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UnrealEngineUWP/Engine/Source/Developer/FunctionalTesting/FunctionalTesting.Build.cs

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class FunctionalTesting : ModuleRules
{
public FunctionalTesting(TargetInfo Target)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
"Slate",
"UnrealEd",
"MessageLog"
}
);
PrivateIncludePaths.AddRange(
new string[]
{
"MessageLog/Public",
"Stats/Public",
"Developer/FunctionalTesting/Private",
}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {
"MessageLog",
}
);
}
}