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UnrealEngineUWP/Engine/Plugins/Runtime/AudioModulation/Source/AudioModulationEditor/Private/AudioModulationClassTemplates.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "AudioModulationClassTemplates.h"
USoundModulationClassTemplate::USoundModulationClassTemplate(const FObjectInitializer& ObjectInitializer)
: UPluginClassTemplate(ObjectInitializer)
{
PluginName = TEXT("AudioModulation");
}
USoundModulationGeneratorClassTemplate::USoundModulationGeneratorClassTemplate(const FObjectInitializer& ObjectInitializer)
: USoundModulationClassTemplate(ObjectInitializer)
{
SetGeneratedBaseClass(USoundModulationGenerator::StaticClass());
}