2014-03-14 14:13:41 -04:00
// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
# include "BlueprintGraphPrivatePCH.h"
2014-05-29 16:42:22 -04:00
# include "K2Node_InputActionEvent.h"
2014-03-14 14:13:41 -04:00
# include "CompilerResultsLog.h"
# include "KismetCompiler.h"
2014-07-14 13:19:37 -04:00
# include "BlueprintNodeSpawner.h"
# include "EditorCategoryUtils.h"
2014-08-21 18:50:33 -04:00
# include "BlueprintEditorUtils.h"
# include "EdGraphSchema_K2.h"
2014-08-23 20:16:29 -04:00
# include "BlueprintActionDatabaseRegistrar.h"
2014-07-14 13:19:37 -04:00
# define LOCTEXT_NAMESPACE "K2Node_InputAction"
2014-03-14 14:13:41 -04:00
UK2Node_InputAction : : UK2Node_InputAction ( const class FPostConstructInitializeProperties & PCIP )
: Super ( PCIP )
{
bConsumeInput = true ;
bOverrideParentBinding = true ;
}
void UK2Node_InputAction : : PostLoad ( )
{
Super : : PostLoad ( ) ;
if ( GetLinkerUE4Version ( ) < VER_UE4_BLUEPRINT_INPUT_BINDING_OVERRIDES )
{
// Don't change existing behaviors
bOverrideParentBinding = false ;
}
}
void UK2Node_InputAction : : AllocateDefaultPins ( )
{
const UEdGraphSchema_K2 * K2Schema = GetDefault < UEdGraphSchema_K2 > ( ) ;
CreatePin ( EGPD_Output , K2Schema - > PC_Exec , TEXT ( " " ) , NULL , false , false , TEXT ( " Pressed " ) ) ;
CreatePin ( EGPD_Output , K2Schema - > PC_Exec , TEXT ( " " ) , NULL , false , false , TEXT ( " Released " ) ) ;
Super : : AllocateDefaultPins ( ) ;
}
FLinearColor UK2Node_InputAction : : GetNodeTitleColor ( ) const
{
2014-05-20 19:00:53 -04:00
return GetDefault < UGraphEditorSettings > ( ) - > EventNodeTitleColor ;
2014-03-14 14:13:41 -04:00
}
2014-04-23 18:30:37 -04:00
FText UK2Node_InputAction : : GetNodeTitle ( ENodeTitleType : : Type TitleType ) const
2014-03-14 14:13:41 -04:00
{
2014-09-16 15:01:38 -04:00
if ( TitleType = = ENodeTitleType : : MenuTitle )
2014-07-14 13:19:37 -04:00
{
2014-09-02 19:08:09 -04:00
return FText : : FromName ( InputActionName ) ;
}
else if ( CachedNodeTitle . IsOutOfDate ( ) )
{
FFormatNamedArguments Args ;
Args . Add ( TEXT ( " InputActionName " ) , FText : : FromName ( InputActionName ) ) ;
FText LocFormat = NSLOCTEXT ( " K2Node " , " InputAction_Name " , " InputAction {InputActionName} " ) ;
// FText::Format() is slow, so we cache this to save on performance
CachedNodeTitle = FText : : Format ( LocFormat , Args ) ;
2014-07-14 13:19:37 -04:00
}
2014-09-02 19:08:09 -04:00
return CachedNodeTitle ;
2014-04-23 18:30:37 -04:00
}
2014-09-03 18:14:09 -04:00
FText UK2Node_InputAction : : GetTooltipText ( ) const
2014-03-14 14:13:41 -04:00
{
2014-09-03 18:17:44 -04:00
if ( CachedTooltip . IsOutOfDate ( ) )
{
// FText::Format() is slow, so we cache this to save on performance
CachedTooltip = FText : : Format ( NSLOCTEXT ( " K2Node " , " InputAction_Tooltip " , " Event for when the keys bound to input action {0} are pressed or released. " ) , FText : : FromName ( InputActionName ) ) ;
}
return CachedTooltip ;
2014-03-14 14:13:41 -04:00
}
2014-08-21 18:50:33 -04:00
bool UK2Node_InputAction : : IsCompatibleWithGraph ( UEdGraph const * Graph ) const
{
UBlueprint * Blueprint = FBlueprintEditorUtils : : FindBlueprintForGraph ( Graph ) ;
UEdGraphSchema_K2 const * K2Schema = Cast < UEdGraphSchema_K2 > ( Graph - > GetSchema ( ) ) ;
bool const bIsConstructionScript = ( K2Schema ! = nullptr ) ? K2Schema - > IsConstructionScript ( Graph ) : false ;
return ( Blueprint ! = nullptr ) & & Blueprint - > SupportsInputEvents ( ) & & ! bIsConstructionScript & & Super : : IsCompatibleWithGraph ( Graph ) ;
}
2014-03-14 14:13:41 -04:00
UEdGraphPin * UK2Node_InputAction : : GetPressedPin ( ) const
{
return FindPin ( TEXT ( " Pressed " ) ) ;
}
UEdGraphPin * UK2Node_InputAction : : GetReleasedPin ( ) const
{
return FindPin ( TEXT ( " Released " ) ) ;
}
void UK2Node_InputAction : : ValidateNodeDuringCompilation ( class FCompilerResultsLog & MessageLog ) const
{
Super : : ValidateNodeDuringCompilation ( MessageLog ) ;
TArray < FName > ActionNames ;
GetDefault < UInputSettings > ( ) - > GetActionNames ( ActionNames ) ;
if ( ! ActionNames . Contains ( InputActionName ) )
{
MessageLog . Warning ( * FString : : Printf ( * NSLOCTEXT ( " KismetCompiler " , " MissingInputAction_Warning " , " InputAction Event references unknown Action '%s' for @@ " ) . ToString ( ) , * InputActionName . ToString ( ) ) , this ) ;
}
}
