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UnrealEngineUWP/Engine/Source/Developer/MessageLog/Private/Model/MessageLogModel.cpp

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "MessageLogPrivatePCH.h"
#include "MessageLogModel.h"
#include "MessageLogListingModel.h"
FMessageLogModel::~FMessageLogModel()
{
for( auto It = NameToModelMap.CreateIterator(); It; ++It )
{
UnregisterLogListingModel( It.Key() );
}
}
TSharedRef<FMessageLogListingModel> FMessageLogModel::RegisterOrGetLogListingModel( const FName& LogName )
{
check( LogName != NAME_None );
TSharedPtr< FMessageLogListingModel > LogListingModel = FindLogListingModel( LogName );
if( !LogListingModel.IsValid() )
{
LogListingModel = FMessageLogListingModel::Create( LogName );
NameToModelMap.Add( LogName, LogListingModel );
}
return LogListingModel.ToSharedRef();
};
bool FMessageLogModel::UnregisterLogListingModel( const FName& LogName )
{
check( LogName != NAME_None );
int32 RemovedModel = NameToModelMap.Remove( LogName );
if(RemovedModel > 0)
{
Notify();
return true;
}
return false;
}
bool FMessageLogModel::IsRegisteredLogListingModel( const FName& LogName ) const
{
check( LogName != NAME_None );
return NameToModelMap.Find(LogName) != NULL;
}
TSharedPtr< FMessageLogListingModel > FMessageLogModel::FindLogListingModel( const FName& LogName ) const
{
check( LogName != NAME_None );
const TSharedPtr<FMessageLogListingModel>* Model = NameToModelMap.Find(LogName);
if(Model != NULL)
{
return *Model;
}
return NULL;
}
TSharedRef< FMessageLogListingModel > FMessageLogModel::GetLogListingModel( const FName& LogName )
{
check( LogName != NAME_None );
return RegisterOrGetLogListingModel( LogName );
}