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UnrealEngineUWP/Engine/Plugins/Runtime/StateTree/Source/StateTreeEditorModule/Private/StateTreeDebuggerCommands.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#if WITH_STATETREE_DEBUGGER
#include "Framework/Commands/Commands.h"
/**
* StateTree Debugger command set.
*/
class FStateTreeDebuggerCommands : public TCommands<FStateTreeDebuggerCommands>
{
public:
FStateTreeDebuggerCommands();
// TCommands<> overrides
virtual void RegisterCommands() override;
TSharedPtr<FUICommandInfo> ToggleBreakpoint;
TSharedPtr<FUICommandInfo> Back;
TSharedPtr<FUICommandInfo> Forward;
};
#endif // WITH_STATETREE_DEBUGGER