2014-12-07 19:09:38 -05:00
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// Copyright 1998-2015 Epic Games, Inc. All Rights Reserved.
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2014-03-14 14:13:41 -04:00
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#pragma once
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enum GLSLVersion
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{
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GLSL_150,
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GLSL_430,
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GLSL_ES2,
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GLSL_ES2_WEBGL,
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GLSL_150_ES2, // ES2 Emulation
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2015-03-11 13:45:34 -04:00
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GLSL_150_ES2_NOUB, // ES2 Emulation with NoUBs
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2015-04-13 18:00:32 -04:00
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GLSL_150_ES3_1, // ES3.1 Emulation
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2014-03-14 14:13:41 -04:00
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GLSL_ES2_IOS,
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2014-04-02 18:09:23 -04:00
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GLSL_150_MAC, // Apple only
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2014-09-18 17:49:40 -04:00
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GLSL_310_ES_EXT,
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2014-03-14 14:13:41 -04:00
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};
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2014-04-23 18:54:23 -04:00
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extern void CompileShader_Windows_OGL(const struct FShaderCompilerInput& Input,struct FShaderCompilerOutput& Output,const class FString& WorkingDirectory, GLSLVersion Version);
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