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[Launch]
[/Script/EngineSettings.GameMapsSettings]
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GameInstanceClass = /Script/Engine.GameInstance
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EditorStartupMap = /Engine/Maps/Templates/Template_Default
GameDefaultMap = /Engine/Maps/Entry
ServerDefaultMap = /Engine/Maps/Entry
GlobalDefaultGameMode = "/Script/Engine.GameMode"
LocalMapOptions =
[URL]
GameName = Engine
Protocol = unreal
Name = Player
SaveExt = usa
Port = 7777
PeerPort = 7778
[HTTP]
HttpTimeout = 180
HttpConnectionTimeout = 60
HttpReceiveTimeout = 30
HttpSendTimeout = 30
[Voice]
bEnabled = false
[/Script/Engine.Engine]
ConsoleClassName = /Script/Engine.Console
GameViewportClientClassName = /Script/Engine.GameViewportClient
LocalPlayerClassName = /Script/Engine.LocalPlayer
; If you change to your WorldSettings class, the previous levels won't replace first actor - WorldSettings
WorldSettingsClassName = /Script/Engine.WorldSettings
NavigationSystemClassName = /Script/Engine.NavigationSystem
AvoidanceManagerClassName = /Script/Engine.AvoidanceManager
PhysicsCollisionHandlerClassName = /Script/Engine.PhysicsCollisionHandler
LevelActorClassName = /Script/Engine.LevelActor
LevelScriptActorClassName = /Script/Engine.LevelScriptActor
DefaultBlueprintBaseClassName = /Script/Engine.Actor
DataStoreClientClassName = /Script/Engine.DataStoreClient
GameUserSettingsClassName = /Script/Engine.GameUserSettings
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AIControllerClassName = /Script/AIModule.AIController
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bAllowMatureLanguage = false
GameEngine = /Script/Engine.GameEngine
EditorEngine = /Script/UnrealEd.EditorEngine
UnrealEdEngine = /Script/UnrealEd.UnrealEdEngine
TinyFontName = /Engine/EngineFonts/TinyFont.TinyFont
SmallFontName = /Engine/EngineFonts/SmallFont.SmallFont
MediumFontName = /Engine/EngineFonts/SmallFont.SmallFont
LargeFontName = /Engine/EngineFonts/SmallFont.SmallFont
SubtitleFontName = /Engine/EngineFonts/SmallFont.SmallFont
WireframeMaterialName = /Engine/EngineDebugMaterials/WireframeMaterial.WireframeMaterial
DefaultMaterialName = /Engine/EngineMaterials/WorldGridMaterial.WorldGridMaterial
DefaultLightFunctionMaterialName = /Engine/EngineMaterials/DefaultLightFunctionMaterial.DefaultLightFunctionMaterial
DefaultTextureName = /Engine/EngineResources/DefaultTexture.DefaultTexture
DefaultDiffuseTextureName = /Engine/EngineMaterials/DefaultDiffuse.DefaultDiffuse
DefaultBSPVertexTextureName = /Engine/EditorResources/BSPVertex.BSPVertex
HighFrequencyNoiseTextureName = /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq.Good64x64TilingNoiseHighFreq
DefaultBokehTextureName = /Engine/EngineMaterials/DefaultBokeh.DefaultBokeh
GeomMaterialName = /Engine/EngineDebugMaterials/GeomMaterial.GeomMaterial
DebugMeshMaterialName = /Engine/EngineDebugMaterials/DebugMeshMaterial.DebugMeshMaterial
PreIntegratedSkinBRDFTextureName = /Engine/EngineMaterials/PreintegratedSkinBRDF.PreintegratedSkinBRDF
MiniFontTextureName = /Engine/EngineMaterials/MiniFont.MiniFont
WeightMapPlaceholderTextureName = /Engine/EngineMaterials/WeightMapPlaceholderTexture.WeightMapPlaceholderTexture
LightMapDensityTextureName = /Engine/EngineMaterials/DefaultWhiteGrid.DefaultWhiteGrid
LevelColorationLitMaterialName = /Engine/EngineDebugMaterials/LevelColorationLitMaterial.LevelColorationLitMaterial
LevelColorationUnlitMaterialName = /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial.LevelColorationUnlitMaterial
LightingTexelDensityName = /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV.MAT_LevelColorationLitLightmapUV
ShadedLevelColorationUnlitMaterialName = /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri.ShadedLevelColorationUnlitMateri
ShadedLevelColorationLitMaterialName = /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial.ShadedLevelColorationLitMaterial
RemoveSurfaceMaterialName = /Engine/EngineMaterials/RemoveSurfaceMaterial.RemoveSurfaceMaterial
VertexColorMaterialName = /Engine/EngineDebugMaterials/VertexColorMaterial.VertexColorMaterial
VertexColorViewModeMaterialName_ColorOnly = /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly.VertexColorViewMode_ColorOnly
VertexColorViewModeMaterialName_AlphaAsColor = /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor.VertexColorViewMode_AlphaAsColor
VertexColorViewModeMaterialName_RedOnly = /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly.VertexColorViewMode_RedOnly
VertexColorViewModeMaterialName_GreenOnly = /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly.VertexColorViewMode_GreenOnly
VertexColorViewModeMaterialName_BlueOnly = /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly.VertexColorViewMode_BlueOnly
BoneWeightMaterialName = /Engine/EngineDebugMaterials/BoneWeightMaterial.BoneWeightMaterial
ConstraintLimitMaterialName = /Engine/EditorMaterials/PhAT_JointLimitMaterial.PhAT_JointLimitMaterial
InvalidLightmapSettingsMaterialName = /Engine/EngineMaterials/M_InvalidLightmapSettings.M_InvalidLightmapSettings
PreviewShadowsIndicatorMaterialName = /Engine/EditorMaterials/PreviewShadowIndicatorMaterial.PreviewShadowIndicatorMaterial
EditorBrushMaterialName = /Engine/EngineMaterials/EditorBrushMaterial.EditorBrushMaterial
DefaultPhysMaterialName = /Engine/EngineMaterials/DefaultPhysicalMaterial.DefaultPhysicalMaterial
DefaultDeferredDecalMaterialName = /Engine/EngineMaterials/DefaultDeferredDecalMaterial.DefaultDeferredDecalMaterial
DefaultPostProcessMaterialName = /Engine/EngineMaterials/DefaultPostProcessMaterial.DefaultPostProcessMaterial
TextureStreamingBoundsMaterialName = /Engine/EditorMaterials/Utilities/TextureStreamingBounds_MATInst.TextureStreamingBounds_MATInst
ArrowMaterialName = /Engine/EditorMaterials/GizmoMaterial.GizmoMaterial
bAllowHostMigration = false
HostMigrationTimeout = 15
ParticleEventManagerClassPath = "/Script/Engine.ParticleEventManager"
DefaultTireTypeName = /Engine/EngineTireTypes/DefaultTireType.DefaultTireType
DefaultPreviewPawnClassName = /Script/Engine.DefaultPawn
PlayOnConsoleSaveDir = Autosaves
LightingOnlyBrightness = (R=0.3,G=0.3,B=0.3,A=1.0)
+LightComplexityColors = (R=0,G=0,B=0,A=1)
+LightComplexityColors = (R=0,G=255,B=0,A=1)
+LightComplexityColors = (R=63,G=191,B=0,A=1)
+LightComplexityColors = (R=127,G=127,B=0,A=1)
+LightComplexityColors = (R=191,G=63,B=0,A=1)
+LightComplexityColors = (R=255,G=0,B=0,A=1)
+ShaderComplexityColors = (R=0.0,G=1.0,B=0.127,A=1.0)
+ShaderComplexityColors = (R=0.0,G=1.0,B=0.0,A=1.0)
+ShaderComplexityColors = (R=0.046,G=0.52,B=0.0,A=1.0)
+ShaderComplexityColors = (R=0.215,G=0.215,B=0.0,A=1.0)
+ShaderComplexityColors = (R=0.52,G=0.046,B=0.0,A=1.0)
+ShaderComplexityColors = (R=0.7,G=0.0,B=0.0,A=1.0)
+ShaderComplexityColors = (R=1.0,G=0.0,B=0.0,A=1.0)
+ShaderComplexityColors = (R=1.0,G=0.0,B=0.5,A=1.0)
+ShaderComplexityColors = (R=1.0,G=0.9,B=0.9,A=1.0)
+StationaryLightOverlapColors = (R=0.0,G=1.0,B=0.127,A=1.0)
+StationaryLightOverlapColors = (R=0.0,G=1.0,B=0.0,A=1.0)
+StationaryLightOverlapColors = (R=0.046,G=0.52,B=0.0,A=1.0)
+StationaryLightOverlapColors = (R=0.215,G=0.215,B=0.0,A=1.0)
+StationaryLightOverlapColors = (R=0.52,G=0.046,B=0.0,A=1.0)
+StationaryLightOverlapColors = (R=0.7,G=0.0,B=0.0,A=1.0)
+StationaryLightOverlapColors = (R=1.0,G=0.0,B=0.0,A=1.0)
+StationaryLightOverlapColors = (R=1.0,G=0.0,B=0.5,A=1.0)
+StationaryLightOverlapColors = (R=1.0,G=0.9,B=0.9,A=1.0)
MaxPixelShaderAdditiveComplexityCount = 2000
MaxES2PixelShaderAdditiveComplexityCount = 600
TimeBetweenPurgingPendingKillObjects = 60
bUseBackgroundLevelStreaming = True
LevelStreamingActorsUpdateTimeLimit = 5.0
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LevelStreamingComponentsRegistrationGranularity = 10
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bSubtitlesEnabled = True
bSubtitlesForcedOff = false
DefaultSoundName = /Engine/EngineSounds/WhiteNoise.WhiteNoise
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MaximumLoopIterationCount = 1000000
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; If setting bAllowDebugViewmodesOnConsoles=true, must also add EngineDebugMaterials to the StartupPackages for console platforms
bAllowDebugViewmodesOnConsoles = false
CameraRotationThreshold = 45.0
CameraTranslationThreshold = 10000
PrimitiveProbablyVisibleTime = 8.0
MaxOcclusionPixelsFraction = 0.1
MinLightMapDensity = 0.0
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IdealLightMapDensity = 0.2
MaxLightMapDensity = 0.8
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RenderLightMapDensityGrayscaleScale = 1.0
RenderLightMapDensityColorScale = 1.0
bRenderLightMapDensityGrayscale = false
LightMapDensityVertexMappedColor = (R=0.65,G=0.65,B=0.25,A=1.0)
LightMapDensitySelectedColor = (R=1.0,G=0.2,B=1.0,A=1.0)
bDisablePhysXHardwareSupport = True
bPauseOnLossOfFocus = false
MaxParticleResize = 0
MaxParticleResizeWarn = 0
NetClientTicksPerSecond = 200
+StatColorMappings = (StatName="AverageFPS",ColorMap=((In=15.0,Out=(R=255)),(In=30,Out=(R=255,G=255)),(In=45.0,Out=(G=255))))
+StatColorMappings = (StatName="Frametime",ColorMap=((In=1.0,Out=(G=255)),(In=25.0,Out=(G=255)),(In=29.0,Out=(R=255,G=255)),(In=33.0,Out=(R=255))))
+StatColorMappings = (StatName="Streaming fudge factor",ColorMap=((In=0.0,Out=(G=255)),(In=1.0,Out=(G=255)),(In=2.5,Out=(R=255,G=255)),(In=5.0,Out=(R=255)),(In=10.0,Out=(R=255))))
bShouldGenerateLowQualityLightmaps = true
DisplayGamma = 2.2
MinDesiredFrameRate = 35.000000
InitialButtonRepeatDelay = 0.2
ButtonRepeatDelay = 0.1
NetDriverDefinitions = (DefName="GameNetDriver",DriverClassName="/Script/OnlineSubsystemUtils.IpNetDriver",DriverClassNameFallback="/Script/OnlineSubsystemUtils.IpNetDriver")
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+NetDriverDefinitions = (DefName="DemoNetDriver",DriverClassName="/Script/Engine.DemoNetDriver",DriverClassNameFallback="/Script/Engine.DemoNetDriver")
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bSmoothFrameRate = true
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SmoothedFrameRateRange = (LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=22),UpperBound=(Type="ERangeBoundTypes::Exclusive",Value=62))
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bCheckForMultiplePawnsSpawnedInAFrame = false
NumPawnsAllowedToBeSpawnedInAFrame = 2
; This is the default (additive) color of selected objects in the editor
DefaultSelectedMaterialColor = (R=0.84,G=0.92,B=0.02,A=1.0)
; This is the startup state of the OnScreenDebugMessage system
bEnableOnScreenDebugMessages = true
NearClipPlane = 10.0
bUseStreamingPause = false
; Class Redirects for UE4 (e.g. all of the classes we have renamed that are in maps that we still want to utilize)
; Note: For class name redirects, the OldClassName must be the plain OldClassName, it cannot be OldPackage.OldClassName
+ActiveClassRedirects = (OldClassName="CylinderComponent",NewClassName="CapsuleComponent")
+ActiveClassRedirects = (OldClassName="ComponentProperty",NewClassName="ObjectProperty")
+ActiveClassRedirects = (OldClassName="WeakComponentProperty",NewClassName="WeakObjectProperty")
+ActiveClassRedirects = (OldClassName="KActor",NewClassName="PhysicsActor")
+ActiveClassRedirects = (OldClassName="KAsset",NewClassName="SkeletalMeshActor")
+ActiveClassRedirects = (OldClassName="DistributionFloat",NewClassName="/Script/Engine.DistributionFloat")
+ActiveClassRedirects = (OldClassName="DistributionVector",NewClassName="/Script/Engine.DistributionVector")
+ActiveClassRedirects = (OldClassName="RB_RadialForceActor",NewClassName="/Script/Engine.RadialForceActor")
+ActiveClassRedirects = (OldClassName="RB_BodySetup",NewClassName="BodySetup")
+ActiveClassRedirects = (OldClassName="AnimTreeInstance",NewClassName="AnimInstance")
+ActiveClassRedirects = (OldClassName="VimInstance",NewClassName="AnimInstance")
+ActiveClassRedirects = (OldClassName="VimBlueprint",NewClassName="AnimBlueprint")
+ActiveClassRedirects = (OldClassName="VimGeneratedClass",NewClassName="AnimBlueprintGeneratedClass")
+ActiveClassRedirects = (OldClassName="UVimBlueprintFactory",NewClassName="UAnimBlueprintFactory")
+ActiveClassRedirects = (OldClassName="K2Node_SpawnActorFromArchetype",NewClassName="K2Node_SpawnActor")
+ActiveClassRedirects = (OldClassName="A2Node_AdditiveSequence",NewClassName="A2Node_Sequence")
+ActiveClassRedirects = (OldClassName="Timeline",NewClassName="TimelineComponent")
+ActiveClassRedirects = (OldClassName="CurveFloatKeyframed",NewClassName="CurveFloat")
+ActiveClassRedirects = (OldClassName="CurveVectorKeyframed",NewClassName="CurveVector")
+ActiveClassRedirects = (OldClassName="ReflectionCapture",NewClassName="SphereReflectionCapture")
+ActiveClassRedirects = (OldClassName="ReflectionCaptureComponent",NewClassName="SphereReflectionCaptureComponent")
+ActiveClassRedirects = (OldClassName="DirectionalLightImmovable",NewClassName="DirectionalLightStationary")
+ActiveClassRedirects = (OldClassName="SoundNodeAttenuationAndGain",NewClassName="SoundNodeAttenuation")
+ActiveClassRedirects = (OldClassName="AmbientSoundMovable",NewClassName="AmbientSound")
+ActiveClassRedirects = (OldClassName="AmbientSoundSimple",NewClassName="AmbientSound")
+ActiveClassRedirects = (OldClassName="AmbientSoundSimpleToggleable",NewClassName="AmbientSound")
+ActiveClassRedirects = (OldClassName="AmbientSoundNonLoop",NewClassName="AmbientSound")
+ActiveClassRedirects = (OldClassName="AmbientSoundNonLoopingToggleable",NewClassName="AmbientSound")
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+ActiveClassRedirects = (OldClassName="ReverbVolume",NewClassName="AudioVolume")
+ActiveClassRedirects = (OldClassName="ReverbVolumeToggleable",NewClassName="AudioVolume")
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+ActiveClassRedirects = (OldClassName="BlueprintActorBase",NewClassName="Actor")
+ActiveClassRedirects = (OldClassName="WorldInfo",NewClassName="WorldSettings")
+ActiveClassRedirects = (OldClassName="RB_Handle",NewClassName="PhysicsHandleComponent")
+ActiveClassRedirects = (OldClassName="RB_RadialForceComponent",NewClassName="RadialForceComponent")
+ActiveClassRedirects = (OldClassName="SoundMode",NewClassName="SoundMix")
+ActiveClassRedirects = (OldClassName="RB_ThrusterComponent",NewClassName="PhysicsThrusterComponent")
+ActiveClassRedirects = (OldClassName="RB_Thruster",NewClassName="PhysicsThruster")
+ActiveClassRedirects = (OldClassName="RB_ConstraintSetup",NewClassName="PhysicsConstraintTemplate")
+ActiveClassRedirects = (OldClassName="RB_BSJointSetup",NewClassName="PhysicsConstraintTemplate")
+ActiveClassRedirects = (OldClassName="RB_HingeSetup",NewClassName="PhysicsConstraintTemplate")
+ActiveClassRedirects = (OldClassName="RB_PrismaticSetup",NewClassName="PhysicsConstraintTemplate")
+ActiveClassRedirects = (OldClassName="RB_SkelJointSetup",NewClassName="PhysicsConstraintTemplate")
+ActiveClassRedirects = (OldClassName="RB_ConstraintComponent",NewClassName="PhysicsConstraintComponent")
+ActiveClassRedirects = (OldClassName="RB_ConstraintActor",NewClassName="PhysicsConstraintActor")
+ActiveClassRedirects = (OldClassName="RB_BSJointActor",NewClassName="PhysicsBSJointActor")
+ActiveClassRedirects = (OldClassName="RB_HingeActor",NewClassName="PhysicsHingeActor")
+ActiveClassRedirects = (OldClassName="RB_PrismaticActor",NewClassName="PhysicsPrismaticActor")
+ActiveClassRedirects = (OldClassName="PhysicsBSJointActor",NewClassName="PhysicsConstraintActor")
+ActiveClassRedirects = (OldClassName="PhysicsHingeActor",NewClassName="PhysicsConstraintActor")
+ActiveClassRedirects = (OldClassName="PhysicsPrismaticActor",NewClassName="PhysicsConstraintActor")
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+ActiveClassRedirects = (OldClassName="EMovementMode",NewClassName="/Script/Engine.EngineTypes:EMovementMode")
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+ActiveClassRedirects = (OldClassName="SensingComponent",NewClassName="PawnSensingComponent")
+ActiveClassRedirects = (OldClassName="MovementComp_Character",NewClassName="CharacterMovementComponent")
+ActiveClassRedirects = (OldClassName="MovementComp_Rotating",NewClassName="RotatingMovementComponent")
+ActiveClassRedirects = (OldClassName="MovementComp_Projectile",NewClassName="ProjectileMovementComponent")
+ActiveClassRedirects = (OldClassName="VehicleSim",NewClassName="VehicleMovementComponent")
+ActiveClassRedirects = (OldClassName="VehicleSimNoDrive",NewClassName="VehicleMovementComponentNoDrive")
+ActiveClassRedirects = (OldClassName="MovementComp_Vehicle",NewClassName="VehicleMovementComponent")
+ActiveClassRedirects = (OldClassName="MovementComp_VehicleNoDrive",NewClassName="VehicleMovementComponentNoDrive")
+ActiveClassRedirects = (OldClassName="DefaultPawnMovement",NewClassName="FloatingPawnMovement")
+ActiveClassRedirects = (OldClassName="StaticMeshReplicatedComponent",NewClassName="StaticMeshComponent")
+ActiveClassRedirects = (OldClassName="SkeletalMeshReplicatedComponent",NewClassName="SkeletalMeshComponent")
+ActiveClassRedirects = (OldClassName="Vehicle",NewClassName="WheeledVehicle")
+ActiveClassRedirects = (OldClassName="VehicleMovementComponent",NewClassName="WheeledVehicleMovementComponent")
+ActiveClassRedirects = (OldClassName="VehicleMovementComponent4W",NewClassName="WheeledVehicleMovementComponent4W")
; Component name redirects
+ActiveClassRedirects = (OldClassName="SingleAnimSkeletalComponent",OldSubobjName="SkeletalMeshComponent1",NewSubobjName="SkeletalMeshComponent0")
+ActiveClassRedirects = (OldClassName="InteractiveFoliageComponent",OldSubobjName="FoliageMeshComponent0",NewSubobjName="StaticMeshComponent0")
+ActiveClassRedirects = (OldClassName="SkeletalMeshComponent",OldSubobjName="KAssetSkelMeshComponent",NewSubobjName="SkeletalMeshComponent0")
+ActiveClassRedirects = (OldClassName="PointLightComponent",OldSubobjName="PointLightComponent0",NewSubobjName="LightComponent0")
+ActiveClassRedirects = (OldClassName="DirectionalLightComponent",OldSubobjName="DirectionalLightComponent0",NewSubobjName="LightComponent0")
+ActiveClassRedirects = (OldClassName="SpotLightComponent",OldSubobjName="SpotLightComponent0",NewSubobjName="LightComponent0")
+ActiveClassRedirects = (OldClassName="DefaultPawn",OldSubobjName="SpectatorMovement0",NewSubobjName="MovementComponent0")
+ActiveClassRedirects = (OldClassName="DefaultPawn",OldSubobjName="DefaultPawnMovement0",NewSubobjName="MovementComponent0")
; Node redirects
+ActiveClassRedirects = (OldClassName="K2Node_BoundEvent",NewClassName="/Script/BlueprintGraph.K2Node_ActorBoundEvent")
; Deprecated Kismet node redirects
; Note: please do not remove these; they are needed for diffing of old blueprints!
