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UnrealEngineUWP/Engine/Source/Editor/EnvironmentQueryEditor/Classes/EnvironmentQueryGraphNode_Test.h

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "EnvironmentQueryGraphNode_Test.generated.h"
UCLASS()
class UEnvironmentQueryGraphNode_Test : public UEnvironmentQueryGraphNode
{
GENERATED_UCLASS_BODY()
/** weight percent for display */
UPROPERTY()
float TestWeightPct;
/** weight is passed as named param */
UPROPERTY()
uint32 bHasNamedWeight : 1;
/** toggles test */
UPROPERTY()
uint32 bTestEnabled : 1;
UPROPERTY()
class UEnvironmentQueryGraphNode_Option* ParentNode;
virtual void PostPlacedNewNode() OVERRIDE;
virtual void DestroyNode() OVERRIDE;
virtual bool IsSubNode() const OVERRIDE { return true; }
virtual FText GetNodeTitle(ENodeTitleType::Type TitleType) const OVERRIDE;
virtual FText GetDescription() const OVERRIDE;
void SetDisplayedWeight(float Pct, bool bNamed);
};