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UnrealEngineUWP/Engine/Source/Runtime/ClientPilot/Public/ClientPilotComponent.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "ClientPilotBlackboardManager.h"
#include "UObject/Object.h"
#include "UObject/ObjectMacros.h"
#include "UObject/UObjectGlobals.h"
#include "ClientPilotComponent.generated.h"
class UClientPilotBlackboard;
UCLASS(MinimalAPI)
class UClientPilotComponent : public UObject
{
GENERATED_BODY()
public:
CLIENTPILOT_API UClientPilotComponent();
CLIENTPILOT_API UClientPilotBlackboard* GetBlackboardInstance();
CLIENTPILOT_API virtual void ThinkAndAct();
};