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UnrealEngineUWP/Engine/Source/Editor/VirtualizationEditor/Private/ConsoleCommandUtils.h

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Add a new console command 'ValidatePackagePayloads' as a quick way to check the status of payloads in a package. #rb none #jira none #rnx #preflight 646492502d446eac96a6fff9 - Each payload in the package is loaded or pulled and checked to make sure that it: -- Could be accessed. -- The hash stored in the FCompressedBuffer is the same as the original requested hash. -- That the payload can be decompressed. -- That the decompressed payload when hashed has the same hash as the original request. - This should catch cases where the payload cannot be found or is corrupted in some way. [CL 25503830 by paul chipchase in ue5-main branch]
2023-05-17 04:53:43 -04:00
// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "Containers/Array.h"
#include "UObject/PackageTrailer.h"
namespace UE::Virtualization
{
TArray<TPair<FString, UE::FPackageTrailer>> LoadPackageTrailerFromArgs(const TArray<FString>& Args);
} //namespace UE::Virtualization
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