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UnrealEngineUWP/Engine/Source/Developer/Mac/MacClientTargetPlatform/Private/MacClientTargetPlatformModule.cpp

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
MacClientTargetPlatformModule.cpp: Implements the FMacClientTargetPlatformModule class.
=============================================================================*/
#if PLATFORM_MAC
#define FVector FVectorWorkaround
#ifdef __OBJC__
#import <Cocoa/Cocoa.h>
#endif
#undef check
#undef verify
#undef FVector
#endif
#include "MacClientTargetPlatformPrivatePCH.h"
/**
* Holds the target platform singleton.
*/
static ITargetPlatform* Singleton = NULL;
/**
* Module for the Mac target platform (without editor).
*/
class FMacClientTargetPlatformModule
: public ITargetPlatformModule
{
public:
virtual ~FMacClientTargetPlatformModule( )
{
Singleton = NULL;
}
virtual ITargetPlatform* GetTargetPlatform( ) OVERRIDE
{
if (Singleton == NULL)
{
Singleton = new TGenericMacTargetPlatform<false, false, true>();
}
return Singleton;
}
};
IMPLEMENT_MODULE(FMacClientTargetPlatformModule, MacClientTargetPlatform);