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UnrealEngineUWP/Engine/Source/Developer/AutomationController/Private/AutomationControllerModule.h

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
/*=============================================================================
AutomationControllerModule.h: Declares the FAutomationControllerModule class.
=============================================================================*/
#pragma once
/**
* Implements the AutomationController module.
*/
class FAutomationControllerModule
: public IAutomationControllerModule
{
public:
// Begin IAutomationControllerModule Interface
virtual IAutomationControllerManagerRef GetAutomationController( ) OVERRIDE;
virtual void Init() OVERRIDE;
virtual void Tick() OVERRIDE;
// End IAutomationControllerModule Interface
public:
// Begin IModuleInterface interface
virtual void StartupModule() OVERRIDE;
virtual void ShutdownModule() OVERRIDE;
virtual bool SupportsDynamicReloading() OVERRIDE;
// End IModuleInterface interface
private:
// Holds the automation controller singleton.
static IAutomationControllerManagerPtr AutomationControllerSingleton;
};