2016-12-08 08:52:44 -05:00
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
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2014-06-10 13:56:35 -04:00
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namespace UnrealBuildTool.Rules
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{
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public class GameplayDebugger : ModuleRules
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{
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public GameplayDebugger(TargetInfo Target)
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{
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2016-02-24 14:23:53 -05:00
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PublicDependencyModuleNames.AddRange(
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2016-11-01 15:50:29 -04:00
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new string[] {
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"Core",
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"CoreUObject",
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"Engine",
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});
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2015-06-02 11:44:27 -04:00
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2016-11-01 15:50:29 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"RenderCore",
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"InputCore",
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"SlateCore",
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"Slate",
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});
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2014-06-10 13:56:35 -04:00
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2016-11-01 15:50:29 -04:00
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PrivateIncludePaths.AddRange(
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new string[] {
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"Developer/GameplayDebugger/Private",
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"Developer/Settings/Public",
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});
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2014-06-10 13:56:35 -04:00
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2016-07-05 14:25:57 -04:00
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if (UEBuildConfiguration.bBuildEditor)
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2016-02-24 14:23:53 -05:00
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{
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2016-07-05 14:25:57 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"EditorStyle",
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"UnrealEd",
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2016-11-01 15:50:29 -04:00
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"LevelEditor",
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2016-07-05 14:25:57 -04:00
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"PropertyEditor",
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});
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2016-02-24 14:23:53 -05:00
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}
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2014-06-10 13:56:35 -04:00
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}
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}
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}
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