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UnrealEngineUWP/Engine/Source/Runtime/SkillSystem/SkillSystem.Build.cs

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// Copyright 1998-2013 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class SkillSystem : ModuleRules
{
public SkillSystem(TargetInfo Target)
{
PublicIncludePaths.AddRange(
new string[] {
// ... add public include paths required here ...
}
);
PrivateIncludePaths.AddRange(
new string[] {
// ... add other private include paths required here ...
}
);
PublicDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"GameplayTags",
// ... add other public dependencies that you statically link with here ...
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
// ... add private dependencies that you statically link with here ...
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[]
{
// ... add any modules that your module loads dynamically here ...
}
);
if (UEBuildConfiguration.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("UnrealEd");
PrivateDependencyModuleNames.Add("GameplayTagsEditor");
}
}
}
}