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22 lines
527 B
C++
22 lines
527 B
C++
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "CoreUObjectPrivate.h"
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#if WITH_EDITOR
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IMPLEMENT_CORE_INTRINSIC_CLASS(UInterface, UObject,
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{
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Class->ClassAddReferencedObjects = &UInterface::AddReferencedObjects;
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Class->SetMetaData(TEXT("IsBlueprintBase"), TEXT("true"));
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Class->SetMetaData(TEXT("CannotImplementInterfaceInBlueprint"), TEXT(""));
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}
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);
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#else
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IMPLEMENT_CORE_INTRINSIC_CLASS(UInterface, UObject,
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{
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Class->ClassAddReferencedObjects = &UInterface::AddReferencedObjects;
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}
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);
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#endif
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