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Don't wait on the same frame multiple times in OculusHMD_Splash.
Fixes remaining log spam in #jira UE-69042 #rb Jules.Blok Cherrypicked CL 7039441 from Dev-VR #ROBOMERGE-OWNER: ben.marsh #ROBOMERGE-AUTHOR: keli.hlodversson #ROBOMERGE-SOURCE: CL 7099719 in //UE4/Release-4.23/... via CL 7099746 #ROBOMERGE-BOT: BUILD (Main -> Dev-Build) (v367-6836689) [CL 7126661 by keli hlodversson in Dev-Build branch]
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@@ -207,7 +207,7 @@ void FSplash::RenderFrame_RenderThread(FRHICommandListImmediate& RHICmdList)
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}
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ovrpResult Result;
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if ( ovrp_GetInitialized() )
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if ( ovrp_GetInitialized() && OculusHMD->WaitFrameNumber != Frame->FrameNumber)
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{
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UE_LOG(LogHMD, Verbose, TEXT("Splash ovrp_WaitToBeginFrame %u"), XFrame->FrameNumber);
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if (OVRP_FAILURE(Result = ovrp_WaitToBeginFrame(XFrame->FrameNumber)))
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