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Re-enable async compilation for the (yet-to-be-cached) compute PSOs.
#rb none #jira none #ROBOMERGE-SOURCE: CL 16611783 in //UE5/Main/... #ROBOMERGE-BOT: STARSHIP (Main -> Release-Engine-Test) (v828-16531559) [CL 16611790 by arciel rekman in ue5-release-engine-test branch]
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@@ -1005,8 +1005,7 @@ uint64 PipelineStateCache::RetrieveGraphicsPipelineStateSortKey(FGraphicsPipelin
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FComputePipelineState* PipelineStateCache::GetAndOrCreateComputePipelineState(FRHIComputeCommandList& RHICmdList, FRHIComputeShader* ComputeShader)
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{
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// TODO: add async compute PSO compilation support
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bool DoAsyncCompile = false;//IsAsyncCompilationAllowed(RHICmdList);
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bool DoAsyncCompile = IsAsyncCompilationAllowed(RHICmdList);
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FComputePipelineState* OutCachedState = nullptr;
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