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UnrealEngineUWP/Engine/Source/Developer/WebBrowser/Private/WebBrowserSingleton.h

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// Copyright 1998-2014 Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IWebBrowserSingleton.h"
#if WITH_CEF3
#if PLATFORM_WINDOWS
#include "AllowWindowsPlatformTypes.h"
#endif
#include "include/internal/cef_ptr.h"
#if PLATFORM_WINDOWS
#include "HideWindowsPlatformTypes.h"
#endif
#endif
// Forward Declarations
class FWebBrowserApp;
class FWebBrowserHandler;
class FWebBrowserWindow;
/**
* Implementation of singleton class that takes care of general web browser tasks
*/
class FWebBrowserSingleton : public IWebBrowserSingleton
{
public:
/**
* Default Constructor
*/
FWebBrowserSingleton();
/**
* Virtual Destructor
*/
virtual ~FWebBrowserSingleton();
// IWebBrowserSingleton Interface
virtual void SetSlateRenderer(TSharedPtr<FSlateRenderer> InSlateRenderer) override;
virtual void PumpMessages() override;
TSharedPtr<IWebBrowserWindow> CreateBrowserWindow(void* OSWindowHandle, FString InitialURL, uint32 Width, uint32 Height, bool bUseTransparency) override;
/**
* Gets the Current Locale Code in the format CEF expects
*
* @return Locale code as either "xx" or "xx-YY"
*/
static FString GetCurrentLocaleCode();
private:
/** Pointer to the Slate Renderer so that we can render web pages to textures */
TWeakPtr<FSlateRenderer> SlateRenderer;
#if WITH_CEF3
/** Pointer to the CEF App implementation */
CefRefPtr<FWebBrowserApp> WebBrowserApp;
/** List of currently existing browser windows */
TArray<TWeakPtr<FWebBrowserWindow>> WindowInterfaces;
#endif
};