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<Project Sdk="Microsoft.NET.Sdk">
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<PropertyGroup>
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<TargetFramework>net6.0</TargetFramework>
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<Configuration Condition=" '$(Configuration)' == '' ">Development</Configuration>
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<OutputType>Library</OutputType>
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<RootNamespace>EpicGames.BuildGraph</RootNamespace>
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<GenerateAssemblyInfo>false</GenerateAssemblyInfo>
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<GenerateTargetFrameworkAttribute>false</GenerateTargetFrameworkAttribute>
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<Configurations>Debug;Release;Development;Analyze</Configurations>
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<Nullable>enable</Nullable>
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<DebugType>pdbonly</DebugType>
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<DebugType Condition="'$([System.Runtime.InteropServices.RuntimeInformation]::IsOSPlatform($([System.Runtime.InteropServices.OSPlatform]::Windows)))' == 'true' And '$([System.Runtime.InteropServices.RuntimeInformation]::OSArchitecture)' == 'Arm64'">portable</DebugType>
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<GenerateDocumentationFile>True</GenerateDocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
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<DocumentationFile></DocumentationFile>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Development|AnyCPU'">
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<DocumentationFile></DocumentationFile>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
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<DocumentationFile></DocumentationFile>
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<Optimize>true</Optimize>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Analyze|AnyCPU' ">
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<RunAnalyzersDuringBuild>True</RunAnalyzersDuringBuild>
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<TreatWarningsAsErrors>false</TreatWarningsAsErrors>
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<GenerateDocumentationFile>True</GenerateDocumentationFile>
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<DocumentationFile></DocumentationFile>
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</PropertyGroup>
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<ItemGroup>
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<Compile Include="..\MetaData.cs">
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<Link>Properties\MetaData.cs</Link>
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</Compile>
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\..\Shared\EpicGames.Core\EpicGames.Core.csproj" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\EpicGames.Serialization\EpicGames.Serialization.csproj" />
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</ItemGroup>
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</Project>
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