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https://github.com/izzy2lost/UnrealEngineUWP.git
synced 2026-03-26 18:15:20 -07:00
85 lines
2.2 KiB
Plaintext
85 lines
2.2 KiB
Plaintext
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#!/bin/bash
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set -e
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UE_MODULE_LOCATION=`pwd`
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SOURCE_LOCATION="$UE_MODULE_LOCATION/Src"
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BUILD_LOCATION="$UE_MODULE_LOCATION/Intermediate"
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OUTPUT_LOCATION="$UE_MODULE_LOCATION/Lib"
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if [[ ! -w $OUTPUT_LOCATION/libbinka_ue_encode_osx_static.a ]]; then
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echo "Check out $OUTPUT_LOCATION/libbinka_ue_encode_osx_static.a"
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exit 1
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fi
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rm -rf $BUILD_LOCATION
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mkdir $BUILD_LOCATION
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mkdir $BUILD_LOCATION/arm64
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mkdir $BUILD_LOCATION/x64
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X64_ARGS=(
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-arch x86_64
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-msse
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-msse2
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-msse3
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-mssse3
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)
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ARM64_ARGS=(
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-arch arm64
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)
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COMMON_ARGS=(
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-c
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-D__GCC__
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-D__MACHO__
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-DNDEBUG
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-D__RADINSTATICLIB__
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-DWRAP_PUBLICS=BACEUE # Prefix symbols so that mulitple libs using the same source dont get reused by the linker
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-ffp-contract=off # Prevent FMA contraction for consistency between arm/x64
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-fno-exceptions
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-fno-omit-frame-pointer
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-fno-rtti
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-fno-strict-aliasing # prevent optimizations from introducing random silent bugs
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-fno-unroll-loops
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-fno-vectorize # Weve vectorized everything so this just makes the tail computation get unrolled unnecessarily
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-fvisibility=hidden
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-ggdb
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-mllvm
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-inline-threshold=64 # Pass inline threhold to llvm to prevent binary size explosion
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-momit-leaf-frame-pointer
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-O2
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-IInclude
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-mmacosx-version-min=10.14
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)
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SOURCES=(
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binkace.c
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popmal.c
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varbits.c
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binka_ue_encode.cpp
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radfft.cpp
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ranged_log.cpp
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)
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for source_file in "${SOURCES[@]}"
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do
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clang ${X64_ARGS[@]} ${COMMON_ARGS[@]} -o $BUILD_LOCATION/x64/${source_file%.*}.o $SOURCE_LOCATION/$source_file
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OUTPUT+=( $BUILD_LOCATION/x64/${source_file%.*}.o )
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done
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ar rcs $OUTPUT_LOCATION/libbinka_ue_encode_osx_x64_static.a ${OUTPUT[@]}
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OUTPUT=()
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for source_file in "${SOURCES[@]}"
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do
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clang ${ARM64_ARGS[@]} ${COMMON_ARGS[@]} -o $BUILD_LOCATION/arm64/${source_file%.*}.o $SOURCE_LOCATION/$source_file
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OUTPUT+=( $BUILD_LOCATION/arm64/${source_file%.*}.o )
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done
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ar rcs $OUTPUT_LOCATION/libbinka_ue_encode_osx_arm64_static.a ${OUTPUT[@]}
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lipo -create $OUTPUT_LOCATION/libbinka_ue_encode_osx_x64_static.a $OUTPUT_LOCATION/libbinka_ue_encode_osx_arm64_static.a -output $OUTPUT_LOCATION/libbinka_ue_encode_osx_static.a
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rm $OUTPUT_LOCATION/libbinka_ue_encode_osx_x64_static.a $OUTPUT_LOCATION/libbinka_ue_encode_osx_arm64_static.a
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echo Done.
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