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27 lines
779 B
C++
27 lines
779 B
C++
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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
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#include "EditorLiveStreamingModule.h"
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#include "EditorLiveStreamingSettings.h"
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UEditorLiveStreamingSettings::UEditorLiveStreamingSettings( const class FPostConstructInitializeProperties& PCIP )
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: Super( PCIP )
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{
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}
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void UEditorLiveStreamingSettings::PostEditChangeProperty( struct FPropertyChangedEvent& PropertyChangedEvent )
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{
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UProperty* PropertyThatChanged = PropertyChangedEvent.Property;
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const FName Name = PropertyThatChanged ? PropertyThatChanged->GetFName() : NAME_None;
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// if( Name == ??? )
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// {
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// ...
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// }
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// Save config to file, but only if we are not the build machine since game agnostic settings may put the builder in an unclean state
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if( !GIsBuildMachine )
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{
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this->SaveConfig();
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}
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}
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