+ActiveClassRedirects = (OldClassName="A2Node",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_AnimData",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_ApplyAdditive",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_Blend",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_BlendList",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_BlendListByBool",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_BlendListByEnum",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_BlendPerBone",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_BlendSpace",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_ComponentToLocalSpace",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_LocalToComponentSpace",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_RotateRoot",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_RotationOffsetBlendSpace",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_SaveCachedPose",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_Sequence",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_Sink",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_SkeletalControl",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_Slot",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_StateMachine",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="A2Node_UseCachedPose",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass",InstanceOnly="true")
; Move blueprint graph classes into their own module
+ActiveClassRedirects = (OldClassName="EdGraphSchema_K2",NewClassName="/Script/BlueprintGraph.EdGraphSchema_K2")
+ActiveClassRedirects = (OldClassName="K2Node",NewClassName="/Script/BlueprintGraph.K2Node")
+ActiveClassRedirects = (OldClassName="K2Node_AddComponent",NewClassName="/Script/BlueprintGraph.K2Node_AddComponent")
+ActiveClassRedirects = (OldClassName="K2Node_AssignmentStatement",NewClassName="/Script/BlueprintGraph.K2Node_AssignmentStatement")
+ActiveClassRedirects = (OldClassName="K2Node_CallArrayFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallArrayFunction")
+ActiveClassRedirects = (OldClassName="K2Node_CallFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallFunction")
+ActiveClassRedirects = (OldClassName="K2Node_CallSuperFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallSuperFunction")
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+ActiveClassRedirects = (OldClassName="K2Node_CastToInterface",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast")
+ActiveClassRedirects = (OldClassName="/Script/BlueprintGraph.K2Node_CastToInterface",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast")
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+ActiveClassRedirects = (OldClassName="K2Node_Comment",NewClassName="/Script/BlueprintGraph.K2Node_Comment")
+ActiveClassRedirects = (OldClassName="K2Node_Composite",NewClassName="/Script/BlueprintGraph.K2Node_Composite")
+ActiveClassRedirects = (OldClassName="K2Node_CustomEvent",NewClassName="/Script/BlueprintGraph.K2Node_CustomEvent")
+ActiveClassRedirects = (OldClassName="K2Node_DeadClass",NewClassName="/Script/BlueprintGraph.K2Node_DeadClass")
+ActiveClassRedirects = (OldClassName="K2Node_DelegateSet",NewClassName="/Script/BlueprintGraph.K2Node_DelegateSet")
+ActiveClassRedirects = (OldClassName="K2Node_DynamicCast",NewClassName="/Script/BlueprintGraph.K2Node_DynamicCast")
+ActiveClassRedirects = (OldClassName="K2Node_EditablePinBase",NewClassName="/Script/BlueprintGraph.K2Node_EditablePinBase")
+ActiveClassRedirects = (OldClassName="K2Node_EnumEquality",NewClassName="/Script/BlueprintGraph.K2Node_EnumEquality")
+ActiveClassRedirects = (OldClassName="K2Node_Event",NewClassName="/Script/BlueprintGraph.K2Node_Event")
+ActiveClassRedirects = (OldClassName="K2Node_ExecutionSequence",NewClassName="/Script/BlueprintGraph.K2Node_ExecutionSequence")
+ActiveClassRedirects = (OldClassName="K2Node_FunctionEntry",NewClassName="/Script/BlueprintGraph.K2Node_FunctionEntry")
+ActiveClassRedirects = (OldClassName="K2Node_FunctionResult",NewClassName="/Script/BlueprintGraph.K2Node_FunctionResult")
+ActiveClassRedirects = (OldClassName="K2Node_FunctionTerminator",NewClassName="/Script/BlueprintGraph.K2Node_FunctionTerminator")
+ActiveClassRedirects = (OldClassName="K2Node_IfThenElse",NewClassName="/Script/BlueprintGraph.K2Node_IfThenElse")
+ActiveClassRedirects = (OldClassName="K2Node_Literal",NewClassName="/Script/BlueprintGraph.K2Node_Literal")
+ActiveClassRedirects = (OldClassName="K2Node_MacroInstance",NewClassName="/Script/BlueprintGraph.K2Node_MacroInstance")
+ActiveClassRedirects = (OldClassName="K2Node_MakeArray",NewClassName="/Script/BlueprintGraph.K2Node_MakeArray")
+ActiveClassRedirects = (OldClassName="K2Node_MakeStruct",NewClassName="/Script/BlueprintGraph.K2Node_MakeStruct")
+ActiveClassRedirects = (OldClassName="K2Node_MatineeController",NewClassName="/Script/BlueprintGraph.K2Node_MatineeController")
+ActiveClassRedirects = (OldClassName="K2Node_Message",NewClassName="/Script/BlueprintGraph.K2Node_Message")
+ActiveClassRedirects = (OldClassName="K2Node_MultiGate",NewClassName="/Script/BlueprintGraph.K2Node_MultiGate")
+ActiveClassRedirects = (OldClassName="K2Node_Select",NewClassName="/Script/BlueprintGraph.K2Node_Select")
+ActiveClassRedirects = (OldClassName="K2Node_SelectEnum",NewClassName="/Script/BlueprintGraph.K2Node_SelectEnum")
+ActiveClassRedirects = (OldClassName="K2Node_Self",NewClassName="/Script/BlueprintGraph.K2Node_Self")
+ActiveClassRedirects = (OldClassName="K2Node_SpawnActor",NewClassName="/Script/BlueprintGraph.K2Node_SpawnActor")
+ActiveClassRedirects = (OldClassName="K2Node_StructMemberGet",NewClassName="/Script/BlueprintGraph.K2Node_StructMemberGet")
+ActiveClassRedirects = (OldClassName="K2Node_StructMemberSet",NewClassName="/Script/BlueprintGraph.K2Node_StructMemberSet")
+ActiveClassRedirects = (OldClassName="K2Node_StructOperation",NewClassName="/Script/BlueprintGraph.K2Node_StructOperation")
+ActiveClassRedirects = (OldClassName="K2Node_Switch",NewClassName="/Script/BlueprintGraph.K2Node_Switch")
+ActiveClassRedirects = (OldClassName="K2Node_SwitchEnum",NewClassName="/Script/BlueprintGraph.K2Node_SwitchEnum")
+ActiveClassRedirects = (OldClassName="K2Node_SwitchInteger",NewClassName="/Script/BlueprintGraph.K2Node_SwitchInteger")
+ActiveClassRedirects = (OldClassName="K2Node_SwitchString",NewClassName="/Script/BlueprintGraph.K2Node_SwitchString")
+ActiveClassRedirects = (OldClassName="K2Node_TemporaryVariable",NewClassName="/Script/BlueprintGraph.K2Node_TemporaryVariable")
+ActiveClassRedirects = (OldClassName="K2Node_Timeline",NewClassName="/Script/BlueprintGraph.K2Node_Timeline")
+ActiveClassRedirects = (OldClassName="K2Node_Tunnel",NewClassName="/Script/BlueprintGraph.K2Node_Tunnel")
+ActiveClassRedirects = (OldClassName="K2Node_Variable",NewClassName="/Script/BlueprintGraph.K2Node_Variable")
+ActiveClassRedirects = (OldClassName="K2Node_VariableGet",NewClassName="/Script/BlueprintGraph.K2Node_VariableGet")
+ActiveClassRedirects = (OldClassName="K2Node_VariableSet",NewClassName="/Script/BlueprintGraph.K2Node_VariableSet")
+ActiveClassRedirects = (OldClassName="K2Node_CallSuperFunction",NewClassName="/Script/BlueprintGraph.K2Node_CallParentFunction")
2014-05-29 17:29:54 -04:00
+ActiveClassRedirects = (OldClassName="K2Node_MathExpression",NewClassName="/Script/BlueprintGraph.K2Node_MathExpression")
+ActiveClassRedirects = (OldClassName="/Script/CoreUObject.K2Node_MathExpression",NewClassName="/Script/BlueprintGraph.K2Node_MathExpression")
2014-03-14 14:13:41 -04:00
2014-07-14 18:06:16 -04:00
; Move ani mnodes into their own module
2014-03-14 14:13:41 -04:00
+ActiveClassRedirects = (OldClassName="AnimationConduitGraphSchema",NewClassName="/Script/AnimGraph.AnimationConduitGraphSchema")
+ActiveClassRedirects = (OldClassName="AnimationCustomTransitionGraph",NewClassName="/Script/AnimGraph.AnimationCustomTransitionGraph")
+ActiveClassRedirects = (OldClassName="AnimationCustomTransitionSchema",NewClassName="/Script/AnimGraph.AnimationCustomTransitionSchema")
+ActiveClassRedirects = (OldClassName="AnimationGraph",NewClassName="/Script/AnimGraph.AnimationGraph")
+ActiveClassRedirects = (OldClassName="AnimationGraphSchema",NewClassName="/Script/AnimGraph.AnimationGraphSchema")
+ActiveClassRedirects = (OldClassName="AnimationStateGraph",NewClassName="/Script/AnimGraph.AnimationStateGraph")
+ActiveClassRedirects = (OldClassName="AnimationStateGraphSchema",NewClassName="/Script/AnimGraph.AnimationStateGraphSchema")
+ActiveClassRedirects = (OldClassName="AnimationStateMachineGraph",NewClassName="/Script/AnimGraph.AnimationStateMachineGraph")
+ActiveClassRedirects = (OldClassName="AnimationStateMachineSchema",NewClassName="/Script/AnimGraph.AnimationStateMachineSchema")
+ActiveClassRedirects = (OldClassName="AnimationTransitionGraph",NewClassName="/Script/AnimGraph.AnimationTransitionGraph")
+ActiveClassRedirects = (OldClassName="AnimationTransitionSchema",NewClassName="/Script/AnimGraph.AnimationTransitionSchema")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_ApplyAdditive",NewClassName="/Script/AnimGraph.AnimGraphNode_ApplyAdditive")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_Base",NewClassName="/Script/AnimGraph.AnimGraphNode_Base")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_BlendListBase",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendListBase")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_BlendListByBool",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendListByBool")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_BlendListByEnum",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendListByEnum")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_BlendListByInt",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendListByInt")
;+ActiveClassRedirects=(OldClassName="AnimGraphNode_BlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpace")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_BlendSpaceBase",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpaceBase")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_ComponentToLocalSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_CopyBone",NewClassName="/Script/AnimGraph.AnimGraphNode_CopyBone")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_CustomTransitionResult",NewClassName="/Script/AnimGraph.AnimGraphNode_CustomTransitionResult")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_IdentityPose",NewClassName="/Script/AnimGraph.AnimGraphNode_IdentityPose")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_LayeredBoneBlend",NewClassName="/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_LocalRefPose",NewClassName="/Script/AnimGraph.AnimGraphNode_LocalRefPose")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_LocalToComponentSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_MeshRefPose",NewClassName="/Script/AnimGraph.AnimGraphNode_MeshRefPose")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_ModifyBone",NewClassName="/Script/AnimGraph.AnimGraphNode_ModifyBone")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_RefPoseBase",NewClassName="/Script/AnimGraph.AnimGraphNode_RefPoseBase")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_Root",NewClassName="/Script/AnimGraph.AnimGraphNode_Root")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_RotateRootBone",NewClassName="/Script/AnimGraph.AnimGraphNode_RotateRootBone")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_RotationMultiplier",NewClassName="/Script/AnimGraph.AnimGraphNode_RotationMultiplier")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_RotationOffsetBlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_RotationOffsetBlendSpace")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_SaveCachedPose",NewClassName="/Script/AnimGraph.AnimGraphNode_SaveCachedPose")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_SequenceEvaluator",NewClassName="/Script/AnimGraph.AnimGraphNode_SequenceEvaluator")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_SequencePlayer",NewClassName="/Script/AnimGraph.AnimGraphNode_SequencePlayer")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_SkeletalControlBase",NewClassName="/Script/AnimGraph.AnimGraphNode_SkeletalControlBase")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_Slot",NewClassName="/Script/AnimGraph.AnimGraphNode_Slot")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_SpringBone",NewClassName="/Script/AnimGraph.AnimGraphNode_SpringBone")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_StateMachine",NewClassName="/Script/AnimGraph.AnimGraphNode_StateMachine")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_StateMachineBase",NewClassName="/Script/AnimGraph.AnimGraphNode_StateMachineBase")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_StateResult",NewClassName="/Script/AnimGraph.AnimGraphNode_StateResult")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_TransitionPoseEvaluator",NewClassName="/Script/AnimGraph.AnimGraphNode_TransitionPoseEvaluator")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_TransitionResult",NewClassName="/Script/AnimGraph.AnimGraphNode_TransitionResult")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_TwoBoneIK",NewClassName="/Script/AnimGraph.AnimGraphNode_TwoBoneIK")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_TwoWayBlend",NewClassName="/Script/AnimGraph.AnimGraphNode_TwoWayBlend")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_UseCachedPose",NewClassName="/Script/AnimGraph.AnimGraphNode_UseCachedPose")
+ActiveClassRedirects = (OldClassName="AnimStateConduitNode",NewClassName="/Script/AnimGraph.AnimStateConduitNode")
+ActiveClassRedirects = (OldClassName="AnimStateEntryNode",NewClassName="/Script/AnimGraph.AnimStateEntryNode")
+ActiveClassRedirects = (OldClassName="AnimStateNode",NewClassName="/Script/AnimGraph.AnimStateNode")
+ActiveClassRedirects = (OldClassName="AnimStateNodeBase",NewClassName="/Script/AnimGraph.AnimStateNodeBase")
+ActiveClassRedirects = (OldClassName="AnimStateTransitionNode",NewClassName="/Script/AnimGraph.AnimStateTransitionNode")
+ActiveClassRedirects = (OldClassName="K2Node_TransitionRuleGetter",NewClassName="/Script/AnimGraph.K2Node_TransitionRuleGetter")
; Move blueprint comments to more generic module
+ActiveClassRedirects = (OldClassName="K2Node_Comment",NewClassName="/Script/Engine.EdGraphNode_Comment")
+ActiveClassRedirects = (OldClassName="SpotLightMovable",NewClassName="SpotLight")
+ActiveClassRedirects = (OldClassName="SpotLightStatic",NewClassName="SpotLight")
+ActiveClassRedirects = (OldClassName="SpotLightStationary",NewClassName="SpotLight")
+ActiveClassRedirects = (OldClassName="PointLightMovable",NewClassName="PointLight")
+ActiveClassRedirects = (OldClassName="PointLightStatic",NewClassName="PointLight")
+ActiveClassRedirects = (OldClassName="PointLightStationary",NewClassName="PointLight")
+ActiveClassRedirects = (OldClassName="DirectionalLightMovable",NewClassName="DirectionalLight")
+ActiveClassRedirects = (OldClassName="DirectionalLightStatic",NewClassName="DirectionalLight")
+ActiveClassRedirects = (OldClassName="DirectionalLightStationary",NewClassName="DirectionalLight")
+ActiveClassRedirects = (OldClassName="InterpActor",NewClassName="StaticMeshActor")
+ActiveClassRedirects = (OldClassName="PhysicsActor",NewClassName="StaticMeshActor")
+ActiveClassRedirects = (OldClassName="SkeletalPhysicsActor",NewClassName="SkeletalMeshActor")
+ActiveClassRedirects = (OldClassName="SingleAnimSkeletalActor",NewClassName="SkeletalMeshActor")
+ActiveClassRedirects = (OldClassName="SingleAnimSkeletalComponent",NewClassName="SkeletalMeshComponent")
+K2FieldRedirects = (OldFieldName="SingleAnimSkeletalComponent.SetAnim",NewFieldName="SkeletalMeshComponent.SetAnimation")
+K2FieldRedirects = (OldFieldName="SingleAnimSkeletalComponent.Play",NewFieldName="SkeletalMeshComponent.Play")
+K2FieldRedirects = (OldFieldName="SingleAnimSkeletalComponent.Stop",NewFieldName="SkeletalMeshComponent.Stop")
+K2FieldRedirects = (OldFieldName="SingleAnimSkeletalComponent.SetPosition",NewFieldName="SkeletalMeshComponent.SetPosition")
+K2FieldRedirects = (OldFieldName="SingleAnimSkeletalComponent.GetPosition",NewFieldName="SkeletalMeshComponent.GetPosition")
+K2FieldRedirects = (OldFieldName="SingleAnimSkeletalComponent.SetPlayRate",NewFieldName="SkeletalMeshComponent.SetPlayRate")
+K2FieldRedirects = (OldFieldName="SingleAnimSkeletalComponent.GetPlayRate",NewFieldName="SkeletalMeshComponent.GetPlayRate")
+K2FieldRedirects = (OldFieldName="SingleAnimSkeletalComponent.IsPlaying",NewFieldName="SkeletalMeshComponent.IsPlaying")
2014-06-17 15:21:28 -04:00
+K2FieldRedirects = (OldFieldName="SkeletalMeshComponent.SetAnimBlueprint",NewFieldName="SkeletalMeshComponent.SetAnimInstanceClass")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkeletalMeshComponent.SetAnimInstanceClass.NewBlueprint", NewParamName="NewClass")
+K2FieldRedirects = (OldFieldName="SkeletalMeshComponent.SetAnimClass",NewFieldName="SkeletalMeshComponent.SetAnimInstanceClass")
2014-03-14 14:13:41 -04:00
+ActiveClassRedirects = (OldClassName="DynamicBlockingVolume",NewClassName="BlockingVolume")
+ActiveClassRedirects = (OldClassName="DynamicPhysicsVolume",NewClassName="PhysicsVolume")
+ActiveClassRedirects = (OldClassName="DynamicTriggerVolume",NewClassName="TriggerVolume")
+ActiveClassRedirects = (OldClassName="AnimNode_SkeletalControlBase",NewClassName="/Script/Engine.AnimNode_SkeletalControlBase")
+ActiveClassRedirects = (OldClassName="AnimNode_TwoBoneIK",NewClassName="/Script/Engine.AnimNode_TwoBoneIK")
+ActiveClassRedirects = (OldClassName="AnimNode_RotationMultiplier",NewClassName="/Script/Engine.AnimNode_RotationMultiplier")
+ActiveClassRedirects = (OldClassName="AnimNode_ModifyBone",NewClassName="/Script/Engine.AnimNode_ModifyBone")
+ActiveClassRedirects = (OldClassName="AnimNode_CopyBone",NewClassName="/Script/Engine.AnimNode_CopyBone")
+ActiveClassRedirects = (OldClassName="AnimNode_SpringBone",NewClassName="/Script/Engine.AnimNode_SpringBone")
;Navigation redirects
+ActiveClassRedirects = (OldClassName="NavAreaMeta",NewClassName="/Script/Engine.NavArea_Default",InstanceOnly="true")
+ActiveClassRedirects = (OldClassName="NavAreaDefinition",NewClassName="/Script/Engine.NavArea")
+ActiveClassRedirects = (OldClassName="NavAreaDefault",NewClassName="/Script/Engine.NavArea_Default")
+ActiveClassRedirects = (OldClassName="NavAreaNull",NewClassName="/Script/Engine.NavArea_Null")
2014-06-10 16:45:28 -04:00
+ActiveClassRedirects = (OldClassName="SmartNavLinkComponent",NewClassName="/Script/Engine.NavLinkCustomComponent")
2014-03-14 14:13:41 -04:00
+TaggedPropertyRedirects = (ClassName="NavLinkProxy",OldPropertyName="NavLinks",NewPropertyName="PointLinks")
+TaggedPropertyRedirects = (ClassName="NavLinkProxy",OldPropertyName="NavSegmentLinks",NewPropertyName="SegmentLinks")
2014-06-10 16:45:28 -04:00
+EnumRedirects = (EnumName="ENavLinkDirection",OldEnumEntry="ESmartNavLinkDir::OneWay",NewEnumEntry="ENavLinkDirection::LeftToRight")
+EnumRedirects = (EnumName="ENavLinkDirection",OldEnumEntry="ESmartNavLinkDir::BothWays",NewEnumEntry="ENavLinkDirection::BothWays")
2014-09-10 05:28:35 -04:00
+K2FieldRedirects = (OldFieldName="NavigationPath.GetPathLenght",NewFieldName="NavigationPath.GetPathLength")
2014-03-14 14:13:41 -04:00
2014-07-17 05:14:00 -04:00
;SkeletalMesh redirects
+TaggedPropertyRedirects = (ClassName="SkeletalMeshLODInfo",OldPropertyName="DisplayFactor",NewPropertyName="ScreenSize")
2014-03-14 14:13:41 -04:00
;Behavior Tree editor redirects
+ActiveClassRedirects = (OldClassName="BehaviorTreeNode",NewClassName="BehaviorTreeGraphNode")
+ActiveClassRedirects = (OldClassName="BehaviorTreeNode_Composite",NewClassName="BehaviorTreeGraphNode_Composite")
+ActiveClassRedirects = (OldClassName="BehaviorTreeNode_Decorator",NewClassName="BehaviorTreeGraphNode_Decorator")
+ActiveClassRedirects = (OldClassName="BehaviorTreeNode_Root",NewClassName="BehaviorTreeGraphNode_Root")