void UK2Node_InputAction : : CreateInputActionEvent ( FKismetCompilerContext & CompilerContext , UEdGraph * SourceGraph , UEdGraphPin * InputActionPin , const EInputEvent InputKeyEvent )
{
if ( InputActionPin - > LinkedTo . Num ( ) > 0 )
{
UK2Node_InputActionEvent * InputActionEvent = CompilerContext . SpawnIntermediateNode < UK2Node_InputActionEvent > ( this , SourceGraph ) ;
InputActionEvent - > CustomFunctionName = FName ( * FString : : Printf ( TEXT ( " InpActEvt_%s_%s " ) , * InputActionName . ToString ( ) , * InputActionEvent - > GetName ( ) ) ) ;
InputActionEvent - > InputActionName = InputActionName ;
InputActionEvent - > bConsumeInput = bConsumeInput ;
InputActionEvent - > bExecuteWhenPaused = bExecuteWhenPaused ;
InputActionEvent - > bOverrideParentBinding = bOverrideParentBinding ;
InputActionEvent - > InputKeyEvent = InputKeyEvent ;
InputActionEvent - > EventSignatureName = TEXT ( " InputActionHandlerDynamicSignature__DelegateSignature " ) ;
InputActionEvent - > EventSignatureClass = UInputComponent : : StaticClass ( ) ;
InputActionEvent - > bInternalEvent = true ;
InputActionEvent - > AllocateDefaultPins ( ) ;
// Move any exec links from the InputActionNode pin to the InputActionEvent node
UEdGraphPin * EventOutput = CompilerContext . GetSchema ( ) - > FindExecutionPin ( * InputActionEvent , EGPD_Output ) ;
if ( EventOutput ! = NULL )
{
2014-04-23 17:45:37 -04:00
CompilerContext . MovePinLinksToIntermediate ( * InputActionPin , * EventOutput ) ;
2014-03-14 14:13:41 -04:00
}
}
}
void UK2Node_InputAction : : ExpandNode ( FKismetCompilerContext & CompilerContext , UEdGraph * SourceGraph )
{
Super : : ExpandNode ( CompilerContext , SourceGraph ) ;
if ( CompilerContext . bIsFullCompile )
{
CreateInputActionEvent ( CompilerContext , SourceGraph , GetPressedPin ( ) , IE_Pressed ) ;
CreateInputActionEvent ( CompilerContext , SourceGraph , GetReleasedPin ( ) , IE_Released ) ;
}
2014-07-14 13:19:37 -04:00
}
2014-08-23 20:16:29 -04:00
void UK2Node_InputAction : : GetMenuActions ( FBlueprintActionDatabaseRegistrar & ActionRegistrar ) const
2014-07-14 13:19:37 -04:00
{
TArray < FName > ActionNames ;
GetDefault < UInputSettings > ( ) - > GetActionNames ( ActionNames ) ;
2014-09-10 17:09:26 -04:00
auto CustomizeInputNodeLambda = [ ] ( UEdGraphNode * NewNode , bool bIsTemplateNode , FName ActionName )
{
UK2Node_InputAction * InputNode = CastChecked < UK2Node_InputAction > ( NewNode ) ;
InputNode - > InputActionName = ActionName ;
} ;
2014-09-17 17:07:37 -04:00
// actions get registered under specific object-keys; the idea is that
// actions might have to be updated (or deleted) if their object-key is
// mutated (or removed)... here we use the node's class (so if the node
// type disappears, then the action should go with it)
UClass * ActionKey = GetClass ( ) ;
2014-07-14 13:19:37 -04:00
for ( FName const InputActionName : ActionNames )
{
2014-09-10 17:09:26 -04:00
// to keep from needlessly instantiating a UBlueprintNodeSpawner, first
// check to make sure that the registrar is looking for actions of this type
// (could be regenerating actions for a specific asset, and therefore the
// registrar would only accept actions corresponding to that asset)
if ( ! ActionRegistrar . IsOpenForRegistration ( ActionKey ) )
{
continue ;
}
2014-07-14 13:19:37 -04:00
UBlueprintNodeSpawner * NodeSpawner = UBlueprintNodeSpawner : : Create ( GetClass ( ) ) ;
check ( NodeSpawner ! = nullptr ) ;
NodeSpawner - > CustomizeNodeDelegate = UBlueprintNodeSpawner : : FCustomizeNodeDelegate : : CreateStatic ( CustomizeInputNodeLambda , InputActionName ) ;
2014-09-10 17:09:26 -04:00
ActionRegistrar . AddBlueprintAction ( ActionKey , NodeSpawner ) ;
2014-07-14 13:19:37 -04:00
}
}
FText UK2Node_InputAction : : GetMenuCategory ( ) const
{
2014-09-04 13:00:27 -04:00
static FNodeTextCache CachedCategory ;
if ( CachedCategory . IsOutOfDate ( ) )
{
// FText::Format() is slow, so we cache this to save on performance
CachedCategory = FEditorCategoryUtils : : BuildCategoryString ( FCommonEditorCategory : : Input , LOCTEXT ( " ActionMenuCategory " , " Action Events " ) ) ;
}
return CachedCategory ;
2014-07-14 13:19:37 -04:00
}
2014-09-17 17:07:37 -04:00
FBlueprintNodeSignature UK2Node_InputAction : : GetSignature ( ) const
{
FBlueprintNodeSignature NodeSignature = Super : : GetSignature ( ) ;
NodeSignature . AddKeyValue ( InputActionName . ToString ( ) ) ;
return NodeSignature ;
}
2014-07-14 13:19:37 -04:00
# undef LOCTEXT_NAMESPACE