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UBT: Remove the unused FileItem.bNeedsHotReloadNumbersDLLCleanUp field.
#rb none #rnx [CL 4644190 by Ben Marsh in Dev-Build branch]
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@@ -646,7 +646,6 @@ namespace UnrealBuildTool
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// Add the output file as a production of the link action.
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FileItem OutputFile = FileItem.GetItemByFileReference(LinkEnvironment.OutputFilePath);
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OutputFile.bNeedsHotReloadNumbersDLLCleanUp = LinkEnvironment.bIsBuildingDLL;
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// To solve the problem with cross dependencies, for now we create a broken dylib that does not link with other engine dylibs.
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// This is fixed in later step, FixDylibDependencies. For this and to know what libraries to copy whilst creating an app bundle,
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@@ -1287,7 +1287,6 @@ namespace UnrealBuildTool
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else
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{
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OutputFile = FileItem.GetItemByFileReference(LinkEnvironment.OutputFilePath);
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OutputFile.bNeedsHotReloadNumbersDLLCleanUp = LinkEnvironment.bIsBuildingDLL;
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}
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List<FileItem> ProducedItems = new List<FileItem>();
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@@ -32,11 +32,6 @@ namespace UnrealBuildTool
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/// </summary>
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public FileReference Location;
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/// <summary>
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/// True if any DLLs produced by this
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/// </summary>
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public bool bNeedsHotReloadNumbersDLLCleanUp = false;
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/// <summary>
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/// Accessor for the absolute path to the file
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/// </summary>
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@@ -323,7 +318,6 @@ namespace UnrealBuildTool
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{
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ProducingAction = (Action)SerializationInfo.GetValue("pa", typeof(Action));
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Location = (FileReference)SerializationInfo.GetValue("fi", typeof(FileReference));
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bNeedsHotReloadNumbersDLLCleanUp = SerializationInfo.GetBoolean("hr");
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CachedIncludePaths = (CppIncludePaths)SerializationInfo.GetValue("ci", typeof(CppIncludePaths));
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// Go ahead and init normally now
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@@ -349,7 +343,6 @@ namespace UnrealBuildTool
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{
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SerializationInfo.AddValue("pa", ProducingAction);
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SerializationInfo.AddValue("fi", Location);
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SerializationInfo.AddValue("hr", bNeedsHotReloadNumbersDLLCleanUp);
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SerializationInfo.AddValue("ci", CachedIncludePaths);
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}
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@@ -425,7 +425,6 @@ namespace UnrealBuildTool
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Action.PrerequisiteItems[ItemIndex] = NewPrerequisiteItem;
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// Copy the other important settings from the original file item
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NewPrerequisiteItem.bNeedsHotReloadNumbersDLLCleanUp = OriginalPrerequisiteItem.bNeedsHotReloadNumbersDLLCleanUp;
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NewPrerequisiteItem.ProducingAction = OriginalPrerequisiteItem.ProducingAction;
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// Keep track of it so we can fix up dependencies in a second pass afterwards
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@@ -466,7 +465,6 @@ namespace UnrealBuildTool
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Action.ProducedItems[ItemIndex] = NewProducedItem;
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// Copy the other important settings from the original file item
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NewProducedItem.bNeedsHotReloadNumbersDLLCleanUp = OriginalProducedItem.bNeedsHotReloadNumbersDLLCleanUp;
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NewProducedItem.ProducingAction = OriginalProducedItem.ProducingAction;
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// Keep track of it so we can fix up dependencies in a second pass afterwards
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