UBT: Remove the unused FileItem.bNeedsHotReloadNumbersDLLCleanUp field.

#rb none
#rnx

[CL 4644190 by Ben Marsh in Dev-Build branch]
This commit is contained in:
Ben Marsh
2018-12-09 12:26:26 -05:00
parent babeecb4b2
commit 0f85215f78
4 changed files with 0 additions and 11 deletions

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@@ -646,7 +646,6 @@ namespace UnrealBuildTool
// Add the output file as a production of the link action.
FileItem OutputFile = FileItem.GetItemByFileReference(LinkEnvironment.OutputFilePath);
OutputFile.bNeedsHotReloadNumbersDLLCleanUp = LinkEnvironment.bIsBuildingDLL;
// To solve the problem with cross dependencies, for now we create a broken dylib that does not link with other engine dylibs.
// This is fixed in later step, FixDylibDependencies. For this and to know what libraries to copy whilst creating an app bundle,

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@@ -1287,7 +1287,6 @@ namespace UnrealBuildTool
else
{
OutputFile = FileItem.GetItemByFileReference(LinkEnvironment.OutputFilePath);
OutputFile.bNeedsHotReloadNumbersDLLCleanUp = LinkEnvironment.bIsBuildingDLL;
}
List<FileItem> ProducedItems = new List<FileItem>();

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@@ -32,11 +32,6 @@ namespace UnrealBuildTool
/// </summary>
public FileReference Location;
/// <summary>
/// True if any DLLs produced by this
/// </summary>
public bool bNeedsHotReloadNumbersDLLCleanUp = false;
/// <summary>
/// Accessor for the absolute path to the file
/// </summary>
@@ -323,7 +318,6 @@ namespace UnrealBuildTool
{
ProducingAction = (Action)SerializationInfo.GetValue("pa", typeof(Action));
Location = (FileReference)SerializationInfo.GetValue("fi", typeof(FileReference));
bNeedsHotReloadNumbersDLLCleanUp = SerializationInfo.GetBoolean("hr");
CachedIncludePaths = (CppIncludePaths)SerializationInfo.GetValue("ci", typeof(CppIncludePaths));
// Go ahead and init normally now
@@ -349,7 +343,6 @@ namespace UnrealBuildTool
{
SerializationInfo.AddValue("pa", ProducingAction);
SerializationInfo.AddValue("fi", Location);
SerializationInfo.AddValue("hr", bNeedsHotReloadNumbersDLLCleanUp);
SerializationInfo.AddValue("ci", CachedIncludePaths);
}

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@@ -425,7 +425,6 @@ namespace UnrealBuildTool
Action.PrerequisiteItems[ItemIndex] = NewPrerequisiteItem;
// Copy the other important settings from the original file item
NewPrerequisiteItem.bNeedsHotReloadNumbersDLLCleanUp = OriginalPrerequisiteItem.bNeedsHotReloadNumbersDLLCleanUp;
NewPrerequisiteItem.ProducingAction = OriginalPrerequisiteItem.ProducingAction;
// Keep track of it so we can fix up dependencies in a second pass afterwards
@@ -466,7 +465,6 @@ namespace UnrealBuildTool
Action.ProducedItems[ItemIndex] = NewProducedItem;
// Copy the other important settings from the original file item
NewProducedItem.bNeedsHotReloadNumbersDLLCleanUp = OriginalProducedItem.bNeedsHotReloadNumbersDLLCleanUp;
NewProducedItem.ProducingAction = OriginalProducedItem.ProducingAction;
// Keep track of it so we can fix up dependencies in a second pass afterwards