+ActiveClassRedirects = (OldClassName="BehaviorTreeNode_Task",NewClassName="BehaviorTreeGraphNode_Task")
+ActiveClassRedirects = (OldClassName="BTTask_GoTo",NewClassName="BTTask_MoveTo")
+ActiveClassRedirects = (OldClassName="BTTask_RunQuery",NewClassName="BTTask_RunEQSQuery")
+ActiveClassRedirects = (OldClassName="MoveComponentAction",NewClassName="/Script/Engine/KismetSystemLibrary.MoveComponentAction")
+ActiveClassRedirects = (OldClassName="AIDebugComponent",NewClassName="GameplayDebuggingComponent")
;Landscape redirects
+ActiveClassRedirects = (OldClassName="MaterialExpressionTerrainLayerCoords",NewClassName="MaterialExpressionLandscapeLayerCoords")
+ActiveClassRedirects = (OldClassName="MaterialExpressionTerrainLayerSwitch",NewClassName="MaterialExpressionLandscapeLayerSwitch")
+ActiveClassRedirects = (OldClassName="MaterialExpressionTerrainLayerWeight",NewClassName="MaterialExpressionLandscapeLayerWeight")
;Shortened animation compression algorithm class names
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm",NewClassName="AnimCompress")
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm_Automatic",NewClassName="AnimCompress_Automatic")
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm_BitwiseCompressOnly",NewClassName="AnimCompress_BitwiseCompressOnly")
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm_LeastDestructive",NewClassName="AnimCompress_LeastDestructive")
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm_PerTrackCompression",NewClassName="AnimCompress_PerTrackCompression")
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm_RemoveEverySecondKey",NewClassName="AnimCompress_RemoveEverySecondKey")
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm_RemoveLinearKeys",NewClassName="AnimCompress_RemoveLinearKeys")
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm_RemoveTrivialKeys",NewClassName="AnimCompress_RemoveTrivialKeys")
+ActiveClassRedirects = (OldClassName="AnimationCompressionAlgorithm_RevertToRaw",NewClassName="AnimCompress_RevertToRaw")
2014-05-29 17:06:50 -04:00
;AIModule redirections
2014-08-20 18:09:55 -04:00
+ActiveClassRedirects = (OldClassName="AIController",NewClassName="/Script/AIModule.AIController")
+ActiveClassRedirects = (OldClassName="AIResourceInterface",NewClassName="/Script/AIModule.AIResourceInterface")
+ActiveClassRedirects = (OldClassName="AISystem",NewClassName="/Script/AIModule.AISystem")
+ActiveClassRedirects = (OldClassName="AITypes",NewClassName="/Script/AIModule.AITypes")
+ActiveClassRedirects = (OldClassName="BrainComponent",NewClassName="/Script/AIModule.BrainComponent")
+ActiveClassRedirects = (OldClassName="KismetAIAsyncTaskProxy",NewClassName="/Script/AIModule.AIAsyncTaskBlueprintProxy")
+ActiveClassRedirects = (OldClassName="KismetAIHelperLibrary",NewClassName="/Script/AIModule.AIBlueprintHelperLibrary")
+ActiveClassRedirects = (OldClassName="BehaviorTree",NewClassName="/Script/AIModule.BehaviorTree")
+ActiveClassRedirects = (OldClassName="BehaviorTreeComponent",NewClassName="/Script/AIModule.BehaviorTreeComponent")
+ActiveClassRedirects = (OldClassName="BehaviorTreeManager",NewClassName="/Script/AIModule.BehaviorTreeManager")
+ActiveClassRedirects = (OldClassName="BehaviorTreeTypes",NewClassName="/Script/AIModule.BehaviorTreeTypes")
+ActiveClassRedirects = (OldClassName="BlackboardComponent",NewClassName="/Script/AIModule.BlackboardComponent")
+ActiveClassRedirects = (OldClassName="BlackboardData",NewClassName="/Script/AIModule.BlackboardData")
+ActiveClassRedirects = (OldClassName="BTAuxiliaryNode",NewClassName="/Script/AIModule.BTAuxiliaryNode")
+ActiveClassRedirects = (OldClassName="BTCompositeNode",NewClassName="/Script/AIModule.BTCompositeNode")
+ActiveClassRedirects = (OldClassName="BTDecorator",NewClassName="/Script/AIModule.BTDecorator")
+ActiveClassRedirects = (OldClassName="BTFunctionLibrary",NewClassName="/Script/AIModule.BTFunctionLibrary")
+ActiveClassRedirects = (OldClassName="BTNode",NewClassName="/Script/AIModule.BTNode")
+ActiveClassRedirects = (OldClassName="BTService",NewClassName="/Script/AIModule.BTService")
+ActiveClassRedirects = (OldClassName="BTTaskNode",NewClassName="/Script/AIModule.BTTaskNode")
+ActiveClassRedirects = (OldClassName="BlackboardKeyAllTypes",NewClassName="/Script/AIModule.BlackboardKeyAllTypes")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType",NewClassName="/Script/AIModule.BlackboardKeyType")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_Bool",NewClassName="/Script/AIModule.BlackboardKeyType_Bool")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_Class",NewClassName="/Script/AIModule.BlackboardKeyType_Class")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_Enum",NewClassName="/Script/AIModule.BlackboardKeyType_Enum")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_Float",NewClassName="/Script/AIModule.BlackboardKeyType_Float")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_Int",NewClassName="/Script/AIModule.BlackboardKeyType_Int")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_Name",NewClassName="/Script/AIModule.BlackboardKeyType_Name")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_NativeEnum",NewClassName="/Script/AIModule.BlackboardKeyType_NativeEnum")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_Object",NewClassName="/Script/AIModule.BlackboardKeyType_Object")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_String",NewClassName="/Script/AIModule.BlackboardKeyType_String")
+ActiveClassRedirects = (OldClassName="BlackboardKeyType_Vector",NewClassName="/Script/AIModule.BlackboardKeyType_Vector")
+ActiveClassRedirects = (OldClassName="BTComposite_Selector",NewClassName="/Script/AIModule.BTComposite_Selector")
+ActiveClassRedirects = (OldClassName="BTComposite_Sequence",NewClassName="/Script/AIModule.BTComposite_Sequence")
+ActiveClassRedirects = (OldClassName="BTComposite_SimpleParallel",NewClassName="/Script/AIModule.BTComposite_SimpleParallel")
+ActiveClassRedirects = (OldClassName="BTDecorator_Blackboard",NewClassName="/Script/AIModule.BTDecorator_Blackboard")
+ActiveClassRedirects = (OldClassName="BTDecorator_BlackboardBase",NewClassName="/Script/AIModule.BTDecorator_BlackboardBase")
+ActiveClassRedirects = (OldClassName="BTDecorator_BlueprintBase",NewClassName="/Script/AIModule.BTDecorator_BlueprintBase")
+ActiveClassRedirects = (OldClassName="BTDecorator_CompareBBEntries",NewClassName="/Script/AIModule.BTDecorator_CompareBBEntries")
+ActiveClassRedirects = (OldClassName="BTDecorator_ConeCheck",NewClassName="/Script/AIModule.BTDecorator_ConeCheck")
+ActiveClassRedirects = (OldClassName="BTDecorator_Cooldown",NewClassName="/Script/AIModule.BTDecorator_Cooldown")
+ActiveClassRedirects = (OldClassName="BTDecorator_DoesPathExist",NewClassName="/Script/AIModule.BTDecorator_DoesPathExist")
+ActiveClassRedirects = (OldClassName="BTDecorator_ForceSuccess",NewClassName="/Script/AIModule.BTDecorator_ForceSuccess")
+ActiveClassRedirects = (OldClassName="BTDecorator_KeepInCone",NewClassName="/Script/AIModule.BTDecorator_KeepInCone")
+ActiveClassRedirects = (OldClassName="BTDecorator_Loop",NewClassName="/Script/AIModule.BTDecorator_Loop")
+ActiveClassRedirects = (OldClassName="BTDecorator_Optional",NewClassName="/Script/AIModule.BTDecorator_ForceSuccess")
+ActiveClassRedirects = (OldClassName="BTDecorator_ReachedMoveGoal",NewClassName="/Script/AIModule.BTDecorator_ReachedMoveGoal")
+ActiveClassRedirects = (OldClassName="BTDecorator_TimeLimit",NewClassName="/Script/AIModule.BTDecorator_TimeLimit")
+ActiveClassRedirects = (OldClassName="BTService_BlackboardBase",NewClassName="/Script/AIModule.BTService_BlackboardBase")
+ActiveClassRedirects = (OldClassName="BTService_BlueprintBase",NewClassName="/Script/AIModule.BTService_BlueprintBase")
+ActiveClassRedirects = (OldClassName="BTService_DefaultFocus",NewClassName="/Script/AIModule.BTService_DefaultFocus")
+ActiveClassRedirects = (OldClassName="BTTask_BlackboardBase",NewClassName="/Script/AIModule.BTTask_BlackboardBase")
+ActiveClassRedirects = (OldClassName="BTTask_BlueprintBase",NewClassName="/Script/AIModule.BTTask_BlueprintBase")
+ActiveClassRedirects = (OldClassName="BTTask_MakeNoise",NewClassName="/Script/AIModule.BTTask_MakeNoise")
+ActiveClassRedirects = (OldClassName="BTTask_MoveDirectlyToward",NewClassName="/Script/AIModule.BTTask_MoveDirectlyToward")
+ActiveClassRedirects = (OldClassName="BTTask_MoveTo",NewClassName="/Script/AIModule.BTTask_MoveTo")
+ActiveClassRedirects = (OldClassName="BTTask_PlaySound",NewClassName="/Script/AIModule.BTTask_PlaySound")
+ActiveClassRedirects = (OldClassName="BTTask_RunBehavior",NewClassName="/Script/AIModule.BTTask_RunBehavior")
+ActiveClassRedirects = (OldClassName="BTTask_RunEQSQuery",NewClassName="/Script/AIModule.BTTask_RunEQSQuery")
+ActiveClassRedirects = (OldClassName="BTTask_Wait",NewClassName="/Script/AIModule.BTTask_Wait")
+ActiveClassRedirects = (OldClassName="EnvQuery",NewClassName="/Script/AIModule.EnvQuery")
+ActiveClassRedirects = (OldClassName="EnvQueryContext",NewClassName="/Script/AIModule.EnvQueryContext")
+ActiveClassRedirects = (OldClassName="EnvQueryGenerator",NewClassName="/Script/AIModule.EnvQueryGenerator")
+ActiveClassRedirects = (OldClassName="EnvQueryManager",NewClassName="/Script/AIModule.EnvQueryManager")
+ActiveClassRedirects = (OldClassName="EnvQueryOption",NewClassName="/Script/AIModule.EnvQueryOption")
+ActiveClassRedirects = (OldClassName="EnvQueryTest",NewClassName="/Script/AIModule.EnvQueryTest")
+ActiveClassRedirects = (OldClassName="EnvQueryTypes",NewClassName="/Script/AIModule.EnvQueryTypes")
+ActiveClassRedirects = (OldClassName="EQSQueryResultSourceInterface",NewClassName="/Script/AIModule.EQSQueryResultSourceInterface")
+ActiveClassRedirects = (OldClassName="EQSRenderingComponent",NewClassName="/Script/AIModule.EQSRenderingComponent")
+ActiveClassRedirects = (OldClassName="EQSTestingPawn",NewClassName="/Script/AIModule.EQSTestingPawn")
+ActiveClassRedirects = (OldClassName="EnvQueryContext_BlueprintBase",NewClassName="/Script/AIModule.EnvQueryContext_BlueprintBase")
+ActiveClassRedirects = (OldClassName="EnvQueryContext_Item",NewClassName="/Script/AIModule.EnvQueryContext_Item")
+ActiveClassRedirects = (OldClassName="EnvQueryContext_Querier",NewClassName="/Script/AIModule.EnvQueryContext_Querier")
+ActiveClassRedirects = (OldClassName="EnvQueryGenerator_Composite",NewClassName="/Script/AIModule.EnvQueryGenerator_Composite")
+ActiveClassRedirects = (OldClassName="EnvQueryGenerator_OnCircle",NewClassName="/Script/AIModule.EnvQueryGenerator_OnCircle")
+ActiveClassRedirects = (OldClassName="EnvQueryGenerator_PathingGrid",NewClassName="/Script/AIModule.EnvQueryGenerator_PathingGrid")
+ActiveClassRedirects = (OldClassName="EnvQueryGenerator_ProjectedPoints",NewClassName="/Script/AIModule.EnvQueryGenerator_ProjectedPoints")
+ActiveClassRedirects = (OldClassName="EnvQueryGenerator_SimpleGrid",NewClassName="/Script/AIModule.EnvQueryGenerator_SimpleGrid")
+ActiveClassRedirects = (OldClassName="EnvQueryAllItemTypes",NewClassName="/Script/AIModule.EnvQueryAllItemTypes")
+ActiveClassRedirects = (OldClassName="EnvQueryItemType",NewClassName="/Script/AIModule.EnvQueryItemType")
+ActiveClassRedirects = (OldClassName="EnvQueryItemType_Actor",NewClassName="/Script/AIModule.EnvQueryItemType_Actor")
+ActiveClassRedirects = (OldClassName="EnvQueryItemType_ActorBase",NewClassName="/Script/AIModule.EnvQueryItemType_ActorBase")
+ActiveClassRedirects = (OldClassName="EnvQueryItemType_Direction",NewClassName="/Script/AIModule.EnvQueryItemType_Direction")
+ActiveClassRedirects = (OldClassName="EnvQueryItemType_Point",NewClassName="/Script/AIModule.EnvQueryItemType_Point")
+ActiveClassRedirects = (OldClassName="EnvQueryItemType_VectorBase",NewClassName="/Script/AIModule.EnvQueryItemType_VectorBase")
+ActiveClassRedirects = (OldClassName="EnvQueryTest_Distance",NewClassName="/Script/AIModule.EnvQueryTest_Distance")
+ActiveClassRedirects = (OldClassName="EnvQueryTest_Dot",NewClassName="/Script/AIModule.EnvQueryTest_Dot")
+ActiveClassRedirects = (OldClassName="EnvQueryTest_Pathfinding",NewClassName="/Script/AIModule.EnvQueryTest_Pathfinding")
+ActiveClassRedirects = (OldClassName="EnvQueryTest_Trace",NewClassName="/Script/AIModule.EnvQueryTest_Trace")
+ActiveClassRedirects = (OldClassName="CrowdAgentInterface",NewClassName="/Script/AIModule.CrowdAgentInterface")
+ActiveClassRedirects = (OldClassName="CrowdFollowingComponent",NewClassName="/Script/AIModule.CrowdFollowingComponent")
+ActiveClassRedirects = (OldClassName="CrowdManager",NewClassName="/Script/AIModule.CrowdManager")
+ActiveClassRedirects = (OldClassName="NavigationComponent",NewClassName="/Script/AIModule.NavigationComponent")
+ActiveClassRedirects = (OldClassName="PathFollowingComponent",NewClassName="/Script/AIModule.PathFollowingComponent")
+ActiveClassRedirects = (OldClassName="PawnSensingComponent",NewClassName="/Script/AIModule.PawnSensingComponent")
Merging Dev->Main CL#2294650 using UE4-Fortnite-To-UE4
CL#2272587
Added "BlueprintReadWrite" to bNoneIsAllowedValue in FBlackboardKeySelector to avoid breaking any usage of it in blueprints through Break node which people were already using. That matches the usage for AllowedTypes, which is conceptually a related idea and was already set to BlueprintReadWrite.
CL#2272599
Fixed crash when AI were killed in the same frame they were spawning into the world.
CL#2274068
behavior tree search can be reverted, task will be aborted AFTER finding a valid replacement
fix for move action crashing on pawn's death
CL#2274177
fixed behavior tree's search range when there are mutliple restart requests in the same frame
CL#2274359
Fixes RotateToFaceBBEntry not working correctly when focusing on an actor
- the GetFocalPoint call to AIController had different behavior if you called it with a priority vs. without
- with a priority we would just look at the Priorities and return the position, but that position was never being updated for Actors
- without a priority we would go through all the priorities, check for an Actor, and if it existed we would return its location
- while I could have just modified the RotateToFaceBBEntry call to just call GetFocusActor for the appropriate focus priority, this seems like the better fix)
- solution was to make the GetFocalPoint with a focus priority work exactly like the one without the focus priority. while I would have liked to reduce the copy/paste code between the functions it didn't seem like a good idea.
Also fixed Precision not considering vectors that were in the same direction (>= vs just > with the angle threshold value)
CL#2274719
Fix crash related to AnimCameraActor.
TTP #344968 CRASH: TAKER: If the world owner leaves the game in the middle of a Taker Soul sucking another player, the Client will crash.
CL#2274988
#UE4 Proper handling of saving level assets that were created without a valid non-read only path. TTP#344899
CL#2275045
#UE4: Include "IHttpBase.h" in IHttpResponse.h since it's using a base class from there (they're truly dependent). Would be nice if this file just had the enum though.
CL#2275152
TTP# 336668
Moved the input check for VOIP from the child widgets into the base SFortHUDLayer to capture that event on different screens. Removed code duplication.
CL#2275528
Fixed StaticMeshComponent destruction blocking on the rendering thread instead of using the UObject async destruction interface
CL#2275960
fixed behavior tree search being discarded after merge with non discardable request
decorator observers will be added even after failed search
CL#2276294
Added support to EQS "Dot" test for 2D dot-product AND taking absolute value of dot-product (for biasing for lateral over forward/back).
They are separate options which can be used together or separately.
CL#2277344
fixed BT decorator indices for abort range preview in editor
CL#2277473
NavCollision settings of static mesh will persist through reimport
ttp# 344853
CL#2277509
fixed multiple nodes connected to special pins in behavior tree editor
CL#2278042
Fixes EQS not returning the best item when the last EQS test is a filter.
- To do this, on the last test if we know it's just a filter and eventually we will use the first item that passes the test, then we sort prior to filtering.
Made the filter and score test types display "Filter Only" & "Score Only"
CL#2278111
Improved EQS Dot test "Description Title" to display "Absolute" and " 2D" as appropriate.
CL#2278115
Added "Random" EQS test, which can be used for adding a random value to items.
Potentially needed for hunting EQS query Phil is working on, and should be useful for other cases as well.
CL#2278286
Fixes crash when trying to use the VisLog due to a spelling correction made in CL 2276628.
CL#2281762
Moved VLOG in Vlog Redirect function to avoid ensure
- Ensure was caused because we were trying to log to a redirect when the redirect hadn't be set yet
CL#2282248
Fixed EQS "Random" test to work with ANY query item type, not just VectorBase item types.
CL#2282639
Enhanced debug information data for single item in EQS Debugger (GameplayDebugger feature) #ue4
- Fixed few compilation issues with disabled USE_EQS_DEBUGGER flag
- Fixed crash in EQSRenderingComponent
- Fixed EQS debug data for sorted EQS itesm (it's slower way to sort items but only with active USE_EQS_DEBUGGER flag)
CL#2282678
fixed crash on reimporting static mesh without NavCollision data
ttp# 345454
CL#2282919
Renamed BTTask_MoveDirectlyToward.bForceMoveToLocation to more clear bDisablePathUpdateOnGoalLocationChange #UE4
- also fixed a bug in FortBTTask_GameMoveDirectlyToward that was misusing that variable. This addressed TTP#343489
CL#2282927
Fixed paths rendering while using GameplayDebugger (client/server too) #Fortnite
CL#2283374
Fixes crowd following AIs (ie. regular husks) trying to rotate in the direction of their CrowdAgentMoveDirection while falling or not moving
(Fixes ttp 344776)
CL#2283475
Comment/code refactor that occurred but wasn't saved prior to check in of CL 2283374
CL#2283644
#UE4 Fix various issues seen when changing graphics settings with r.detailmode causes all components to reregister
Fix it so particle system components track if they were active when unregistering, reactivate on next register if true
Fix it so character movement components don't throw away timestamp data on unregister, this broke networking entirely
Fix it so single anim skeletal meshes restore state accross reinitializations
CL#2283688
Make bPendingKillPending no longer a UProperty so it won't be serialized.
Fixes TTPs 342221, 342634
CL#2283879
#UE4 Fix it so the scalability settings are correctly written to the user config file when saving settings, and are properly reset to in memory values when reset. Has been broken since they got refactored.
CL#2284368
fixed crash on using blueprint-based EQS contexts in PIE
CL#2284405
HotSpots auto expire #UE4
Also, Fortnite-specific:
- made FortAIHotSpotManager the owner of hotspots spawning process
- added support for having multiple hotspots assigned to one BuildingSMActor, one per approach vector
CL#2285167
Fixed Fortnite client to match FriendsService API change for pending invites
CL#2285650
#UE4: Allow JsonObjectConverter to convert Strings to FDateTime fields using ISO-8601
CL#2286127
fixed pathfinding eqs test
CL#2286208
fixed EQS tests reverting to Score Only settings after reopening editor
ttp# 345719
CL#2286296
Game Invites work in Fortnite again
Fixed game to match a backend API change
CL#2286378
Removing TickAnim from InitAnim as that seems unnecessary and should avoid if we can.
CL#2286408
- TTP#345476 Slate: Fixed MenuPlacement_AboveAnchor not being respected.
CL#2286777
Fixed bug in GameplayDebuggingComponent which would cause debug display of EQS queries sharing the same name never to update after the initial query of a certain name is made. (In Fortnite, Goal Manager queries all have the same name, and the data would never update. In fact, even choosing a second actor would not clear out the data from the earlier actor, because they weren't updating data when the Timestamp updated.)
