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UnrealEngineUWP/Engine/Source/Runtime/AudioCodecEngine/Public/DecoderInputFactory.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Templates/UniquePtr.h"
// Forward declares.
class USoundWave;
namespace Audio
{
// Forward declares.
struct IDecoderInput;
// Just loose for now.
AUDIOCODECENGINE_API TUniquePtr<IDecoderInput> CreateBackCompatDecoderInput(
FName InOldFormatName,
const USoundWave* InSoundWave );
}