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11 lines
450 B
C
11 lines
450 B
C
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#pragma once
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extern "C" {
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bool UE_SendAndRecievePayLoad( char *URL, char* indata, int insize, char** outdata, int* outsize );
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bool UE_DoesSaveGameExist(const char* Name, const int UserIndex);
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bool UE_SaveGame(const char* Name, const int UserIndex, const char* indata, int insize);
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bool UE_LoadGame(const char* Name, const int UserIndex, char **outdata, int* outsize);
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}
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