CL#2289211
Fix for TTP #345752 "CRASH: DEDICATED SERVER: ToggleAILogging with a gate active causes a server crash"
CL#2289279
LatentActionManager: value from iterator (over ObjectToActionListMap) was invalidated, when ObjectToActionListMap was changed.
Unique Ptr should be used instead of SharedPtr, but UniquePtr is currently not compatible with TMap.
CL#2289897
Fixes flying AIs (like the Taker) trying to move their feet to their destination, causing them to float higher than they should be.
CL#2290041
Fix a number of properties in the Action_Move hierarchy that aren't exposed and therefore aren't duplicated when we duplicate Pawn Actions.
CL#2290210
#UE4 Fix it so UEngine::ShutdownWorldNetDriver shuts down all net drivers associated with a world and not just a primary one. Fixes a crash when transferring maps with an active beacon net driver. Also fix issue where UEngine::ShutdownAllNetDrivers would miss some net drivers due to indexes being removed
- Duplicating actions occurs as part of adding a Pawn Action Sequence comprised of multiple Pawn Actions. The bug causes undesired behavior because the properties that were set on the initial Pawn Action are not carried over to the duplicate.
- We will continue to use the feet location as the origin of the Actor for determining requested velocity with walking AIs, but use the Actor's location as the origin for non-walking AIs
CL#2290255
#UE4 Fix to previous netdriver checkin, only kill world net drivers if the world is actively set, idle net drivers are fine and needed for beacons to work properly
CL#2290585
Fixed some PawnActions' bool properties not being marked as UPROPERTIES #UE4
It was resulting in copied actions loosing parts of its configuration.
Also:
- added a parameter to PawnAction_Move to controll "finish on overlap" path following behavior
CL#2290675
Extended GameplayDebugger view in Simulation. I added a way to switch debug views, to have all functionality from PIE. #ue4
CL#2290778
fixed invalid nav nodes in paths after offseting
CL#2290784
moved pathfollowing's reachability test out of FollowPathSegment function (it's supposed to handle only velocity calculations), agent will always use feet location for moving on path segment
CL#2292104
Fixes for GameplayDebugger, it mostly fixes activation in different configurations (PIE, standalone, client-server, etc.).
CL#2292198
Fixed issues related to NavMesh rendering and EQS query switching for GameplayDebugger. #ue4
CL#2292766
Fixed crash if touch event without valid MovieStreamer
CL#2292967
GameplayDebuggingComponent now tries to pick the correct nav-mesh for the selected actor, rather than always displaying the default nav-mesh.
NOTE: If you switch from one actor to another with nav-agent properties that are associated with different nav-meshes, it may continue to display the original nav-mesh for a while until it needs to update the position where the nav-mesh should display.
CL#2293116
#UE4 #HTTP: Make LibCurl reuse connections by default on windows/android to mirror the change in CL# 2025870. Also added [Networking]UseLibCurl as an option to have LibCurl get used in addition to command line.
CL#2293217
Added suffix override to allow StagingInfo instances without platform in the staging path
This is to handle where platform is already in each build product instead of as a root dir, eg. \\WindowsClient instead of \\Windows\\WindowsClient
CL#2293263
#UE4: Make JsonObjectConverter skip null values in arrays and structs (this is consistent with skipping missing keys)
CL#2293534
fixed parent node usage in navigation octree (navmesh stays unchanged after deleting an actor)
CL#2293536
fixed updating parent chain in navoctree after removing last attached node
CL#2293543
changed navigation octree parent map to use weak object pointers (merged from main)
CL#2293952
Changes/improvements to curl http module:
- Properly get bUseCurl from a configuration file.
- Do less work when creating requests (checking commandline settings moved to CurlHttpManager).
- Do not init/shutdown unless actually used.
CL#2294062
Added virtual function OnCharacterStuckInGeometry for Characters that get stuck in geometry to CharacterMovementComponent
- Allows subclasses to define behavior when this occurs
- Comment states that this only will be called when the character is walking
[CL 2305577 by Bob Tellez in Main branch]
2014-09-22 10:33:39 -04:00
+K2FieldRedirects = (OldFieldName="BTTask_MoveDirectlyToward.bForceMoveToLocation",NewFieldName="bDisablePathUpdateOnGoalLocationChange")
2014-05-29 17:06:50 -04:00
2014-03-14 14:13:41 -04:00
; Renamed SpriteComponent to BillboardComponent
+ActiveClassRedirects = (OldClassName="SpriteComponent",NewClassName="BillboardComponent")
+ActiveClassRedirects = (OldClassName="MaterialSpriteComponent",NewClassName="MaterialBillboardComponent")
2014-07-02 09:48:15 -04:00
; Widget Blueprint Redirects
+ActiveClassRedirects = (OldClassName="WidgetBlueprint",NewClassName="/Script/UMGEditor.WidgetBlueprint")
2014-08-20 21:40:41 -04:00
+ActiveClassRedirects = (OldClassName="SReply",NewClassName="EventReply")
2014-07-02 09:48:15 -04:00
2014-03-14 14:13:41 -04:00
;EAxis rename
+EnumRedirects = (EnumName="EAxis",OldEnumEntry="AXIS_X",NewEnumEntry="EAxis::X")
+EnumRedirects = (EnumName="EAxis",OldEnumEntry="AXIS_Y",NewEnumEntry="EAxis::Y")
+EnumRedirects = (EnumName="EAxis",OldEnumEntry="AXIS_Z",NewEnumEntry="EAxis::Z")
+EnumRedirects = (EnumName="EAxis",OldEnumEntry="AXIS_NONE",NewEnumEntry="EAxis::None")
+EnumRedirects = (EnumName="EAxis",OldEnumEntry="AXIS_BLANK",NewEnumEntry="EAxis::None")
2014-05-14 16:06:07 -04:00
;EKinematicBonesUpdateToPhysics rename
+EnumRedirects = (EnumName="EKinematicBonesUpdateToPhysics", OldEnumEntry="EKinematicBonesUpdateToPhysics::SkipFixedAndSimulatingBones",NewEnumEntry="EKinematicBonesUpdateToPhysics::SkipAllBones")
2014-05-14 17:41:06 -04:00
;EPhysicsType rename
+EnumRedirects = (EnumName="EPhysicsType", OldEnumEntry="PhysType_Fixed",NewEnumEntry="PhysType_Kinematic")
+EnumRedirects = (EnumName="EPhysicsType", OldEnumEntry="PhysType_Unfixed",NewEnumEntry="PhysType_Simulated")
2014-03-14 14:13:41 -04:00
;Struct Redirects for UE4
+ActiveStructRedirects = (OldStructName="VimDebugData",NewStructName="AnimBlueprintDebugData")
; Property name redirects
+TaggedPropertyRedirects = (ClassName="Actor",OldPropertyName="LifeSpan",NewPropertyName="InitialLifeSpan")
+TaggedPropertyRedirects = (ClassName="ActorComponent",OldPropertyName="bWantsBeginPlayComponent",NewPropertyName="bWantsInitializeComponent")
+TaggedPropertyRedirects = (ClassName="AudioComponent",OldPropertyName="SoundCue",NewPropertyName="Sound")
+TaggedPropertyRedirects = (ClassName="AudioComponent",OldPropertyName="PitchMultiplierMin",NewPropertyName="PitchModulationMin")
+TaggedPropertyRedirects = (ClassName="AudioComponent",OldPropertyName="PitchMultiplierMax",NewPropertyName="PitchModulationMax")
+TaggedPropertyRedirects = (ClassName="AudioComponent",OldPropertyName="VolumeMultiplierMin",NewPropertyName="VolumeModulationMin")
+TaggedPropertyRedirects = (ClassName="AudioComponent",OldPropertyName="VolumeMultiplierMax",NewPropertyName="VolumeModulationMax")
+TaggedPropertyRedirects = (ClassName="FractureEffect",OldPropertyName="SoundCue",NewPropertyName="Sound")
+TaggedPropertyRedirects = (ClassName="MusicTrackStruct",OldPropertyName="TheSoundCue",NewPropertyName="Sound")
+TaggedPropertyRedirects = (ClassName="SoundWave",OldPropertyName="bLoopingSound",NewPropertyName="bLoopableSound")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="CrouchedPct",NewPropertyName="CrouchedSpeedMultiplier")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="CrouchHeight",NewPropertyName="CrouchedHalfHeight")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="AccelRate",NewPropertyName="MaxAcceleration")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="BrakingDeceleration",NewPropertyName="BrakingDecelerationWalking")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="JumpZ",NewPropertyName="JumpZVelocity")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="GroundSpeed",NewPropertyName="MaxWalkSpeed")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="AirSpeed",NewPropertyName="MaxFlySpeed")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="WaterSpeed",NewPropertyName="MaxSwimSpeed")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="CrouchedSpeedPercent",NewPropertyName="CrouchedSpeedMultiplier")
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="bOrientToMovement",NewPropertyName="bOrientRotationToMovement")
2014-08-26 18:41:05 -04:00
+TaggedPropertyRedirects = (ClassName="CharacterMovementComponent",OldPropertyName="bCrouchMovesCharacterDown",NewPropertyName="bCrouchMaintainsBaseLocation")
2014-03-14 14:13:41 -04:00
+TaggedPropertyRedirects = (ClassName="PawnSensingComponent",OldPropertyName="SightCounterInterval",NewPropertyName="SensingInterval")
+TaggedPropertyRedirects = (ClassName="PawnSensingComponent",OldPropertyName="bWantsSeePlayerNotify",NewPropertyName="bSeePawns")
+TaggedPropertyRedirects = (ClassName="FloatingPawnMovement",OldPropertyName="AccelRate",NewPropertyName="Acceleration")
+TaggedPropertyRedirects = (ClassName="FloatingPawnMovement",OldPropertyName="DecelRate",NewPropertyName="Deceleration")
2014-05-29 17:17:06 -04:00
+TaggedPropertyRedirects = (ClassName="PassiveSoundMixModifier",OldPropertyName="VolumeThreshold",NewPropertyName="MinVolumeThreshold")
2014-03-14 14:13:41 -04:00
+TaggedPropertyRedirects = (ClassName="ProjectileMovementComponent",OldPropertyName="Speed",NewPropertyName="InitialSpeed")
2014-06-19 18:57:28 -04:00
+TaggedPropertyRedirects = (ClassName="PrimitiveComponent",OldPropertyName="CanBeCharacterBase",NewPropertyName="CanCharacterStepUpOn")
2014-03-14 14:13:41 -04:00
2014-09-17 16:07:25 -04:00
+TaggedPropertyRedirects = (ClassName="SpringArmComponent",OldPropertyName="bUseControllerViewRotation",NewPropertyName="bUsePawnControlRotation")
+TaggedPropertyRedirects = (ClassName="SpringArmComponent",OldPropertyName="bUsePawnViewRotation",NewPropertyName="bUsePawnControlRotation")
+TaggedPropertyRedirects = (ClassName="CameraComponent",OldPropertyName="bUsePawnViewRotation",NewPropertyName="bUsePawnControlRotation")
2014-09-15 18:02:55 -04:00
2014-03-14 14:13:41 -04:00
+TaggedPropertyRedirects = (ClassName="MaterialEditorInstanceConstant",OldPropertyName="RefractionBias",NewPropertyName="RefractionDepthBias")
+TaggedPropertyRedirects = (ClassName="Material",OldPropertyName="RefractionBias",NewPropertyName="RefractionDepthBias")
+TaggedPropertyRedirects = (ClassName="SlateBrush",OldPropertyName="TextureObject",NewPropertyName="ResourceObject")
+TaggedPropertyRedirects = (ClassName="SlateBrush",OldPropertyName="TextureName",NewPropertyName="ResourceName")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationLowPercent",NewPropertyName="bOverride_AutoExposureLowPercent")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationHighPercent",NewPropertyName="bOverride_AutoExposureHighPercent")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationMinBrightness",NewPropertyName="bOverride_AutoExposureMinBrightness")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptationMaxBrightness",NewPropertyName="bOverride_AutoExposureMaxBrightness")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptionSpeedDown",NewPropertyName="bOverride_AutoExposureSpeedDown")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="bOverride_EyeAdaptionSpeedUp",NewPropertyName="bOverride_AutoExposureSpeedUp")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="bOverride_ExposureOffset",NewPropertyName="bOverride_AutoExposureBias")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationLowPercent",NewPropertyName="AutoExposureLowPercent")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationHighPercent",NewPropertyName="AutoExposureHighPercent")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationMinBrightness",NewPropertyName="AutoExposureMinBrightness")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="EyeAdaptationMaxBrightness",NewPropertyName="AutoExposureMaxBrightness")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="EyeAdaptionSpeedDown",NewPropertyName="AutoExposureSpeedDown")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="EyeAdaptionSpeedUp",NewPropertyName="AutoExposureSpeedUp")
+TaggedPropertyRedirects = (ClassName="PostProcessSettings",OldPropertyName="ExposureOffset",NewPropertyName="AutoExposureBias")
2014-06-10 16:45:28 -04:00
+TaggedPropertyRedirects = (ClassName="FSM_AIProjectileThrow",OldPropertyName="MinTimeBetweenThrows",NewPropertyName="MinTimeBetweenAttacks")
+TaggedPropertyRedirects = (ClassName="FSM_AIProjectileThrow",OldPropertyName="MaxThrowRange",NewPropertyName="MaxAttackRange")
+TaggedPropertyRedirects = (ClassName="FSM_AIProjectileThrow",OldPropertyName="MinThrowRange",NewPropertyName="MinAttackRange")
+TaggedPropertyRedirects = (ClassName="FSM_AIProjectileThrow",OldPropertyName="NumThrowsToReachTargetAccuracy",NewPropertyName="NumAttacksToReachTargetAccuracy")
2014-03-14 14:13:41 -04:00
;Vim rename
+TaggedPropertyRedirects = (ClassName="AnimInstance",OldPropertyName="VimVertexAnims",NewPropertyName="VertexAnims")
; SkinnedMeshComponent
+TaggedPropertyRedirects = (ClassName="SkinnedMeshComponent",OldPropertyName="SkinnedMeshUpdateFlag",NewPropertyName="MeshComponentUpdateFlag")
; AnimSequence
+TaggedPropertyRedirects = (ClassName="AnimSequence",OldPropertyName="BasePose",NewPropertyName="RetargetSource")
2014-08-05 13:03:42 -04:00
+TaggedPropertyRedirects = (ClassName="AnimCurveBase", OldPropertyName="CurveName", NewPropertyName="LastObservedName")
2014-03-14 14:13:41 -04:00
;EMeshComponentUpdateFlags rename
+EnumRedirects = (EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_AlwaysTickPoseAndRefreshBones",NewEnumEntry="EMeshComponentUpdateFlag::AlwaysTickPoseAndRefreshBones")
+EnumRedirects = (EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_AlwaysTickPose",NewEnumEntry="EMeshComponentUpdateFlag::AlwaysTickPose")
+EnumRedirects = (EnumName="EMeshComponentUpdateFlag",OldEnumEntry="SMU_OnlyTickPoseWhenRendered",NewEnumEntry="EMeshComponentUpdateFlag::OnlyTickPoseWhenRendered")
2014-04-30 19:04:55 -04:00
; Paper2D modifications (4.2 era)
+TaggedPropertyRedirects = (ClassName="PaperRenderComponent",OldPropertyName="TestMaterial",NewPropertyName="MaterialOverride")
2014-06-28 16:46:31 -04:00
; Paper2D modifications (4.3 era)
+ActiveClassRedirects = (OldClassName="PaperRenderComponent",NewClassName="/Script/Paper2D.PaperSpriteComponent")
+ActiveClassRedirects = (OldClassName="PaperAnimatedRenderComponent",NewClassName="/Script/Paper2D.PaperFlipbookComponent")
2014-06-28 17:21:43 -04:00
+ActiveClassRedirects = (OldClassName="PaperRenderActor",NewClassName="/Script/Paper2D.PaperSpriteActor")
2014-06-28 16:46:31 -04:00
2014-03-14 14:13:41 -04:00
; collision response container refactor
+TaggedPropertyRedirects = (ClassName="CollisionResponseContainer",OldPropertyName="RigidBody",NewPropertyName="PhysicsBody")
+TaggedPropertyRedirects = (ClassName="CollisionResponseContainer",OldPropertyName="Static",NewPropertyName="WorldStatic")
+TaggedPropertyRedirects = (ClassName="CollisionResponseContainer",OldPropertyName="Dynamic",NewPropertyName="WorldDynamic")
+TaggedPropertyRedirects = (ClassName="BodyInstance",OldPropertyName="MovementChannel",NewPropertyName="ObjectType")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.SetMovementChannel",NewFieldName="PrimitiveComponent.SetCollisionObjectType")
2014-08-28 11:19:03 -04:00
+K2FieldRedirects = (OldFieldName="SceneComponent.AttachTo",NewFieldName="SceneComponent.K2_AttachTo")
+K2FieldRedirects = (OldFieldName="Actor.AttachRootComponentTo",NewFieldName="Actor.K2_AttachRootComponentTo")
+K2FieldRedirects = (OldFieldName="Actor.AttachRootComponentToActor",NewFieldName="Actor.K2_AttachRootComponentToActor")
2014-03-14 14:13:41 -04:00
;Notify Time Change
+TaggedPropertyRedirects = (ClassName="AnimNotifyEvent",OldPropertyName="Time",NewPropertyName="DisplayTime")
+TaggedPropertyRedirects = (ClassName="BranchingPoint",OldPropertyName="Time",NewPropertyName="DisplayTime")
;Rename APlayerCamera to APlayerCameraManager
+ActiveClassRedirects = (OldClassName="PlayerCamera",NewClassName="PlayerCameraManager")
+TaggedPropertyRedirects = (ClassName="PlayerController",OldPropertyName="PlayerCamera",NewPropertyName="PlayerCameraManager")
+TaggedPropertyRedirects = (ClassName="PlayerController",OldPropertyName="PlayerCameraClass",NewPropertyName="PlayerCameraManagerClass")
+K2FieldRedirects = (OldFieldName="GameplayStatics.GetPlayerCamera",NewFieldName="GameplayStatics.GetPlayerCameraManager")
; Enum redirects
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_Default",NewEnumEntry="ECC_Visibility")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_WorldTrace",NewEnumEntry="ECC_WorldStatic")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_Static",NewEnumEntry="ECC_WorldStatic")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_Dynamic",NewEnumEntry="ECC_WorldDynamic")
+EnumRedirects = (EnumName="ECollisionResponse",OldEnumEntry="ECR_Touch",NewEnumEntry="ECR_Overlap")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_PawnMovement",NewEnumEntry="ECC_Pawn")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_VehicleMovement",NewEnumEntry="ECC_Vehicle")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_RigidBody",NewEnumEntry="ECC_PhysicsBody")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_RigidBodyInteractable",NewEnumEntry="ECC_PhysicsBody")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAll",NewEnumEntry="ECC_OverlapAll")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAllDynamic",NewEnumEntry="ECC_OverlapAllDynamic")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_TouchAllStatic",NewEnumEntry="ECC_OverlapAllStatic")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAll",NewEnumEntry="ECC_OverlapAll_Deprecated")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllDynamic",NewEnumEntry="ECC_OverlapAllDynamic_Deprecated")
+EnumRedirects = (EnumName="ECollisionChannel",OldEnumEntry="ECC_OverlapAllStatic",NewEnumEntry="ECC_OverlapAllStatic_Deprecated")
+EnumRedirects = (EnumName="EParticleEventType",OldEnumEntry="EPET_Kismet",NewEnumEntry="EPET_Blueprint")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftX",NewEnumEntry="EKeys::Gamepad_LeftX")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftY",NewEnumEntry="EKeys::Gamepad_LeftY")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightX",NewEnumEntry="EKeys::Gamepad_RightX")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightY",NewEnumEntry="EKeys::Gamepad_RightY")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftTriggerAxis",NewEnumEntry="EKeys::Gamepad_LeftTriggerAxis")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightTriggerAxis",NewEnumEntry="EKeys::Gamepad_RightTriggerAxis")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftThumbstick",NewEnumEntry="EKeys::Gamepad_LeftThumbstick")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightThumbstick",NewEnumEntry="EKeys::Gamepad_RightThumbstick")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Back",NewEnumEntry="EKeys::Gamepad_Special_Left")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Start",NewEnumEntry="EKeys::Gamepad_Special_Right")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_A",NewEnumEntry="EKeys::Gamepad_FaceButton_Bottom")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_B",NewEnumEntry="EKeys::Gamepad_FaceButton_Right")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_X",NewEnumEntry="EKeys::Gamepad_FaceButton_Left")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_Y",NewEnumEntry="EKeys::Gamepad_FaceButton_Top")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftShoulder",NewEnumEntry="EKeys::Gamepad_LeftShoulder")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightShoulder",NewEnumEntry="EKeys::Gamepad_RightShoulder")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_LeftTrigger",NewEnumEntry="EKeys::Gamepad_LeftTrigger")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_RightTrigger",NewEnumEntry="EKeys::Gamepad_RightTrigger")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Up",NewEnumEntry="EKeys::Gamepad_DPad_Up")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Down",NewEnumEntry="EKeys::Gamepad_DPad_Down")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Right",NewEnumEntry="EKeys::Gamepad_DPad_Right")
+EnumRedirects = (EnumName="EKeys",OldEnumEntry="EKeys::XboxTypeS_DPad_Left",NewEnumEntry="EKeys::Gamepad_DPad_Left")
; ModifyFrequency -> Mobility
+TaggedPropertyRedirects = (ClassName="SceneComponent",OldPropertyName="ModifyFrequency",NewPropertyName="Mobility")
+K2FieldRedirects = (OldFieldName="SceneComponent.ModifyFrequency",NewFieldName="Mobility")
+EnumRedirects = (EnumName="EComponentMobility",OldEnumEntry="MF_Static",NewEnumEntry="EComponentMobility::Static")
+EnumRedirects = (EnumName="EComponentMobility",OldEnumEntry="MF_OccasionallyModified",NewEnumEntry="EComponentMobility::Stationary")
+EnumRedirects = (EnumName="EComponentMobility",OldEnumEntry="MF_Dynamic",NewEnumEntry="EComponentMobility::Movable")
+ActiveClassRedirects = (OldClassName="EModifyFrequency",NewClassName="EComponentMobility")
2014-05-30 07:55:38 -04:00
; MaterialLightingModel -> MaterialShadingModel
+TaggedPropertyRedirects = (ClassName="TextureFactory",OldPropertyName="LightingModel",NewPropertyName="ShadingModel")
