// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved. #include "CoreUObjectPrivate.h" #if WITH_EDITOR IMPLEMENT_CORE_INTRINSIC_CLASS(UInterface, UObject, { Class->ClassAddReferencedObjects = &UInterface::AddReferencedObjects; Class->SetMetaData(TEXT("IsBlueprintBase"), TEXT("true")); Class->SetMetaData(TEXT("CannotImplementInterfaceInBlueprint"), TEXT("")); } ); #else IMPLEMENT_CORE_INTRINSIC_CLASS(UInterface, UObject, { Class->ClassAddReferencedObjects = &UInterface::AddReferencedObjects; } ); #endif