.h"
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#include "BlueprintEditorUtils.h"
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#include "WidgetTemplateClass.h"
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#include "WidgetBlueprintEditor.h"
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#define LOCTEXT_NAMESPACE "UMG"
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@@ -4,7 +4,6 @@
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#if WITH_PHYSX
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#include "PhysicsPublic.h"
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#include "../PhysicsEngine/PhysXSupport.h"
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#include "PhysXCollision.h"
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#include "CollisionDebugDrawing.h"
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#include "CollisionConversions.h"
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@@ -5,6 +5,8 @@
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#if WITH_PHYSX
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#include "../PhysicsEngine/PhysXSupport.h"
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/**
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* Util to convert single physX hit (raycast or sweep) to our hit result
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*
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@@ -8,6 +8,7 @@
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#if WITH_PHYSX
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#include "../PhysicsEngine/PhysXSupport.h"
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/** Temporary result buffer size */
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#define HIT_BUFFER_SIZE 512 // Hit buffer size for traces and sweeps. This is the total size allowed for sync + async tests.
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