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UnrealEngineUWP/Engine/Source/Developer/GameplayDebugger/GameplayDebugger.Build.cs
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// Copyright 1998-2017 Epic Games, Inc. All Rights Reserved.
namespace UnrealBuildTool.Rules
{
public class GameplayDebugger : ModuleRules
{
public GameplayDebugger(TargetInfo Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {
"Core",
"CoreUObject",
"Engine",
});
PrivateDependencyModuleNames.AddRange(
new string[] {
"RenderCore",
"InputCore",
"SlateCore",
"Slate",
});
PrivateIncludePaths.AddRange(
new string[] {
"Developer/GameplayDebugger/Private",
"Developer/Settings/Public",
});
if (UEBuildConfiguration.bBuildEditor)
{
PrivateDependencyModuleNames.AddRange(
new string[] {
"EditorStyle",
"UnrealEd",
"LevelEditor",
"PropertyEditor",
});
}
}
}
}