+TaggedPropertyRedirects = (ClassName="Material",OldPropertyName="LightingModel",NewPropertyName="ShadingModel")
+TaggedPropertyRedirects = (ClassName="MaterialInstanceBasePropertyOverrides",OldPropertyName="bOverride_LightingModel",NewPropertyName="bOverride_ShadingModel")
+TaggedPropertyRedirects = (ClassName="MaterialInstanceBasePropertyOverrides",OldPropertyName="LightingModel",NewPropertyName="ShadingModel")
+EnumRedirects = (EnumName="ESceneTextureId",OldEnumEntry="PPI_LightingModel",NewEnumEntry="PPI_ShadingModel")
+EnumRedirects = (EnumName="EMaterialShadingModel",OldEnumEntry="MLM_DefaultLit",NewEnumEntry="MSM_DefaultLit")
+EnumRedirects = (EnumName="EMaterialShadingModel",OldEnumEntry="MLM_Unlit",NewEnumEntry="MSM_Unlit")
+EnumRedirects = (EnumName="EMaterialShadingModel",OldEnumEntry="MLM_Subsurface",NewEnumEntry="MSM_Subsurface")
+EnumRedirects = (EnumName="EMaterialShadingModel",OldEnumEntry="MLM_PreintegratedSkin",NewEnumEntry="MSM_PreintegratedSkin")
+ActiveClassRedirects = (OldClassName="EMaterialLightingModel",NewClassName="EMaterialShadingModel")
2014-03-14 14:13:41 -04:00
; enum change of attach location type
+EnumRedirects = (EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_RelativeOffset",NewEnumEntry="EAttachLocation::KeepRelativeOffset")
+EnumRedirects = (EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_AbsoluteWorld",NewEnumEntry="EAttachLocation::KeepWorldPosition")
+EnumRedirects = (EnumName="EAttachLocationType",OldEnumEntry="EAttachLocationType_SnapTo",NewEnumEntry="EAttachLocation::SnapToTarget")
+EnumRedirects = (EnumName="ETranslucencyLightingMode",OldEnumEntry="TLM_PerPixel",NewEnumEntry="TLM_VolumetricDirectional")
+EnumRedirects = (EnumName="ETranslucencyLightingMode",OldEnumEntry="TLM_PerPixelNonDirectional",NewEnumEntry="TLM_VolumetricNonDirectional")
; Kismet function redirects
; Must specify class and and function name for old function, and just function name for new function (class name is optional)
+K2FieldRedirects = (OldFieldName="Actor.PrintString",NewFieldName="KismetSystemLibrary.PrintString")
+K2FieldRedirects = (OldFieldName="Actor.PlaySound",NewFieldName="PlaySoundAtLocation")
+K2FieldRedirects = (OldFieldName="Actor.GetLocation",NewFieldName="K2_GetActorLocation")
+K2FieldRedirects = (OldFieldName="Actor.GetRotation",NewFieldName="K2_GetActorRotation")
+K2FieldRedirects = (OldFieldName="Actor.SetLocation",NewFieldName="K2_SetActorLocation")
+K2FieldRedirects = (OldFieldName="Actor.SetRotation",NewFieldName="SetActorRotation")
+K2FieldRedirects = (OldFieldName="Actor.GetController",NewFieldName="Pawn.GetController")
+K2FieldRedirects = (OldFieldName="SceneComponent.GetLocation",NewFieldName="K2_GetComponentLocation")
+K2FieldRedirects = (OldFieldName="SceneComponent.GetRotation",NewFieldName="K2_GetComponentRotation")
+K2FieldRedirects = (OldFieldName="SceneComponent.GetComponentToWorld",NewFieldName="K2_GetComponentToWorld")
2014-04-23 16:45:05 -04:00
+K2FieldRedirects = (OldFieldName="Actor.Destroy",NewFieldName="K2_DestroyActor")
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="Actor.GetControllerAnalogStickState",NewFieldName="InputComponent.GetControllerAnalogStickState")
+K2FieldRedirects = (OldFieldName="Actor.HasTag", NewFieldName="Actor.ActorHasTag")
+K2FieldRedirects = (OldFieldName="MaterialInstanceConstant.SetVectorParameterValue",NewFieldName="MaterialInstanceDynamic.SetVectorParameterValue")
+K2FieldRedirects = (OldFieldName="MaterialInstanceConstant.SetScalarParameterValue",NewFieldName="MaterialInstanceDynamic.SetScalarParameterValue")
+K2FieldRedirects = (OldFieldName="MaterialInstanceConstant.SetTextureParameterValue",NewFieldName="MaterialInstanceDynamic.SetTextureParameterValue")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceConstant",NewFieldName="CreateAndSetMaterialInstanceDynamic")
+K2FieldRedirects = (OldFieldName="MeshComponent.CreateAndSetMaterialInstanceConstant",NewFieldName="CreateAndSetMaterialInstanceDynamic")
+K2FieldRedirects = (OldFieldName="ParticleSystemComponent.CreateAndSetMaterialInstanceConstant",NewFieldName="CreateAndSetMaterialInstanceDynamic")
+K2FieldRedirects = (OldFieldName="ADynamicSMActor.CreateMICForElement",NewFieldName="CreateMIDForElement")
+K2FieldRedirects = (OldFieldName="Actor.MakeMICForMaterial",NewFieldName="MakeMIDForMaterial")
+K2FieldRedirects = (OldFieldName="Actor.BreakHitResult",NewFieldName="GameplayStatics.BreakHitResult")
+K2FieldRedirects = (OldFieldName="Actor.MakeLiteralInt",NewFieldName="KismetSystemLibrary.MakeLiteralInt")
+K2FieldRedirects = (OldFieldName="Actor.MakeLiteralFloat",NewFieldName="KismetSystemLibrary.MakeLiteralFloat")
+K2FieldRedirects = (OldFieldName="Actor.MakeLiteralBool",NewFieldName="KismetSystemLibrary.MakeLiteralBool")
+K2FieldRedirects = (OldFieldName="Actor.MakeLiteralName",NewFieldName="KismetSystemLibrary.MakeLiteralName")
+K2FieldRedirects = (OldFieldName="Actor.MakeLiteralByte",NewFieldName="KismetSystemLibrary.MakeLiteralByte")
+K2FieldRedirects = (OldFieldName="Actor.MakeLiteralString",NewFieldName="KismetSystemLibrary.MakeLiteralString")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetLineTraceComponents",NewFieldName="KismetSystemLibrary.KismetLineTraceMulti")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetLineTraceActors",NewFieldName="KismetSystemLibrary.KismetLineTraceMulti")
+K2FieldRedirects = (OldFieldName="Actor.KismetTrace",NewFieldName="KismetSystemLibrary.KismetLineTraceSingle")
+K2FieldRedirects = (OldFieldName="LevelScriptActor.ExecuteConsoleCommand",NewFieldName="KismetSystemLibrary.ExecuteConsoleCommand")
+K2FieldRedirects = (OldFieldName="LevelScriptActor.SetSoundMode",NewFieldName="GameplayStatics.SetSoundMode")
+K2FieldRedirects = (OldFieldName="LevelScriptActor.LoadStreamLevel",NewFieldName="GameplayStatics.LoadStreamLevel")
+K2FieldRedirects = (OldFieldName="LevelScriptActor.UnloadStreamLevel",NewFieldName="GameplayStatics.UnloadStreamLevel")
+K2FieldRedirects = (OldFieldName="LevelScriptActor.OpenLevel",NewFieldName="GameplayStatics.OpenLevel")
+K2FieldRedirects = (OldFieldName="Pawn.OnLanded",NewFieldName="Character.OnLanded")
+K2FieldRedirects = (OldFieldName="Pawn.LaunchPawn",NewFieldName="Character.LaunchCharacter")
+K2FieldRedirects = (OldFieldName="Character.Launch",NewFieldName="Character.LaunchCharacter")
2014-07-16 17:55:26 -04:00
+K2FieldRedirects = (OldFieldName="Character.IsJumping",NewFieldName="Character.IsJumpProvidingForce")
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="Actor.SetActorLocation",NewFieldName="Actor.K2_SetActorLocation")
+K2FieldRedirects = (OldFieldName="ProjectileMovementComponent.StopMovement",NewFieldName="ProjectileMovementComponent.StopSimulating")
2014-07-02 07:32:30 -04:00
+K2FieldRedirects = (OldFieldName="PawnMovementComponent.StopActiveMovement",NewFieldName="NavMovementComponent.StopActiveMovement")
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="Controller.K2_GetActorRotation",NewFieldName="Controller.GetControlRotation")
2014-07-18 14:17:42 -04:00
+K2FieldRedirects = (OldFieldName="Controller.GetControlledPawn",NewFieldName="Controller.K2_GetPawn")
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="PlayerController.AddTurnInput",NewFieldName="PlayerController.AddYawInput")
+K2FieldRedirects = (OldFieldName="PlayerController.AddLookUpInput",NewFieldName="PlayerController.AddPitchInput")
+K2FieldRedirects = (OldFieldName="Pawn.AddTurnInput",NewFieldName="Pawn.AddControllerYawInput")
+K2FieldRedirects = (OldFieldName="Pawn.AddLookUpInput",NewFieldName="Pawn.AddControllerPitchInput")
+K2FieldRedirects = (OldFieldName="DefaultPawn.Turn",NewFieldName="Pawn.AddControllerYawInput")
+K2FieldRedirects = (OldFieldName="DefaultPawn.LookUp",NewFieldName="Pawn.AddControllerPitchInput")
+K2FieldRedirects = (OldFieldName="Pawn.AddPitchInput",NewFieldName="Pawn.AddControllerPitchInput")
+K2FieldRedirects = (OldFieldName="Pawn.AddYawInput",NewFieldName="Pawn.AddControllerYawInput")
+K2FieldRedirects = (OldFieldName="Pawn.AddRollInput",NewFieldName="Pawn.AddControllerRollInput")
+K2FieldRedirects = (OldFieldName="AIController.SetFocalPoint",NewFieldName="AIController.K2_SetFocalPoint")
+K2FieldRedirects = (OldFieldName="AIController.SetFocus",NewFieldName="AIController.K2_SetFocus")
+K2FieldRedirects = (OldFieldName="AIController.ClearFocus",NewFieldName="AIController.K2_ClearFocus")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.WorldOrigin", NewParamName="WorldPosition")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.Direction", NewParamName="WorldDirection")
;MID rename
+K2FieldRedirects = (OldFieldName="DecalComponent.CreateMIDForDecal", NewFieldName="DecalComponent.CreateDynamicMaterialInstance")
+K2FieldRedirects = (OldFieldName="DecalActor.CreateMIDForDecal", NewFieldName="DecalActor.CreateDynamicMaterialInstance")
+K2FieldRedirects = (OldFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic",NewFieldName="KismetMaterialLibrary.CreateDynamicMaterialInstance")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamic",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.CreateDynamicMaterialInstance.Parent", NewParamName="SourceMaterial")
;MID rename
+K2FieldRedirects = (OldFieldName="DecalComponent.CreateMIDForDecal", NewFieldName="DecalComponent.CreateDynamicMaterialInstance")
+K2FieldRedirects = (OldFieldName="DecalActor.CreateMIDForDecal", NewFieldName="DecalActor.CreateDynamicMaterialInstance")
+K2FieldRedirects = (OldFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic",NewFieldName="KismetMaterialLibrary.CreateDynamicMaterialInstance")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamic",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.CreateAndSetMaterialInstanceDynamicFromMaterial",NewFieldName="PrimitiveComponent.CreateDynamicMaterialInstance")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.CreateDynamicMaterialInstance.Parent", NewParamName="SourceMaterial")
; Kismet property redirects
; Must specify class and a property name for old property, and just the property name for the new property (class name is optional)
+K2FieldRedirects = (OldFieldName="Actor.OnTouch",NewFieldName="OnActorBeginOverlap")
+K2FieldRedirects = (OldFieldName="Actor.OnUnTouch",NewFieldName="OnActorEndOverlap")
+K2FieldRedirects = (OldFieldName="Actor.OnActorTouch",NewFieldName="OnActorBeginOverlap")
+K2FieldRedirects = (OldFieldName="Actor.OnActorUnTouch",NewFieldName="OnActorEndOverlap")
+K2FieldRedirects = (OldFieldName="Actor.ActorTouchSignature__DelegateSignature",NewFieldName="ActorBeginOverlapSignature__DelegateSignature")
+K2FieldRedirects = (OldFieldName="Actor.ActorUnTouchSignature__DelegateSignature",NewFieldName="ActorEndOverlapSignature__DelegateSignature")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorBeginOverlapSignature__DelegateSignature.TouchingActor", NewParamName="OtherActor")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorEndOverlapSignature__DelegateSignature.Other", NewParamName="OtherActor")
+K2FieldRedirects = (OldFieldName="Actor.ReceiveActorTouch",NewFieldName="Actor.ReceiveActorBeginOverlap")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveActorBeginOverlap.Other", NewParamName="OtherActor")
+K2FieldRedirects = (OldFieldName="Actor.ReceiveActorUntouch",NewFieldName="Actor.ReceiveActorEndOverlap")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveActorEndOverlap.Other", NewParamName="OtherActor")
+K2FieldRedirects = (OldFieldName="Actor.GetTouchingActors",NewFieldName="Actor.GetOverlappingActors")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.GetOverlappingActors.OutTouchingActors", NewParamName="OverlappingActors")
+K2FieldRedirects = (OldFieldName="Actor.GetTouchingComponents",NewFieldName="Actor.GetOverlappingComponents")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.GetOverlappingComponents.TouchingComponents", NewParamName="OverlappingComponents")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.GetTouchingActors",NewFieldName="PrimitiveComponent.GetOverlappingActors")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.GetOverlappingActors.TouchingActors", NewParamName="OverlappingActors")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.GetTouchingComponents",NewFieldName="PrimitiveComponent.GetOverlappingComponents")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.GetOverlappingComponents.TouchingComponents", NewParamName="OverlappingComponents")
+K2FieldRedirects = (OldFieldName="Actor.AddActorLocalTranslation",NewFieldName="Actor.AddActorLocalOffset")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.AddActorLocalOffset.DeltaTranslation", NewParamName="DeltaLocation")
+K2FieldRedirects = (OldFieldName="Actor.SetActorRelativeTranslation",NewFieldName="Actor.SetActorRelativeLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.SetActorRelativeLocation.NewRelativeTranslation", NewParamName="NewRelativeLocation")
+K2FieldRedirects = (OldFieldName="LevelScriptActor.BeginGame",NewFieldName="Actor.ReceiveBeginPlay")
+K2FieldRedirects = (OldFieldName="LevelScriptActor.BeginGameSignature__DelegateSignature", NewFieldName="Actor.ReceiveBeginPlaySignature__DelegateSignature")
; AttachTo change - changed bMaintainWorldPosition to enum
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachTo.bMaintainWorldPosition", NewParamName="AttachType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachRootComponentTo.bMaintainWorldPosition", NewParamName="AttachLocationType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AttachRootComponentToActor.bMaintainWorldPosition", NewParamName="AttachLocationType", OldParamValues="false;true", NewParamValues="KeepRelativeOffset;KeepWorldPosition")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingle_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingleByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMulti_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMultiByObject_DEPRECATED.bDrawDebug", NewParamName="DrawDebugType", OldParamValues="false;true", NewParamValues="None;ForDuration")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.LineTraceSingle",NewFieldName="KismetSystemLibrary.LineTraceSingle_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.LineTraceSingleByObject",NewFieldName="KismetSystemLibrary.LineTraceSingleByObject_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.LineTraceMulti",NewFieldName="KismetSystemLibrary.LineTraceMulti_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.LineTraceMultiByObject",NewFieldName="KismetSystemLibrary.LineTraceMultiByObject_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.SphereTraceSingle",NewFieldName="KismetSystemLibrary.SphereTraceSingle_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.SphereTraceSingleByObject",NewFieldName="KismetSystemLibrary.SphereTraceSingleByObject_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.SphereTraceMulti",NewFieldName="KismetSystemLibrary.SphereTraceMulti_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.SphereTraceMultiByObject",NewFieldName="KismetSystemLibrary.SphereTraceMultiByObject_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.CapsuleTraceSingle",NewFieldName="KismetSystemLibrary.CapsuleTraceSingle_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject",NewFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.CapsuleTraceMulti",NewFieldName="KismetSystemLibrary.CapsuleTraceMulti_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject",NewFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.SphereOverlapActors",NewFieldName="KismetSystemLibrary.SphereOverlapActors_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.SphereOverlapComponents",NewFieldName="KismetSystemLibrary.SphereOverlapComponents_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.BoxOverlapActors",NewFieldName="KismetSystemLibrary.BoxOverlapActors_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.BoxOverlapComponents",NewFieldName="KismetSystemLibrary.BoxOverlapComponents_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.CapsuleOverlapActors",NewFieldName="KismetSystemLibrary.CapsuleOverlapActors_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.CapsuleOverlapComponents",NewFieldName="KismetSystemLibrary.CapsuleOverlapComponents_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.ComponentOverlapActors",NewFieldName="KismetSystemLibrary.ComponentOverlapActors_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.ComponentOverlapComponents",NewFieldName="KismetSystemLibrary.ComponentOverlapComponents_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.LineTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.LineTraceSingleForObjects")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.LineTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.LineTraceMultiForObjects")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.SphereTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.SphereTraceSingleForObjects")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.SphereTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.SphereTraceMultiForObjects")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.CapsuleTraceSingleByObject_NEW",NewFieldName="KismetSystemLibrary.CapsuleTraceSingleForObjects")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.CapsuleTraceMultiByObject_NEW",NewFieldName="KismetSystemLibrary.CapsuleTraceMultiForObjects")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.LineTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceSingleForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleTraceMultiForObjects.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.SphereOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.BoxOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.BoxOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.CapsuleOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.ComponentOverlapActors_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.ComponentOverlapComponents_NEW.ObjectsToTrace", NewParamName="ObjectTypes")
+K2FieldRedirects = (OldFieldName="SceneComponent.SetRelativeTranslation",NewFieldName="SceneComponent.SetRelativeLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.SetRelativeLocation.NewTranslation", NewParamName="NewLocation")
+K2FieldRedirects = (OldFieldName="SceneComponent.AddLocalTranslation",NewFieldName="SceneComponent.AddLocalOffset")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.AddLocalOffset.DeltaTranslation", NewParamName="DeltaLocation")
+K2FieldRedirects = (OldFieldName="SceneComponent.SetWorldTranslation",NewFieldName="SceneComponent.SetWorldLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.SetWorldLocation.NewTranslation", NewParamName="NewLocation")
+K2FieldRedirects = (OldFieldName="SceneComponent.AddRelativeTranslation",NewFieldName="SceneComponent.AddRelativeLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.AddRelativeLocation.DeltaTranslation", NewParamName="DeltaLocation")
2014-08-05 20:07:30 -04:00
+K2FieldRedirects = (OldFieldName="Actor.SetTickPrerequisite",NewFieldName="Actor.AddTickPrerequisiteActor")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="Actor.AddTickPrerequisiteActor.DependentActor", NewParamName="PrerequisiteActor")
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="SceneComponent.bAbsoluteTranslation",NewFieldName="SceneComponent.bAbsoluteLocation")
+K2FieldRedirects = (OldFieldName="SceneComponent.RelativeTranslation",NewFieldName="SceneComponent.RelativeLocation")
+K2FieldRedirects = (OldFieldName="Actor.HurtRadius",NewFieldName="GameplayStatics.ApplyRadialDamage")
+K2FieldRedirects = (OldFieldName="StaticMeshComponent.GetSocketTransform",NewFieldName="SceneComponent.GetSocketTransform")
+K2FieldRedirects = (OldFieldName="SkinnedMeshComponent.GetSocketTransform",NewFieldName="SceneComponent.GetSocketTransform")
+K2FieldRedirects = (OldFieldName="Pawn.ControllerClass",NewFieldName="Pawn.AIControllerClass")
+K2FieldRedirects = (OldFieldName="Pawn.CharacterMovement",NewFieldName="Character.CharacterMovement")
+K2FieldRedirects = (OldFieldName="Pawn.Mesh",NewFieldName="Character.Mesh")
+K2FieldRedirects = (OldFieldName="Pawn.CapsuleComponent",NewFieldName="Character.CapsuleComponent")
+K2FieldRedirects = (OldFieldName="DefaultPawn.DefaultPawnMovement",NewFieldName="DefaultPawn.MovementComponent")
+K2FieldRedirects = (OldFieldName="FloatingPawnMovement.AccelRate",NewFieldName="FloatingPawnMovement.Acceleration")
+K2FieldRedirects = (OldFieldName="FloatingPawnMovement.DecelRate",NewFieldName="FloatingPawnMovement.Deceleration")
+K2FieldRedirects = (OldFieldName="ProjectileMovementComponent.Speed",NewPropertyName="ProjectileMovementComponent.InitialSpeed")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.AccelRate",NewFieldName="CharacterMovementComponent.MaxAcceleration")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.CrouchedPct",NewFieldName="CharacterMovementComponent.CrouchedSpeedMultiplier")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.CrouchHeight",NewFieldName="CharacterMovementComponent.CrouchedHalfHeight")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.JumpZ",NewPropertyName="CharacterMovementComponent.JumpZVelocity")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.GroundSpeed",NewPropertyName="CharacterMovementComponent.MaxWalkSpeed")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.AirSpeed",NewPropertyName="CharacterMovementComponent.MaxFlySpeed")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.WaterSpeed",NewPropertyName="CharacterMovementComponent.MaxSwimSpeed")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.CrouchedSpeedPercent",NewPropertyName="CharacterMovementComponent.CrouchedSpeedMultiplier")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.bOrientToMovement",NewPropertyName="CharacterMovementComponent.bOrientRotationToMovement")
