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Get correct PerPlatform ScreenSize for LOD when in preview
#jira UE-175594 #rb Jack.Porter, Mihnea.Balta #preflight 6405e2a32559570cc74094e4 [CL 24521490 by florin pascu in ue5-main branch]
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@@ -123,7 +123,7 @@ void FSkeletalMeshObject::UpdateMinDesiredLODLevel(const FSceneView* View, const
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for(int32 LODLevel = SkeletalMeshRenderData->LODRenderData.Num()-1; LODLevel > 0; LODLevel--)
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{
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// Get ScreenSize for this LOD
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float ScreenSize = SkeletalMeshLODInfo[LODLevel].ScreenSize.Default;
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float ScreenSize = SkeletalMeshLODInfo[LODLevel].ScreenSize.GetValue();
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// If we are considering shifting to a better (lower) LOD, bias with hysteresis.
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if(LODLevel <= CurrentLODLevel)
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@@ -234,7 +234,7 @@ float FSkeletalMeshObject::GetScreenSize(int32 LODIndex) const
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{
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if (SkeletalMeshLODInfo.IsValidIndex(LODIndex))
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{
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return SkeletalMeshLODInfo[LODIndex].ScreenSize.Default;
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return SkeletalMeshLODInfo[LODIndex].ScreenSize.GetValue();
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}
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return 0.f;
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}
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