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UE4 - clang compile fix
[CL 2309803 by Rolando Caloca in Main branch]
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UnrealBot
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7edf3a3fc0
commit
227498cb64
@@ -2314,13 +2314,13 @@ public:
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/** Constructor. */
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FGenerateMetalVisitor(_mesa_glsl_parse_state* InParseState, bool bInIsVS, FBuffers& InBuffers)
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: ParseState(InParseState)
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, buffer(0)
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, bIsVS(bInIsVS)
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, Buffers(InBuffers)
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, buffer(0)
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, indentation(0)
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, scope_depth(0)
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, temp_id(0)
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, global_id(0)
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, scope_depth(0)
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, needs_semicolon(false)
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, IsMain(false)
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, should_print_uint_literals_as_ints(false)
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@@ -1543,9 +1543,9 @@ class ir_texture : public ir_rvalue
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{
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public:
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ir_texture(enum ir_texture_opcode op, const SSourceLocation& InSourceLocation)
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: sampler(NULL), coordinate(NULL), op(op),
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projector(NULL), shadow_comparitor(NULL), offset(NULL),
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channel(ir_channel_none), SamplerState(NULL)
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: op(op), sampler(nullptr), coordinate(nullptr),
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projector(nullptr), shadow_comparitor(nullptr), offset(nullptr),
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channel(ir_channel_none), SamplerState(nullptr)
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{
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SourceLocation = InSourceLocation;
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this->ir_type = ir_type_texture;
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