2014-09-15 19:28:12 -04:00
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.bCrouchMovesCharacterDown",NewPropertyName="CharacterMovementComponent.bCrouchMaintainsBaseLocation")
2014-05-14 04:16:49 -04:00
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.AddMomentum",NewFieldName="CharacterMovementComponent.AddImpulse")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="CharacterMovementComponent.AddImpulse.InMomentum", NewParamName="Impulse")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="CharacterMovementComponent.AddImpulse.bMassIndependent", NewParamName="bVelocityChange")
2014-03-14 14:13:41 -04:00
2014-09-17 16:07:25 -04:00
+K2FieldRedirects = (OldFieldName="CameraComponent.bUseControllerViewRotation",NewPropertyName="CameraComponent.bUsePawnControlRotation")
+K2FieldRedirects = (OldFieldName="CameraComponent.bUsePawnViewRotation",NewPropertyName="CameraComponent.bUsePawnControlRotation")
+K2FieldRedirects = (OldFieldName="SpringArmComponent.bUseControllerViewRotation",NewPropertyName="SpringArmComponent.bUsePawnControlRotation")
+K2FieldRedirects = (OldFieldName="SpringArmComponent.bUsePawnViewRotation",NewPropertyName="SpringArmComponent.bUsePawnControlRotation")
2014-09-15 18:02:55 -04:00
2014-06-18 19:38:38 -04:00
+K2FieldRedirects = (OldFieldName="MovementComponent.GetModifiedMaxSpeed",NewFieldName="MovementComponent.K2_GetModifiedMaxSpeed")
+K2FieldRedirects = (OldFieldName="MovementComponent.GetMaxSpeedModifier",NewFieldName="MovementComponent.K2_GetMaxSpeedModifier")
+K2FieldRedirects = (OldFieldName="CharacterMovementComponent.GetModifiedMaxAcceleration",NewFieldName="CharacterMovementComponent.K2_GetModifiedMaxAcceleration")
2014-09-04 20:42:23 -04:00
+K2FieldRedirects = (OldFieldName="Pawn.GetMovementInputVector",NewFieldName="Pawn.K2_GetMovementInputVector")
+K2FieldRedirects = (OldFieldName="PawnMovementComponent.GetInputVector",NewFieldName="PawnMovementComponent.K2_GetInputVector")
2014-06-18 19:38:38 -04:00
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="PlayerController.LookRightScale",NewFieldName="PlayerController.InputYawScale")
+K2FieldRedirects = (OldFieldName="PlayerController.LookUpScale",NewFieldName="PlayerController.InputPitchScale")
+K2FieldRedirects = (OldFieldName="CapsuleComponent.CapsuleHeight",NewFieldName="CapsuleComponent.CapsuleHalfHeight")
+K2FieldRedirects = (OldFieldName="PlayerController.GetControlledPawn",NewFieldName="Controller.GetControlledPawn")
+K2FieldRedirects = (OldFieldName="ExponentialHeightFogComponent.SetEnabled",NewFieldName="SceneComponent.SetVisibility")
+K2FieldRedirects = (OldFieldName="LightComponent.SetEnabled",NewFieldName="SceneComponent.SetVisibility")
+K2FieldRedirects = (OldFieldName="LightComponent.ToggleEnabled",NewFieldName="SceneComponent.ToggleVisibility")
2014-09-16 05:05:53 -04:00
+K2FieldRedirects = (OldFieldName="LightComponent.SetBrightness",NewFieldName="LightComponent.SetIntensity")
+K2FieldRedirects = (OldFieldName="SkyLightComponent.SetBrightness",NewFieldName="SkyLightComponent.SetIntensity")
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="ParticleSystemComponent.SetActive",NewFieldName="SceneComponent.SetActive")
+K2FieldRedirects = (OldFieldName="ParticleSystemComponent.ActivateSystem",NewFieldName="SceneComponent.Activate")
+K2FieldRedirects = (OldFieldName="ParticleSystemComponent.DeactivateSystem",NewFieldName="SceneComponent.Deactivate")
+K2FieldRedirects = (OldFieldName="RB_RadialForceComponent.EnableForce",NewFieldName="SceneComponent.Activate")
+K2FieldRedirects = (OldFieldName="RB_RadialForceComponent.DisableForce",NewFieldName="SceneComponent.Deactivate")
+K2FieldRedirects = (OldFieldName="RB_RadialForceComponent.ToggleForce",NewFieldName="SceneComponent.ToggleActive")
+K2FieldRedirects = (OldFieldName="GameplayStatics.SpawnEmitter",NewFieldName="GameplayStatics.SpawnEmitterAttached")
+K2FieldRedirects = (OldFieldName="Actor.SetActorHidden",NewFieldName="Actor.SetActorHiddenInGame")
+K2FieldRedirects = (OldFieldName="GameplayStatics.K2_SetSoundMode",NewFieldName="GameplayStatics.SetBaseSoundMix")
+K2FieldRedirects = (OldFieldName="GameplayStatics.PushSoundMode",NewFieldName="GameplayStatics.PushSoundMixModifier")
+K2FieldRedirects = (OldFieldName="GameplayStatics.PopSoundMode",NewFieldName="GameplayStatics.PopSoundMixModifier")
+K2FieldRedirects = (OldFieldName="GameplayStatics.ClearSoundMode",NewFieldName="GameplayStatics.ClearSoundMixModifiers")
2014-09-22 10:43:57 -04:00
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunctionOnMember", OldParamName="SkyLightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunctionOnMember", OldParamName="LightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkyLightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="LightComponent.SetIntensity.NewBrightness", NewParamName="NewIntensity")
2014-04-23 19:52:53 -04:00
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.EXPERIMENTAL_ShowGameCenterLeaderboard",NewFieldName="KismetSystemLibrary.ShowPlatformSpecificLeaderboardScreen")
2014-03-14 14:13:41 -04:00
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.SetVisibility.bSetEnabled", NewParamName="bNewVisibility")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SceneComponent.SetVisibility.bInEnabled", NewParamName="bNewVisibility")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="ParticleSystemComponent.SetActive.bNowActive", NewParamName="bNewActive")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="ParticleSystemComponent.ActivateSystem.bFlagAsJustAttached", NewParamName="bReset")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.SpawnEmitterAttached.SpawnLocation", NewParamName="Location")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.SpawnEmitterAttached.SpawnRotation", NewParamName="Rotation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.SetBaseSoundMix.InSoundMode", NewParamName="InSoundMix")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.PushSoundMixModifier.InSoundMode", NewParamName="InSoundMixModifier")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.PopSoundMixModifier.InSoundMode", NewParamName="InSoundMixModifier")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_SpawnActor", OldParamName="bNoCollisionFail", NewParamName="SpawnEvenIfColliding")
2014-07-28 17:36:23 -04:00
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.DrawDebugPlane.P", NewParamName="PlaneCoordinates")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetSystemLibrary.DrawDebugPlane.Loc", NewParamName="Location")
2014-03-14 14:13:41 -04:00
; Temporary animation redirects from macro-expansion style to runtime node style
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_Root", OldParamName="Pose", NewParamName="Result")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_StateResult", OldParamName="Pose", NewParamName="Result")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_CopyBone", OldParamName="MeshPose", NewParamName="Pose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_CopyBone", OldParamName="InMeshPose", NewParamName="ComponentPose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_TwoBoneIK", OldParamName="MeshPose", NewParamName="Pose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_TwoBoneIK", OldParamName="InMeshPose", NewParamName="ComponentPose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_ModifyBone", OldParamName="MeshPose", NewParamName="Pose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_ModifyBone", OldParamName="InMeshPose", NewParamName="ComponentPose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_SpringBone", OldParamName="MeshPose", NewParamName="Pose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_SpringBone", OldParamName="InMeshPose", NewParamName="ComponentPose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_RotationMultiplier", OldParamName="MeshPose", NewParamName="Pose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_RotationMultiplier", OldParamName="InMeshPose", NewParamName="ComponentPose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace", OldParamName="Pose", NewParamName="LocalPose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_LocalToComponentSpace", OldParamName="MeshPose", NewParamName="ComponentPose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_SequencePlayer", OldParamName="AdditivePose", NewParamName="Pose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_SequencePlayer", OldParamName="Looping", NewParamName="bLoopAnimation")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_SequenceEvaluator", OldParamName="Position", NewParamName="ExplicitTime")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_SequenceEvaluator", OldParamName="AdditivePose", NewParamName="Pose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="InPose", NewParamName="BasePose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="InPitch", NewParamName="Pitch")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="InYaw", NewParamName="Yaw")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="InMeshToComponent", NewParamName="MeshToComponent")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_RotateRootBone", OldParamName="OutPose", NewParamName="Pose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_ComponentToLocalSpace", OldParamName="MeshPose", NewParamName="ComponentPose")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByEnum", OldParamName="SelectedValue", NewParamName="ActiveEnumValue")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByBool", OldParamName="true", NewParamName="BlendPose_0")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByBool", OldParamName="false", NewParamName="BlendPose_1")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByBool", OldParamName="SelectedValue", NewParamName="bActiveValue")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_BlendListByEnum", OldParamName="Default", NewParamName="BlendPose_0")
+K2ParamRedirects = (NodeName="/Script/AnimGraph.AnimGraphNode_LayeredBoneBlend", OldParamName="OutPose", NewParamName="Pose")
; Takedamage refactor
+K2FieldRedirects = (OldFieldName="Actor.ReceiveDamage", NewFieldName="Actor.ReceivePointDamage")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceivePointDamage.Momentum", NewParamName="ShotFromDirection")
+K2FieldRedirects = (OldFieldName="Actor.ReceiveRadiusDamage", NewFieldName="Actor.ReceiveRadialDamage")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveRadialDamage.BaseDamage", NewParamName="DamageReceived")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveRadialDamage.HurtOrigin", NewParamName="Origin")
+K2FieldRedirects = (OldFieldName="Actor.CauseDamage", NewFieldName="GameplayStatics.ApplyDamage")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="GameplayStatics.ApplyDamage.DamageAmount", NewParamName="BaseDamage")
+K2FieldRedirects = (OldFieldName="Actor.OnTakeDamage", NewFieldName="Actor.OnTakePointDamage")
+K2FieldRedirects = (OldFieldName="Actor.TakeDamageSignature__DelegateSignature", NewFieldName="Actor.TakePointDamageSignature__DelegateSignature")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.TakePointDamageSignature__DelegateSignature.Momentum", NewParamName="ShotFromDirection")
+K2FieldRedirects = (OldFieldName="AudioComponent.SetSoundCue",NewFieldName="AudioComponent.SetSound")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AudioComponent.SetSound.NewSoundCue", NewParamName="NewSound")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="FortAIState.PlaySoundOnPawn.InSoundCue", NewParamName="InSound")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="FortKismetLibrary.BroadcastSound.InSoundCue", NewParamName="InSound")
+K2FieldRedirects = (OldFieldName="SkinnedMeshComponent.GetBoneQuaternion",NewFieldName="SceneComponent.GetSocketQuaternion")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkinnedMeshComponent.GetBoneQuaternion.BoneName", NewParamName="InSocketName")
+K2FieldRedirects = (OldFieldName="SkinnedMeshComponent.GetBoneLocation",NewFieldName="SceneComponent.GetSocketLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="SkinnedMeshComponent.GetBoneLocation.BoneName", NewParamName="InSocketName")
+K2FieldRedirects = (OldFieldName="SkinnedMeshComponent.MatchRefBone",NewFieldName="SkinnedMeshComponent.GetBoneIndex")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_Event", OldParamName="Actor.ReceiveHit.NormalForce", NewParamName="NormalImpulse")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_ActorBoundEvent", OldParamName="Actor.ActorHitSignature__DelegateSignature.NormalForce", NewParamName="NormalImpulse")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_ComponentBoundEvent", OldParamName="PrimitiveComponent.ComponentHitSignature__DelegateSignature.NormalForce", NewParamName="NormalImpulse")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.PrintKismetWarning",NewFieldName="PrintWarning")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetSphereOverlapActors",NewFieldName="SphereOverlapActors_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetSphereOverlapComponents",NewFieldName="SphereOverlapComponents_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetBoxOverlapActors",NewFieldName="BoxOverlapActors_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetBoxOverlapComponents",NewFieldName="BoxOverlapComponents_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetCapsuleOverlapActors",NewFieldName="CapsuleOverlapActors_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetCapsuleOverlapComponents",NewFieldName="CapsuleOverlapComponents_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetComponentOverlapActors",NewFieldName="ComponentOverlapActors_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetComponentOverlapComponents",NewFieldName="ComponentOverlapComponents_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetLineTraceSingle",NewFieldName="LineTraceSingle_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetLineTraceMulti",NewFieldName="LineTraceMulti_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetSphereTraceSingle",NewFieldName="SphereTraceSingle_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetSphereTraceMulti",NewFieldName="SphereTraceMulti_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetCapsuleTraceSingle",NewFieldName="CapsuleTraceSingle_DEPRECATED")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.KismetCapsuleTraceMulti",NewFieldName="CapsuleTraceMulti_DEPRECATED")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.KismetTraceComponent",NewFieldName="PrimitiveComponent.K2_LineTraceComponent")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.Rand",NewFieldName="RandomInteger")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.RandRange",NewFieldName="RandomIntegerInRange")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.RandBool",NewFieldName="RandomBool")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.VRand",NewFieldName="RandomUnitVector")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.RotRand",NewFieldName="RandomRotator")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.FRand",NewFieldName="RandomFloat")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.FRandRange",NewFieldName="RandomFloatInRange")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.RandFromStream",NewFieldName="RandomIntegerFromStream")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.RandRangeFromStream",NewFieldName="RandomIntegerInRangeFromStream")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.RandBoolFromStream",NewFieldName="RandomBoolFromStream")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.VRandFromStream",NewFieldName="RandomUnitVectorFromStream")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.RotRandFromStream",NewFieldName="RandomRotatorFromStream")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.FRandFromStream",NewFieldName="RandomFloatFromStream")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.FRandRangeFromStream",NewFieldName="RandomFloatInRangeFromStream")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.SetRBLinearVelocity",NewFieldName="SetPhysicsLinearVelocity")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.GetRBLinearVelocity",NewFieldName="GetPhysicsLinearVelocity")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.SetAllRBLinearVelocity",NewFieldName="SetAllPhysicsLinearVelocity")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.SetRBAngularVelocity",NewFieldName="SetPhysicsAngularVelocity")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.GetRBAngularVelocity",NewFieldName="GetPhysicsAngularVelocity")
+K2FieldRedirects = (OldFieldName="PlayerCameraManager.KismetUpdateCamera",NewFieldName="BlueprintUpdateCamera")
+K2FieldRedirects = (OldFieldName="KismetMaterialParameterCollectionLibrary.SetScalarParameterValue",NewFieldName="KismetMaterialLibrary.SetScalarParameterValue")
+K2FieldRedirects = (OldFieldName="KismetMaterialParameterCollectionLibrary.SetVectorParameterValue",NewFieldName="KismetMaterialLibrary.SetVectorParameterValue")
+K2FieldRedirects = (OldFieldName="KismetMaterialParameterCollectionLibrary.GetScalarParameterValue",NewFieldName="KismetMaterialLibrary.GetScalarParameterValue")
+K2FieldRedirects = (OldFieldName="KismetMaterialParameterCollectionLibrary.GetVectorParameterValue",NewFieldName="KismetMaterialLibrary.GetVectorParameterValue")
+K2FieldRedirects = (OldFieldName="Actor.MakeMIDForMaterial",NewFieldName="KismetMaterialLibrary.CreateMaterialInstanceDynamic")
+K2FieldRedirects = (OldFieldName="GameplayStatics.SetTimeDilation",NewFieldName="GameplayStatics.SetGlobalTimeDilation")
+K2FieldRedirects = (OldFieldName="ArrowComponent.SetArrowColor",NewFieldName="ArrowComponent.SetArrowColor_DEPRECATED")
;Flow control macros, output pin name redirects
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_MacroInstance", NodeTitle="ForLoop" OldParamName="then", NewParamName="Completed")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_MacroInstance", NodeTitle="ForLoopWithBreak" OldParamName="Then", NewParamName="Completed")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_MacroInstance", NodeTitle="WhileLoop" OldParamName="then", NewParamName="Completed")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_MacroInstance", NodeTitle="DoOnce" OldParamName="then", NewParamName="Completed")
+TaggedPropertyRedirects = (ClassName="DirectionalLightComponent",OldPropertyName="MovableWholeSceneDynamicShadowRadius",NewPropertyName="DynamicShadowDistanceMovableLight")
+TaggedPropertyRedirects = (ClassName="DirectionalLightComponent",OldPropertyName="StationaryWholeSceneDynamicShadowRadius",NewPropertyName="DynamicShadowDistanceStationaryLight")
; Matinee redirects (starts-with match and replace)
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationLowPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureLowPercent")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationHighPercent",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureHighPercent")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMinBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMinBrightness")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptationMaxBrightness",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureMaxBrightness")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedDown",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedDown")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.EyeAdaptionSpeedUp",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureSpeedUp")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.ExposureOffset",NewFieldName="CameraComponent.PostProcessSettings.AutoExposureBias")
2014-07-03 14:13:38 -04:00
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationLowPercent",NewFieldName="Settings.AutoExposureLowPercent")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationHighPercent",NewFieldName="Settings.AutoExposureHighPercent")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMinBrightness",NewFieldName="Settings.AutoExposureMinBrightness")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptationMaxBrightness",NewFieldName="Settings.AutoExposureMaxBrightness")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedDown",NewFieldName="Settings.AutoExposureSpeedDown")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.EyeAdaptionSpeedUp",NewFieldName="Settings.AutoExposureSpeedUp")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.PostprocessVolume",OldFieldName="Settings.ExposureOffset",NewFieldName="Settings.AutoExposureBias")
2014-03-14 14:13:41 -04:00
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="FOVAngle",NewFieldName="CameraComponent.FieldOfView")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="AspectRatio",NewFieldName="CameraComponent.AspectRatio")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="bConstrainAspectRatio",NewFieldName="CameraComponent.bConstrainAspectRatio")
+MatineeTrackRedirects = (TargetClassName="/Script/Engine.CameraActor",OldFieldName="PostProcessSettings.",NewFieldName="CameraComponent.PostProcessSettings.")
