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HTML5 - emscirpten on windows - attempting to reduce the "Acess is denied" incidents
#jira UE-76599 //UE4/Release-4.23 - Compile UE4Game HTML5 - clang++.exe --version failed: [Error 5] Access is denied #rb none #rnx #ROBOMERGE-OWNER: ben.marsh #ROBOMERGE-AUTHOR: nick.shin #ROBOMERGE-SOURCE: CL 7113390 in //UE4/Release-4.23/... via CL 7113395 #ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689) [CL 7138141 by nick shin in Dev-Build branch]
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@@ -22,6 +22,8 @@ import subprocess
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import sys
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import tempfile
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import platform
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if sys.version_info < (2, 7, 12):
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# EPIC EDIT start -- nick.shin 2019-05-29 -- UE-75005
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# print('emscripten required python 2.7.12 or above', file=sys.stderr)
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@@ -403,7 +405,11 @@ def expected_llvm_version():
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def get_clang_version():
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global actual_clang_version
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if actual_clang_version is None:
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proc = check_call([CLANG, '--version'], stdout=PIPE)
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# EPIC EDIT start -- nick.shin 2019-06-20 -- UE-75306 UE-76260 UE-76599
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# python on windows is sometimes having a problem getting back to this when the call has already terminated
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# proc = check_call([CLANG, '--version'], stdout=PIPE)
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proc = check_call([CLANG, '--version'], stdout=PIPE, check=False)
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# EPIC EDIT end -- nick.shin 2019-06-20 -- UE-75306 UE-76260 UE-76599
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m = re.search(r'[Vv]ersion\s+(\d+\.\d+)', proc.stdout)
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actual_clang_version = m and m.group(1)
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return actual_clang_version
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@@ -455,8 +461,11 @@ def check_llvm():
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return False
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if not Settings.WASM_BACKEND:
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clang_v = run_process([CLANG, '--version'], stdout=PIPE).stdout
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clang_v = clang_v.splitlines()[0]
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# EPIC EDIT start -- nick.shin 2019-06-14 -- UE-76260
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# clang_v = run_process([CLANG, '--version'], stdout=PIPE).stdout
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# clang_v = clang_v.splitlines()[0]
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clang_v = get_clang_version()
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# EPIC EDIT end -- nick.shin 2019-06-14 -- UE-76260
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if '(emscripten ' not in clang_v:
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logger.error('clang version does not appear to include fastcomp (%s)', str(clang_v))
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return False
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@@ -1414,8 +1423,11 @@ class Building(object):
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def get_multiprocessing_pool():
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if not Building.multiprocessing_pool:
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# EPIC EDIT start -- nick.shin 2019-05-29 -- UE-75306
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# cores = Building.get_num_cores()
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cores = 1
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if platform.system() == "Windows":
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# reduce the incident of: "[Error 5] Access is denied" on Windows
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cores = 1
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else:
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cores = Building.get_num_cores()
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# EPIC EDIT end -- nick.shin 2019-05-29 -- UE-75306
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if DEBUG:
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# When in EMCC_DEBUG mode, only use a single core in the pool, so that
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@@ -18,6 +18,8 @@ from . import ports
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from . import shared
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from tools.shared import check_call
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import platform
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stdout = None
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stderr = None
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@@ -29,7 +31,13 @@ def call_process(cmd):
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def run_commands(commands):
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cores = min(len(commands), shared.Building.get_num_cores())
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# EPIC EDIT start -- nick.shin 2019-06-20 -- UE-76599
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if platform.system() == "Windows":
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# reduce the incident of: "[Error 5] Access is denied" on Windows
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cores = 1
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else:
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cores = min(len(commands), shared.Building.get_num_cores())
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# EPIC EDIT end -- nick.shin 2019-06-20 -- UE-76599
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if cores <= 1:
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for command in commands:
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call_process(command)
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