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51 lines
1.1 KiB
C++
51 lines
1.1 KiB
C++
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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MacClientTargetPlatformModule.cpp: Implements the FMacClientTargetPlatformModule class.
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=============================================================================*/
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#if PLATFORM_MAC
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#define FVector FVectorWorkaround
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#ifdef __OBJC__
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#import <Cocoa/Cocoa.h>
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#endif
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#undef check
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#undef verify
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#undef FVector
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#endif
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#include "MacClientTargetPlatformPrivatePCH.h"
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/**
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* Holds the target platform singleton.
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*/
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static ITargetPlatform* Singleton = NULL;
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/**
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* Module for the Mac target platform (without editor).
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*/
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class FMacClientTargetPlatformModule
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: public ITargetPlatformModule
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{
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public:
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virtual ~FMacClientTargetPlatformModule( )
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{
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Singleton = NULL;
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}
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virtual ITargetPlatform* GetTargetPlatform( ) OVERRIDE
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{
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if (Singleton == NULL)
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{
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Singleton = new TGenericMacTargetPlatform<false, false, true>();
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}
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return Singleton;
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}
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};
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IMPLEMENT_MODULE(FMacClientTargetPlatformModule, MacClientTargetPlatform);
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