; GRI refactor redirects
+ActiveClassRedirects = (OldClassName="GameReplicationInfo",NewClassName="/Script/Engine.GameState")
+TaggedPropertyRedirects = (ClassName="GameInfo",OldPropertyName="GameReplicationInfoClass",NewPropertyName="GameStateClass")
+TaggedPropertyRedirects = (ClassName="GameMode",OldPropertyName="GameReplicationInfoClass",NewPropertyName="GameStateClass")
+K2FieldRedirects = (OldFieldName="GameplayStatics.GetGameReplicationInfo",NewFieldName="GetGameState")
+ActiveClassRedirects = (OldClassName="GameInfo",NewClassName="/Script/Engine.GameMode")
+K2FieldRedirects = (OldFieldName="GameplayStatics.GetGameInfo",NewFieldName="GetGameMode")
+TaggedPropertyRedirects = (ClassName="WorldSettings",OldPropertyName="DefaultGameType",NewPropertyName="DefaultGameMode")
+ActiveClassRedirects = (OldClassName="PlayerReplicationInfo",NewClassName="/Script/Engine.PlayerState")
+TaggedPropertyRedirects = (ClassName="Controller",OldPropertyName="PlayerReplicationInfo",NewPropertyName="PlayerState")
+TaggedPropertyRedirects = (ClassName="Pawn",OldPropertyName="PlayerReplicationInfo",NewPropertyName="PlayerState")
+TaggedPropertyRedirects = (ClassName="GameInfo",OldPropertyName="PlayerReplicationInfoClass",NewPropertyName="PlayerStateClass")
+TaggedPropertyRedirects = (ClassName="GameMode",OldPropertyName="PlayerReplicationInfoClass",NewPropertyName="PlayerStateClass")
+ActiveClassRedirects = (OldClassName="AnimGraphNode_BlendSpace",NewClassName="/Script/AnimGraph.AnimGraphNode_BlendSpacePlayer")
+ActiveClassRedirects = (OldClassName="AnimNode_BlendSpace",NewClassName="/Script/Engine.AnimNode_BlendSpacePlayer")
+ActiveStructRedirects = (OldStructName="AnimNode_BlendSpace",NewStructName="AnimNode_BlendSpacePlayer")
+TaggedPropertyRedirects = (ClassName="GameState",OldPropertyName="GameClass",NewPropertyName="GameModeClass")
+TaggedPropertyRedirects = (ClassName="GameReplicationInfo",OldPropertyName="GameClass",NewPropertyName="GameModeClass")
2014-07-24 09:14:34 -04:00
+ActiveStructRedirects = (OldStructName="FFormatTextArgument",NewStructName="/Script/Engine.FFormatTextArgument")
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="AnimInstance.GetSequencePlayerLength",NewFieldName="GetAnimAssetPlayerLength")
+K2FieldRedirects = (OldFieldName="AnimInstance.GetSequencePlayerTimeFraction",NewFieldName="GetAnimAssetPlayerTimeFraction")
+K2FieldRedirects = (OldFieldName="AnimInstance.GetSequencePlayerTimeFromEnd",NewFieldName="GetAnimAssetPlayerTimeFromEnd")
+K2FieldRedirects = (OldFieldName="AnimInstance.GetSequencePlayerTimeFromEndFraction",NewFieldName="GetAnimAssetPlayerTimeFromEndFraction")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerLength.Sequence", NewParamName="AnimAsset")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFraction.Sequence", NewParamName="AnimAsset")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFromEnd.Sequence", NewParamName="AnimAsset")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="AnimInstance.GetAnimAssetPlayerTimeFromEndFraction.Sequence", NewParamName="AnimAsset")
+TaggedPropertyRedirects = (ClassName="K2Node_TransitionRuleGetter",OldPropertyName="AssociatedSequencePlayerNode",NewPropertyName="AssociatedAnimAssetPlayerNode")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InPos", NewParamName="Position")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InSize", NewParamName="Size")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InName", NewParamName="Name")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.bInConsumesInput", NewParamName="bConsumesInput")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="HUD.AddHitBox.InPriority", NewParamName="Priority")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetCurrentTime",NewEnumEntry="ETransitionGetter::AnimationAsset_GetCurrentTime")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetLength",NewEnumEntry="ETransitionGetter::AnimationAsset_GetLength")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetCurrentTimeFraction",NewEnumEntry="ETransitionGetter::AnimationAsset_GetCurrentTimeFraction")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetTimeFromEnd",NewEnumEntry="ETransitionGetter::AnimationAsset_GetTimeFromEnd")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_SequencePlayer_GetTimeFromEndFraction",NewEnumEntry="ETransitionGetter::AnimationAsset_GetTimeFromEndFraction")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentState_ElapsedTime",NewEnumEntry="ETransitionGetter::CurrentState_ElapsedTime")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentState_GetBlendWeight",NewEnumEntry="ETransitionGetter::CurrentState_GetBlendWeight")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_CurrentTransitionDuration",NewEnumEntry="ETransitionGetter::CurrentTransitionDuration")
+EnumRedirects = (EnumName="ETransitionGetter",OldEnumEntry="TGT_ArbitraryState_GetBlendWeight",NewEnumEntry="ETransitionGetter::ArbitraryState_GetBlendWeight")
+ActiveClassRedirects = (OldClassName="ETransitionGetterType",NewClassName="ETransitionGetter::Type")
;
+K2FieldRedirects = (OldFieldName="SkeletalMeshComponent.AnimationBlueprint", NewFieldName="SkeletalMeshComponent.AnimBlueprintGeneratedClass")
+K2FieldRedirects = (OldFieldName="AnimInstance.KismetInitializeAnimation", NewFieldName="AnimInstance.BlueprintInitializeAnimation")
+K2FieldRedirects = (OldFieldName="AnimInstance.KismetUpdateAnimation", NewFieldName="AnimInstance.BlueprintUpdateAnimation")
; TTP# 316117 ROCKET: TASK: Move Blueprint references to Position / Location / Translation to be Location
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.AddImpulseAtPosition", NewFieldName="PrimitiveComponent.AddImpulseAtLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddImpulseAtPosition.Position", NewParamName="Location")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddImpulseAtLocation.Position", NewParamName="Location")
+K2FieldRedirects = (OldFieldName="PrimitiveComponent.AddForceAtPosition", NewFieldName="PrimitiveComponent.AddForceAtLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddForceAtPosition.Position", NewParamName="Location")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PrimitiveComponent.AddForceAtLocation.Position", NewParamName="Location")
+K2FieldRedirects = (OldFieldName="MovementComponent.ConstrainPositionToPlane", NewFieldName="MovementComponent.ConstrainLocationToPlane")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MovementComponent.ConstrainPositionToPlane.Position", NewParamName="Location")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="MovementComponent.ConstrainLocationToPlane.Position", NewParamName="Location")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="PlayerController.DeprojectMousePositionToWorld.WorldPosition", NewParamName="WorldLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.Conv_VectorToTransform.InTranslation", NewParamName="InLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.MakeTransform.Translation", NewParamName="Location")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.BreakTransform.Translation", NewParamName="Location")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.TransformPosition", NewFieldName="KismetMathLibrary.TransformLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.TransformPosition.Position", NewParamName="Location")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.TransformLocation.Position", NewParamName="Location")
+K2FieldRedirects = (OldFieldName="KismetMathLibrary.InverseTransformPosition", NewFieldName="KismetMathLibrary.InverseTransformLocation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.InverseTransformPosition.Position", NewParamName="Location")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_CallFunction", OldParamName="KismetMathLibrary.InverseTransformLocation.Position", NewParamName="Location")
+EnumRedirects = (EnumName="EMaxConcurrentResolutionRule",OldEnumEntry="EMaxConcurrentResolutionRule::StopFarthest",NewEnumEntry="EMaxConcurrentResolutionRule::StopFarthestThenPreventNew")
2014-07-14 18:06:16 -04:00
; AnimNotify parameter change
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotify.Received_Notify.AnimSeq", NewParamName="Animation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyBegin.AnimSeq", NewParamName="Animation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyTick.AnimSeq", NewParamName="Animation")
+K2ParamRedirects = (NodeName="/Script/BlueprintGraph.K2Node_FunctionEntry", OldParamName="AnimNotifyState.Received_NotifyEnd.AnimSeq", NewParamName="Animation")
2014-03-14 14:13:41 -04:00
; VER_UE4_INVERSE_SQUARED_LIGHTS_DEFAULT
+K2FieldRedirects = (OldFieldName="LightComponentBase.Brightness",NewFieldName="LightComponentBase.Intensity")
+K2FieldRedirects = (OldFieldName="PointLightComponent.Radius",NewFieldName="PointLightComponent.AttenuationRadius")
2014-06-03 03:44:45 -04:00
+K2FieldRedirects = (OldFieldName="PointLightComponent.SetRadius",NewFieldName="PointLightComponent.SetAttenuationRadius")
2014-03-14 14:13:41 -04:00
+K2FieldRedirects = (OldFieldName="LightComponent.InverseSquaredFalloff",NewFieldName="PointLightComponent.bUseInverseSquaredFalloff")
2014-07-22 08:14:39 -04:00
; FStringClassReference as subclass of FStringAssetReference
+K2FieldRedirects = (OldFieldName="StringClassReference.ClassName",NewFieldName=" StringClassReference.AssetLongPathname")
2014-04-23 20:20:33 -04:00
; Vehicle rename properties
+TaggedPropertyRedirects = (ClassName="VehicleEngineData",OldPropertyName="MaxOmega",NewPropertyName="MaxRPM")
+TaggedPropertyRedirects = (ClassName="VehicleMovementComponentBoosted4w",OldPropertyName="BoostedMaxOmega",NewPropertyName="BoostedMaxRPM")
2014-04-29 21:52:44 -04:00
;SlateCore refactor
+ActiveClassRedirects = (OldClassName="SlateWidgetStyleAsset", NewClassName="/Script/SlateCore.SlateWidgetStyleAsset")
+ActiveClassRedirects = (OldClassName="SlateWidgetStyleContainerBase", NewClassName="/Script/SlateCore.SlateWidgetStyleContainerBase")
2014-06-25 12:04:12 -04:00
;Exposing SplineMeshComponents to Blueprint
2014-06-05 12:13:19 -04:00
+TaggedPropertyRedirects = (ClassName="SplineMeshComponent",OldPropertyName="SplineXDir",NewPropertyName="SplineUpDir")
2014-06-25 12:04:12 -04:00
;Foliage refactor
+ActiveClassRedirects = (OldClassName="InstancedFoliageSettings", NewClassName="FoliageType_InstancedStaticMesh")
2014-06-05 12:13:19 -04:00
2014-07-15 14:01:17 -04:00
;Removal of EmitterSpawnable
+ActiveClassRedirects = (OldClassName="EmitterSpawnable", NewClassName="Emitter")
2014-09-30 07:00:17 -04:00
; Moving BoneSpace enum so more classes can make use of it
+ActiveClassRedirects = (OldClassName="EBoneSpaces",NewClassName="/Script/Engine.SkinnedMeshComponent:EBoneSpaces")
2014-08-05 18:47:13 -04:00
;AdBanner redirects
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.EXPERIMENTAL_ShowAdBanner",NewFieldName="KismetSystemLibrary.ShowAdBanner")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.EXPERIMENTAL_HideAdBanner",NewFieldName="KismetSystemLibrary.HideAdBanner")
+K2FieldRedirects = (OldFieldName="KismetSystemLibrary.EXPERIMENTAL_CloseAdBanner",NewFieldName="KismetSystemLibrary.ForceCloseAdBanner")
2014-04-29 21:52:44 -04:00
2014-03-14 14:13:41 -04:00
[CoreUObject.Metadata]
; Note: UnrealHeaderTool should be rerun after making changes to MetadataRedirects to catch any keys specified in class headers
+MetadataRedirects = (OldKey="K2Protected", NewKey="BlueprintProtected")
+MetadataRedirects = (OldKey="K2UnsafeForConstructionScripts", NewKey="UnsafeDuringActorConstruction")
+MetadataRedirects = (OldKey="KismetType", NewKey="BlueprintType")
+MetadataRedirects = (OldKey="KismetInternalUseOnly", NewKey="BlueprintInternalUseOnly")
+MetadataRedirects = (OldKey="KismetSpawnableComponent", NewKey="BlueprintSpawnableComponent")
+MetadataRedirects = (OldKey="K2ExposeToSpawn", NewKey="ExposeOnSpawn")
+MetadataRedirects = (OldKey="K2Category", NewKey="Category")
+MetadataRedirects = (OldKey="KismetDeprecated", NewKey="DeprecatedFunction")
+MetadataRedirects = (OldKey="K2CompactNode", NewKey="CompactNodeTitle")
+MetadataRedirects = (OldKey="MenuCategory", NewKey="Category")
+MetadataRedirects = (OldKey="ArrayPointerParm", NewKey="TargetArrayParm")
[PlatformInterface]
CloudStorageInterfaceClassName =
InGameAdManagerClassName =
[Engine.StreamingMovies]
RenderPriorityPS3 = 1001
SuspendGameIO = True
2014-08-19 15:57:46 -04:00
[/Script/Engine.RendererSettings]
2014-09-11 11:24:14 -04:00
UIScaleRule = ShortestSide
2014-08-19 15:57:46 -04:00
UIScaleCurve = (EditorCurveData=(Keys=((Time=480,Value=0.444),(Time=720,Value=0.666),(Time=1080,Value=1.0),(Time=8640,Value=8.0))),ExternalCurve=None)
2014-03-14 14:13:41 -04:00
[/Script/Engine.GameEngine]
MaxDeltaTime = 0
[Engine.StartupPackages]
bSerializeStartupPackagesFromMemory = true
bFullyCompressStartupPackages = false
+Package = /Engine/EngineMaterials/BlinkingCaret
+Package = /Engine/EngineMaterials/DefaultBokeh
+Package = /Engine/EngineMaterials/DefaultDeferredDecalMaterial
;+Package=/Engine/EngineMaterials/DefaultPostProcessMaterial
+Package = /Engine/EngineMaterials/DefaultDiffuse
+Package = /Engine/EngineMaterials/DefaultLightFunctionMaterial
+Package = /Engine/EngineMaterials/WorldGridMaterial
+Package = /Engine/EngineMaterials/DefaultMaterial
+Package = /Engine/EngineMaterials/DefaultNormal
+Package = /Engine/EngineMaterials/DefaultPhysicalMaterial
+Package = /Engine/EngineMaterials/DefaultWhiteGrid
+Package = /Engine/EngineMaterials/EditorBrushMaterial
+Package = /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
+Package = /Engine/EngineMaterials/Grid
+Package = /Engine/EngineMaterials/Grid_N
+Package = /Engine/EngineMaterials/LandscapeHolePhysicalMaterial
+Package = /Engine/EngineMaterials/MiniFont
+Package = /Engine/EngineMaterials/PaperDiffuse
+Package = /Engine/EngineMaterials/PaperNormal
+Package = /Engine/EngineMaterials/PhysMat_Rubber
+Package = /Engine/EngineMaterials/PreintegratedSkinBRDF
+Package = /Engine/EngineMaterials/RemoveSurfaceMaterial
+Package = /Engine/EngineMaterials/WeightMapPlaceholderTexture
; Console platforms will remove EngineDebugMaterials from their StartupPackages
+Package = /Engine/EngineDebugMaterials/BoneWeightMaterial
+Package = /Engine/EngineDebugMaterials/DebugMeshMaterial
+Package = /Engine/EngineDebugMaterials/GeomMaterial
+Package = /Engine/EngineDebugMaterials/HeatmapGradient
+Package = /Engine/EngineDebugMaterials/LevelColorationLitMaterial
+Package = /Engine/EngineDebugMaterials/LevelColorationUnlitMaterial
+Package = /Engine/EngineDebugMaterials/MAT_LevelColorationLitLightmapUV
+Package = /Engine/EngineDebugMaterials/ShadedLevelColorationLitMaterial
+Package = /Engine/EngineDebugMaterials/ShadedLevelColorationUnlitMateri
+Package = /Engine/EngineDebugMaterials/TangentColorMap
+Package = /Engine/EngineDebugMaterials/VertexColorMaterial
+Package = /Engine/EngineDebugMaterials/VertexColorViewMode_AlphaAsColor
+Package = /Engine/EngineDebugMaterials/VertexColorViewMode_BlueOnly
+Package = /Engine/EngineDebugMaterials/VertexColorViewMode_ColorOnly
+Package = /Engine/EngineDebugMaterials/VertexColorViewMode_GreenOnly
+Package = /Engine/EngineDebugMaterials/VertexColorViewMode_RedOnly
+Package = /Engine/EngineDebugMaterials/WireframeMaterial
+Package = /Engine/EngineSounds/WhiteNoise
+Package = /Engine/EngineFonts/SmallFont
+Package = /Engine/EngineFonts/TinyFont
; only needed for TextRender feature (3d Text in world)
+Package = /Engine/EngineMaterials/DefaultTextMaterialTranslucent
+Package = /Engine/EngineFonts/RobotoDistanceField
[Core.System]
MaxObjectsNotConsideredByGC = 0
SizeOfPermanentObjectPool = 0
AsyncIOBandwidthLimit = 0
+Paths = ../../../Engine/Content
+Paths = %GAMEDIR%Content
CutdownPaths = %GAMEDIR%CutdownPackages
ZeroEngineVersionWarning = True
UseStrictEngineVersioning = True
[Internationalization]
+LocalizationPaths = ../../../Engine/Content/Localization/Engine
[Audio]
MaxChannels = 32
CommonAudioPoolSize = 0
[/Script/Engine.AudioSettings]
DefaultSoundClassName = /Engine/EngineSounds/Master.Master
LowPassFilterResonance = 0.9
2014-08-19 06:33:39 -04:00
MaximumConcurrentStreams = 2
2014-03-14 14:13:41 -04:00
[/Script/Engine.SoundGroups]
+SoundGroupProfiles = (SoundGroup=SOUNDGROUP_Default, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
+SoundGroupProfiles = (SoundGroup=SOUNDGROUP_Effects, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
+SoundGroupProfiles = (SoundGroup=SOUNDGROUP_UI, bAlwaysDecompressOnLoad=false, DecompressedDuration=5)
+SoundGroupProfiles = (SoundGroup=SOUNDGROUP_Music, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
+SoundGroupProfiles = (SoundGroup=SOUNDGROUP_Voice, bAlwaysDecompressOnLoad=false, DecompressedDuration=0)
[/Script/Engine.Player]
ConfiguredInternetSpeed = 10000
ConfiguredLanSpeed = 20000
[/Script/OnlineSubsystemUtils.IpNetDriver]
AllowPeerConnections = False
AllowPeerVoice = False
2014-04-23 18:12:06 -04:00
ConnectionTimeout = 60.0
InitialConnectTimeout = 60.0
2014-03-14 14:13:41 -04:00
AckTimeout = 1.0
KeepAliveTime = 0.2
MaxClientRate = 15000
MaxInternetClientRate = 10000
RelevantTimeout = 5.0
SpawnPrioritySeconds = 1.0
ServerTravelPause = 4.0
NetServerMaxTickRate = 30
LanServerMaxTickRate = 35
NetConnectionClassName = "/Script/OnlineSubsystemUtils.IpConnection"
MaxPortCountToTry = 512
2014-09-22 19:05:42 -04:00
[/Script/Engine.DemoNetDriver]
NetConnectionClassName = "/Script/Engine.DemoNetConnection"
DemoSpectatorClass = Engine.PlayerController
2014-03-14 14:13:41 -04:00
[TextureStreaming]
NeverStreamOutTextures = False
MinTextureResidentMipCount = 7
PoolSize = 160
MemoryMargin = 20
MinEvictSize = 10
MinFudgeFactor = 1
LoadMapTimeLimit = 20.0
LightmapStreamingFactor = 0.2
ShadowmapStreamingFactor = 0.2
MaxLightmapRadius = 2000.0
AllowStreamingLightmaps = True
UseDynamicStreaming = True
BoostPlayerTextures = 3.0
[/Script/UnrealEd.EditorEngine]
AutoSaveDir = %GAMEDIR%Saved/Autosaves
LocalPlayerClassName = /Script/Engine.LocalPlayer
bSubtitlesEnabled = True
GameCommandLine = -log
FOVAngle = 90.000000
GodMode = True
InvertwidgetZAxis = True
UseAxisIndicator = True
MatineeCurveDetail = 0.1
bPrefabsLocked = True
HeightMapExportClassName = "TerrainHeightMapExporterTextT3D"
bGroupingActive = true
bCustomCameraAlignEmitter = true
CustomCameraAlignEmitterDistance = 100.0
bDrawSocketsInGMode = false
bSmoothFrameRate = false
2014-04-24 20:05:27 -04:00
SmoothedFrameRateRange = (LowerBound=(Type="ERangeBoundTypes::Inclusive",Value=5),UpperBound=(Type="ERangeBoundTypes::Inclusive",Value=120))
2014-03-14 14:13:41 -04:00
UseOldStyleMICEditorGroups = true
InEditorGameURLOptions =
2014-04-23 19:25:15 -04:00
bOnlinePIEEnabled = false
2014-03-14 14:13:41 -04:00
[/Script/UnrealEd.UnrealEdEngine]
AutoSaveIndex = 0
+TemplateMapInfos = (ThumbnailTexture=Texture2D'/Engine/Maps/Templates/Thumbnails/Default.Default',Map="/Engine/Maps/Templates/Template_Default")
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Cross
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Cross_Mat
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/PhAT_BoneSelectedMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/PhAT_ElemSelectedMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/PhAT_JointLimitMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/PhAT_NoCollisionMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/PhAT_UnselectedMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/TargetIcon
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Tick
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Tick_Mat
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetGridVertexColorMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetGridVertexColorMaterial_Ma
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetMaterial_Current
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetMaterial_X
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetMaterial_Y
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetMaterial_Z
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/WidgetVertexColorMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/LevelGridMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/TilingAAGrid
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/TilingAALineBoxFiltered
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/TilingAALineIntegral
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_NoImage
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/ParticleSystems/PSysThumbnail_OOD
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Thumbnails/FloorPlaneMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMaterials/Thumbnails/SkySphereMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMeshes/EditorCube
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMeshes/EditorCylinder
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMeshes/EditorPlane
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMeshes/EditorSkySphere
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorMeshes/EditorSphere
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/Bad
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/Bkgnd
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/BkgndHi
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/BSPVertex
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/MatInstActSprite
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/SceneManager
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/SmallFont
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Actor
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_DecalActorIcon
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_TextRenderActorIcon
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Emitter
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_ExpoHeightFog
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_KBSJoint
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_KHinge
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_KPrismatic
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_NavP
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Note
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Player
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_RadForce
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_ReflActorIcon
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Terrain
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Thruster
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_Trigger
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/S_VectorFieldVol
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/AI/S_NavLink
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightDirectional
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightDirectionalMove
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightError
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightPoint
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightPointMove
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightSpot
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/LightIcons/S_LightSpotMove
+PackagesToBeFullyLoadedAtStartup = /Engine/EditorResources/Spline/T_Loft_Spline
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/BlinkingCaret
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultBokeh
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultDeferredDecalMaterial
;+PackagesToBeFullyLoadedAtStartup=/Engine/EngineMaterials/DefaultPostProcessMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultDiffuse
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultLightFunctionMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/WorldGridMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultNormal
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultPhysicalMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/DefaultWhiteGrid
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/EditorBrushMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/Good64x64TilingNoiseHighFreq
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/Grid
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/Grid_N
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/HighResScreenshot
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/HighResScreenshotMask
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/HighResScreenshotCaptureRegion
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/LandscapeHolePhysicalMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/MiniFont
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/PaperDiffuse
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/PaperNormal
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/PhysMat_Rubber
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/PreintegratedSkinBRDF
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/RemoveSurfaceMaterial
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineMaterials/WeightMapPlaceholderTexture
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineFonts/SmallFont
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineFonts/TinyFont
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/Black
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/DefaultTexture
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/DefaultTextureCube
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/M_StreamingPause
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/WhiteSquareTexture
+PackagesToBeFullyLoadedAtStartup = /Engine/EngineResources/GradientTexture0
[DevOptions.Shaders]
; See FShaderCompilingManager for documentation on what these do
bAllowCompilingThroughWorkers = True
bAllowAsynchronousShaderCompiling = True
; Make sure we don't starve loading threads
NumUnusedShaderCompilingThreads = 3
; Make sure the game has enough cores available to maintain reasonable performance
NumUnusedShaderCompilingThreadsDuringGame = 4
; Batching multiple jobs to reduce file overhead, but not so many that latency of blocking compiles is hurt
MaxShaderJobBatchSize = 10
bPromptToRetryFailedShaderCompiles = True
bLogJobCompletionTimes = False
; Only using 10ms of game thread time per frame to process async shader maps
ProcessGameThreadTargetTime = .01
; Use named pipes as opposed to file for communicating to worker processes
bUseNamedPipes = False
; Use async IO (overlapped) on named pipes
bUseNamedPipesAsync = True
; Trigger one worker process for each pipe job in sequence
bSingleJobPerNamedPipeProcess = False
; Reuse processes and pipes
bReuseNamedPipeAndProcess = True
[DevOptions.Debug]
ShowSelectedLightmap = False
[LogFiles]
PurgeLogsDays = 5
LogTimes = True
[Kismet]
AllowDerivedBlueprints = true
CompileDisplaysTextBackend = false
CompileDisplaysBinaryBackend = false
CompileDisplaysAnimBlueprintBackend = false
bTurnOffEditorConstructionScript = false
PrintStringDuration = 2.0
2014-09-26 11:32:41 -04:00
bUseLocalGraphVariables = false
2014-03-14 14:13:41 -04:00
[/Script/Engine.Blueprint]
bRecompileOnLoad = true
[/Script/Engine.LevelScriptBlueprint]
bRecompileOnLoad = true
[/Script/Engine.AnimBlueprint]
bRecompileOnLoad = true
[Engine.DeviceConfiguration]
// no good default blueprint, it's up to the platform .ini to override if desired (see WindowsEngine.ini)
ConfigClass =
[AnimationCompression]
CompressCommandletVersion = 2 // Bump this up to trigger full recompression. Otherwise only new animations imported will be recompressed.
