Files
UnrealEngineUWP/Engine/Source/Programs/UnrealFrontend/Private/Commands/PackageCommand.cpp

27 lines
569 B
C++
Raw Normal View History

// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#include "UnrealFrontendPrivatePCH.h"
#include "PackageCommand.h"
#include "TargetPlatform.h"
void FPackageCommand::Run( )
{
FString SourceDir;
FParse::Value(FCommandLine::Get(), TEXT("-SOURCEDIR="), SourceDir);
ITargetPlatformManagerModule* TPM = GetTargetPlatformManager();
if (TPM)
{
const TArray<ITargetPlatform*>& Platforms = TPM->GetActiveTargetPlatforms();
for (int32 Index = 0; Index < Platforms.Num(); ++Index)
{
if (Platforms[Index]->PackageBuild(SourceDir))
{
}
}
}
}