Don't wait on the same frame multiple times in OculusHMD_Splash.

Fixes remaining log spam in #jira UE-69042
#rb Jules.Blok
Cherrypicked CL 7039441 from Dev-VR

#ROBOMERGE-OWNER: ben.marsh
#ROBOMERGE-AUTHOR: keli.hlodversson
#ROBOMERGE-SOURCE: CL 7099719 in //UE4/Release-4.23/... via CL 7099746
#ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689)

[CL 7126661 by keli hlodversson in Dev-Build branch]
This commit is contained in:
keli hlodversson
2019-06-21 02:27:31 -04:00
parent 7a88aa83e9
commit 055ebadeb5

View File

@@ -207,7 +207,7 @@ void FSplash::RenderFrame_RenderThread(FRHICommandListImmediate& RHICmdList)
}
ovrpResult Result;
if ( ovrp_GetInitialized() )
if ( ovrp_GetInitialized() && OculusHMD->WaitFrameNumber != Frame->FrameNumber)
{
UE_LOG(LogHMD, Verbose, TEXT("Splash ovrp_WaitToBeginFrame %u"), XFrame->FrameNumber);
if (OVRP_FAILURE(Result = ovrp_WaitToBeginFrame(XFrame->FrameNumber)))