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UnrealEngineUWP/Engine/Source/Programs/SymbolDebugger/Private/Windows/SymbolDebuggerMainWindows.cpp

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "SymbolDebuggerApp.h"
/**
* WinMain, called when the application is started
*/
int WINAPI WinMain( _In_ HINSTANCE hInInstance, _In_opt_ HINSTANCE hPrevInstance, _In_ LPSTR, _In_ int nCmdShow )
{
// do the slate viewer thing
RunSymbolDebugger(GetCommandLineW());
return 0;
}