You've already forked UnrealEngineUWP
mirror of
https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
Use NSString* instead of AVAudioSessionCategory
[CODEREVIEW] [at]peter.sauerbrei #ROBOMERGE-SOURCE: CL 8293583 via CL 8293585 via CL 8353679 #ROBOMERGE-BOT: (v401-8057353) [CL 8353872 by michael kirzinger in Main branch]
This commit is contained in:
@@ -617,7 +617,7 @@ static IOSAppDelegate* CachedDelegate = nil;
|
||||
self.bAudioActive = bActive;
|
||||
|
||||
// get the category and settings to use
|
||||
AVAudioSessionCategory Category = [self IsFeatureActive:EAudioFeature::DoNotMixWithOthers] ? AVAudioSessionCategorySoloAmbient : AVAudioSessionCategoryAmbient;
|
||||
NSString* Category = [self IsFeatureActive:EAudioFeature::DoNotMixWithOthers] ? AVAudioSessionCategorySoloAmbient : AVAudioSessionCategoryAmbient;
|
||||
NSString* Mode = AVAudioSessionModeDefault;
|
||||
AVAudioSessionCategoryOptions Options = 0;
|
||||
if (self.bAudioActive || [self IsBackgroundAudioPlaying] || [self IsFeatureActive:EAudioFeature::BackgroundAudio])
|
||||
|
||||
Reference in New Issue
Block a user