// Copyright Epic Games, Inc. All Rights Reserved. #pragma once #if WITH_STATETREE_DEBUGGER #include "Framework/Commands/Commands.h" /** * StateTree Debugger command set. */ class FStateTreeDebuggerCommands : public TCommands { public: FStateTreeDebuggerCommands(); // TCommands<> overrides virtual void RegisterCommands() override; TSharedPtr ToggleBreakpoint; TSharedPtr Back; TSharedPtr Forward; }; #endif // WITH_STATETREE_DEBUGGER