DefaultCompressionAlgorithm = AnimCompress_RemoveLinearKeys
TranslationCompressionFormat = 0
RotationCompressionFormat = 1
AlternativeCompressionThreshold = 1.f
ForceRecompression = False
bOnlyCheckForMissingSkeletalMeshes = False
+KeyEndEffectorsMatchName = IK
+KeyEndEffectorsMatchName = eye
+KeyEndEffectorsMatchName = weapon
+KeyEndEffectorsMatchName = hand
+KeyEndEffectorsMatchName = attach
+KeyEndEffectorsMatchName = camera
[CustomStats]
+LD = Streaming fudge factor
+LD = FrameTime
+LD = Terrain Smooth Time
+LD = Terrain Render Time
+LD = Terrain Triangles
+LD = Static Mesh Tris
+LD = Skel Mesh Tris
+LD = Skel Verts CPU Skin
+LD = Skel Verts GPU Skin
+LD = 30+ FPS
+LD = Total CPU rendering time
+LD = Total GPU rendering time
+LD = Occluded primitives
+LD = Projected shadows
+LD = Visible static mesh elements
+LD = Visible dynamic primitives
+LD = Texture Pool Size
+LD = Physical Memory Used
+LD = Virtual Memory Used
+LD = Audio Memory Used
+LD = Texture Memory Used
+LD = 360 Texture Memory Used
+LD = Animation Memory
+LD = Navigation Memory
+LD = Vertex Lighting Memory
+LD = StaticMesh Vertex Memory
+LD = StaticMesh Index Memory
+LD = SkeletalMesh Vertex Memory
+LD = SkeletalMesh Index Memory
+MEMLEAN = Virtual Memory Used
+MEMLEAN = Audio Memory Used
+MEMLEAN = Animation Memory
+MEMLEAN = Vertex Lighting Memory
+MEMLEAN = StaticMesh Vertex Memory
+MEMLEAN = StaticMesh Index Memory
+MEMLEAN = SkeletalMesh Vertex Memory
+MEMLEAN = SkeletalMesh Index Memory
+MEMLEAN = VertexShader Memory
+MEMLEAN = PixelShader Memory
+MEMLEAN = Navigation Memory
+GameThread = Async Loading Time
+GameThread = Audio Update Time
+GameThread = FrameTime
+GameThread = HUD Time
+GameThread = Input Time
+GameThread = Kismet Time
+GameThread = Move Actor Time
+GameThread = RHI Game Tick
+GameThread = RedrawViewports
+GameThread = Script time
+GameThread = Tick Time
+GameThread = Update Components Time
+GameThread = World Tick Time
+GameThread = Async Work Wait
+GameThread = PerFrameCapture
+GameThread = DynamicLightEnvComp Tick
+Mobile = ES2 Draw Calls
+Mobile = ES2 Draw Calls (UP)
+Mobile = ES2 Triangles Drawn
+Mobile = ES2 Triangles Drawn (UP)
+Mobile = ES2 Program Count
+Mobile = ES2 Program Count (PP)
+Mobile = ES2 Program Changes
+Mobile = ES2 Uniform Updates (Bytes)
+Mobile = ES2 Base Texture Binds
+Mobile = ES2 Detail Texture Binds
+Mobile = ES2 Lightmap Texture Binds
+Mobile = ES2 Environment Texture Binds
+Mobile = ES2 Bump Offset Texture Binds
+Mobile = Frustum Culled primitives
+Mobile = Statically occluded primitives
+SplitScreen = Processed primitives
+SplitScreen = Mesh draw calls
+SplitScreen = Mesh Particles
+SplitScreen = Particle Draw Calls
[MemReportCommands]
; These commands are run when memreport is executed, and output to a profile file
+Cmd = "Mem FromReport"
+Cmd = "obj list -alphasort"
+Cmd = "rhi.DumpMemory"
+Cmd = "LogOutStatLevels"
+Cmd = "ListSpawnedActors"
[MemReportFullCommands]
; Additional commands to run with memreport -full
+Cmd = "DumpParticleMem"
+Cmd = "ConfigMem"
+Cmd = "r.DumpRenderTargetPoolMemory"
+Cmd = "ListTextures -alphasort"
+Cmd = "ListSounds -alphasort"
+Cmd = "ListParticleSystems -alphasort"
+Cmd = "obj list class=SoundWave -alphasort"
+Cmd = "obj list class=SkeletalMesh -alphasort"
+Cmd = "obj list class=StaticMesh -alphasort"
+Cmd = "obj list class=Level -alphasort"
[MemoryPools]
FLightPrimitiveInteractionInitialBlockSize = 512
[SystemSettings]
; NOTE THAT ANY ITEMS IN THIS SECTION WILL AFFECT ALL PLATFORMS!!!
TEXTUREGROUP_World = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldNormalMap = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WorldSpecular = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Character = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterNormalMap = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_CharacterSpecular = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Weapon = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponNormalMap = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_WeaponSpecular = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Vehicle = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleNormalMap = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_VehicleSpecular = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Cinematic = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Effects = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=linear,MipFilter=point)
TEXTUREGROUP_EffectsNotFiltered = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Skybox = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_UI = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Lightmap = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Shadowmap = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point,NumStreamedMips=3)
TEXTUREGROUP_RenderTarget = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_MobileFlattened = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Heightmap = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Terrain_Weightmap = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=aniso,MipFilter=point)
TEXTUREGROUP_Bokeh = (MinLODSize=1,MaxLODSize=256,LODBias=0,MinMagFilter=linear,MipFilter=linear)
2014-09-25 17:37:59 -04:00
TEXTUREGROUP_Pixels2D = (MinLODSize=1,MaxLODSize=4096,LODBias=0,MinMagFilter=point,MipFilter=point)
2014-03-14 14:13:41 -04:00
[SystemSettingsEditor]
; System settings overrides for the editor. Ideally the editor should use the same settings as the game.
[SystemSettingsSplitScreen2]
; System settings overrides for split screen
; Use medium detail mode in splitscreen, this allows LD's to mark meshes as High detail and they won't render in SS
; Removed for now because this value is getting applied all the time, even in non-splitscreen. Splitscreen generally needs
; work anyway, so this won't cause any issues.
;r.DetailMode=1
[OnlineSubsystem]
bHasVoiceEnabled = true
; Internal
VoiceNotificationDelta = 0.33
; Steam
;VoiceNotificationDelta=0.2
MaxLocalTalkers = 1
MaxRemoteTalkers = 16
bUseBuildIdOverride = false
BuildIdOverride = 0
[OnlineSubsystemSteam]
bEnabled = false
SteamDevAppId = 0
GameServerQueryPort = 27015
bRelaunchInSteam = false
GameVersion = 1.0.0.0
bVACEnabled = 1
bAllowP2PPacketRelay = true
P2PConnectionTimeout = 90
[/Script/OnlineSubsystemSteam.SteamNetDriver]
NetConnectionClassName = "/Script/OnlineSubsystemSteam.SteamNetConnection"
[OnlineSubsystemMcp]
bEnabled = false
[OnlineSubsystemMcp.BaseServiceMcp]
Protocol = "http"
Domain = "localhost:8085"
EngineName = "UE4"
ServiceName = "example"
GameName = "ExampleGame"
[OnlineSubsystemMcp.GameServiceMcp]
Protocol = "http"
Domain = "127.0.0.1:8084"
[OnlineSubsystemMcp.AccountServiceMcp]
Protocol = "http"
Domain = "127.0.0.1:8080"
ServiceName = "account"
[OnlineSubsystemAmazon]
bEnabled = false
[OnlineSubsystemFacebook]
bEnabled = false
[OnlineSubsystemAmazon]
bEnabled = false
[OnlineSubsystemFacebook.OnlineIdentityFacebook]
LoginUrl = "https://www.facebook.com/dialog/oauth"
LoginRedirectUrl = "https://www.facebook.com/connect/login_success.html"
LoginTimeout = 60
[OnlineSubsystemFacebook.OnlineFriendsFacebook]
FriendsUrl = "https://graph.facebook.com/me/friends?fields=`fields&access_token=`token"
FriendsFields = gender
[OnlineSubsystemNull]
bEnabled = true
Achievement_0_Id = null-ach-0
Achievement_0_bIsHidden = false
Achievement_0_Title = "Achievement 0"
Achievement_0_LockedDesc = "Achieve achievement 0"
Achievement_0_UnlockedDesc = "Achievement 0 achieved"
Achievement_1_Id = null-ach-1
Achievement_1_bIsHidden = false
Achievement_1_Title = "Achievement 1"
Achievement_1_LockedDesc = "Achieve achievement 1"
Achievement_1_UnlockedDesc = "Achievement 1 achieved"
Achievement_2_Id = null-ach-2
Achievement_2_bIsHidden = false
Achievement_2_Title = "Achievement 2"
Achievement_2_LockedDesc = "Achieve achievement 2"
Achievement_2_UnlockedDesc = "Achievement 2 achieved"
Achievement_3_Id = null-ach-3
Achievement_3_bIsHidden = false
Achievement_3_Title = "Achievement 3"
Achievement_3_LockedDesc = "Achieve achievement 3"
Achievement_3_UnlockedDesc = "Achievement 3 achieved"
Achievement_4_Id = null-ach-4
Achievement_4_bIsHidden = false
Achievement_4_Title = "Achievement 4"
Achievement_4_LockedDesc = "Achieve achievement 4"
Achievement_4_UnlockedDesc = "Achievement 4 achieved"
Achievement_5_Id = null-ach-5
Achievement_5_bIsHidden = false
Achievement_5_Title = "Achievement 5"
Achievement_5_LockedDesc = "Achieve achievement 5"
Achievement_5_UnlockedDesc = "Achievement 5 achieved"
Achievement_6_Id = null-ach-6
Achievement_6_bIsHidden = false
Achievement_6_Title = "Achievement 6"
Achievement_6_LockedDesc = "Achieve achievement 6"
Achievement_6_UnlockedDesc = "Achievement 6 achieved"
Achievement_7_Id = null-ach-7
Achievement_7_bIsHidden = false
Achievement_7_Title = "Achievement 7"
Achievement_7_LockedDesc = "Achieve achievement 7"
Achievement_7_UnlockedDesc = "Achievement 7 achieved"
Achievement_8_Id = null-ach-8
Achievement_8_bIsHidden = false
Achievement_8_Title = "Achievement 8"
Achievement_8_LockedDesc = "Achieve achievement 8"
Achievement_8_UnlockedDesc = "Achievement 8 achieved"
Achievement_9_Id = null-ach-9
Achievement_9_bIsHidden = false
Achievement_9_Title = "Achievement 9"
Achievement_9_LockedDesc = "Achieve achievement 9"
Achievement_9_UnlockedDesc = "Achievement 9 achieved"
[/Script/OnlineSubsystemUtils.OnlineBeacon]
BeaconNetDriverName = BeaconDriver
[/Script/OnlineSubsystemUtils.OnlineBeaconHost]
ListenPort = 15000
[/Script/OnlineSubsystemUtils.PartyBeaconHost]
SessionTimeoutSecs = 10
TravelSessionTimeoutSecs = 45
[OnlineSubsystemNull]
bEnabled = true
[StaticMeshLODSettings]
LevelArchitecture = (NumLODs=4,LightMapResolution=32,LODPercentTriangles=50,SilhouetteImportance=4,Name=LOCTEXT("LevelArchitectureLOD","Level Architecture"))
SmallProp = (NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("SmallPropLOD","Small Prop"))
LargeProp = (NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("LargePropLOD","Large Prop"))
Deco = (NumLODs=4,LODPercentTriangles=50,Name=LOCTEXT("DecoLOD","Deco"))
Vista = (NumLODs=1,Name=LOCTEXT("VistaLOD","Vista"))
Foliage = (NumLODs=1,Name=LOCTEXT("FoliageLOD","Foliage"))
[TextureTracking]
;TextureName=T_GD_Traffic_Crosswalk_01
; Derived Data backend graphs
; Each of the below backend graph sections contains a set of nodes used to create derived data backed graph.
; DerivedDataBackendGraph is the default graph and the other can be specified in the command line using:
; -DDC=GraphSectionName for example: -DCC=VerifyDerivedDataBackendGraph
; Each graph should start with 'Root' node. Names of all the other nodes are not predefined.
; Supported node types are: KeyLength, AsyncPut, Hierarchical, Boot, Filesystem, ReadPak, WritePak, Verify
; The order nodes are define in is not relevant
[DerivedDataBackendGraph]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Shared)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
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Shared = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared = (Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=?EpicDDC2, EnvPathOverride=UE-SharedDataCachePath2)
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Pak = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
EnginePak = (Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
[DerivedDataBackendGraph_Fill_Seattle]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local, Inner=Seattle)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
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Seattle = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=true, UnusedFileAge=23, FoldersToClean=10, MaxFileChecksPerSec=1, Path=\\sea.epicgames.net\root\DDC, EnvPathOverride=UE-SharedDataCachePath_Seattle)
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Pak = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
EnginePak = (Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
2014-08-29 11:20:25 -04:00
[InstalledDerivedDataBackendGraph]
2014-03-14 14:13:41 -04:00
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=EnginePak, Inner=Local)
2014-04-02 18:09:23 -04:00
Boot = (Type=Boot, Filename="%ENGINEUSERDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
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Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path="%ENGINEVERSIONAGNOSTICUSERDIR%DerivedDataCache")
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Pak = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
EnginePak = (Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
[NoShared]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=Pak, Inner=Local)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Pak = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
[CreatePak]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache)
2014-08-08 14:02:06 -04:00
Shared = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared = (Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
2014-03-14 14:13:41 -04:00
PakRead = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
PakWrite = (Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
[CreateSamplePak]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=EnginePak, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
2014-08-08 14:02:06 -04:00
Shared = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared = (Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
2014-03-14 14:13:41 -04:00
EnginePak = (Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
PakRead = (Type=ReadPak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
PakWrite = (Type=WritePak, Filename="%GAMEDIR%DerivedDataCache/DDC.ddp")
[CreateRocketPak]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Boot, Inner=PakWrite, Inner=PakRead, Inner=Local, Inner=Shared)
Boot = (Type=Boot, Filename="%GAMEDIR%DerivedDataCache/Boot.ddc", MaxCacheSize=512)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
2014-08-08 14:02:06 -04:00
Shared = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared = (Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
2014-03-14 14:13:41 -04:00
PakRead = (Type=ReadPak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
PakWrite = (Type=WritePak, Filename=../../../Engine/DerivedDataCache/DDC.ddp)
2014-08-29 12:15:26 -04:00
[CreateProjectCache]
MinimumDaysToKeepFile = 7
Root = (Type=KeyLength, Length=120, Inner=AsyncPut)
AsyncPut = (Type=AsyncPut, Inner=Hierarchy)
Hierarchy = (Type=Hierarchical, Inner=Local, Inner=Project, Inner=Shared)
Local = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=../../../Engine/DerivedDataCache, EnvPathOverride=UE-LocalDataCachePath)
Project = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=true, PurgeTransient=true, DeleteUnused=true, UnusedFileAge=34, FoldersToClean=-1, Path=%GAMEDIR%ProjectDerivedData)
Shared = (Type=FileSystem, ReadOnly=false, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC, EnvPathOverride=UE-SharedDataCachePath)
AltShared = (Type=FileSystem, ReadOnly=true, Clean=false, Flush=false, DeleteUnused=false, UnusedFileAge=23, FoldersToClean=-1, Path=\\epicgames.net\root\UE4DDC2, EnvPathOverride=UE-SharedDataCachePath2)
2014-03-14 14:13:41 -04:00
[/Script/Engine.LocalPlayer]
AspectRatioAxisConstraint = AspectRatio_MaintainXFOV
[ContentComparisonReferenceTypes]
+Class = AnimSet
+Class = SkeletalMesh
+Class = SoundCue
+Class = StaticMesh
+Class = ParticleSystem
+Class = Texture2D
[AutomationTesting]
ImportTestPath = ../../Content/EditorAutomation/
ImportTestPackagePath = /Engine/Content/EditorAutomation
2014-08-19 09:49:21 -04:00
bForceSmokeTests = false
2014-03-14 14:13:41 -04:00
[AutomationTesting.Blueprint]
TestAllBlueprints = false
2014-05-13 12:46:13 -04:00
+InstanceTestMaps = ../../../Engine/Content/Maps/Automation/BlueprintInstanceTest.umap
2014-03-14 14:13:41 -04:00
+ReparentTest.ChildrenPackagePaths = /Game/ReparentingTestAssets/Children
+ReparentTest.ParentsPackagePaths = /Game/ReparentingTestAssets/Parents
2014-04-24 12:38:41 -04:00
[/Script/Engine.AutomationTestSettings]
+EditorTestModules = StaticMeshEditor
2014-08-12 22:05:52 -04:00
+EditorTestModules = LandscapeEditor
+EditorTestModules = GameProjectGeneration
2014-06-12 17:04:58 -04:00
+TestLevelFolders = TestMaps
2014-09-25 16:02:32 -04:00
+EditorPerformanceTestMaps = (PerformanceTestmap=(FilePath="CurrentLevel"),TestTimer=60)
2014-04-24 12:38:41 -04:00
[AutomationTesting.StaticMeshEditorTest]
+EditorViewButtons = Wireframe
+EditorViewButtons = Verts
+EditorViewButtons = Grid
+EditorViewButtons = Bounds
+EditorViewButtons = Collision
+EditorViewButtons = Show Pivot
+EditorViewButtons = Normals
+EditorViewButtons = Tangents
+EditorViewButtons = Binormals
+EditorViewButtons = UV
EditorViewButtonsObject = EditorCylinder
2014-03-14 14:13:41 -04:00
[/Script/Engine.NavigationSystem]
bAutoCreateNavigationData = true
bBuildNavigationAtRuntime = true
bAddPlayersToGenerationSeeds = true
+RequiredNavigationDataClassNames = /Script/Engine.RecastNavMesh
[/Script/Engine.NavigationComponent]
bDoAsyncPathfinding = false
bDoHierarchicalPathfinding = false
bSearchFromGoalWhenOutOfNodes = false
[/Script/Engine.RecastNavMesh]
; runtime params
bRebuildAtRuntime = false
TileSetUpdateInterval = 1.0
MaxTileGridWidth = 256
MaxTileGridHeight = 256
DefaultDrawDistance = 5000.0
; navmesh generation parameters
TileSizeUU = 1000.f
CellSize = 19.f
CellHeight = 10.f
AgentRadius = 34.f
AgentHeight = 144.f
AgentMaxHeight = 160.f
AgentMaxStepHeight = 35.f
AgentMaxSlope = 44.f
MinRegionArea = 0.f
2014-05-08 19:03:30 -04:00
; default should be aproximately 20*CellSize
MergeRegionSize = 400.f
2014-03-14 14:13:41 -04:00
bUseBetterOffsetsFromCorners = true
[/Script/Engine.NavArea_Null]
DrawColor = (R=38,G=38,B=38,A=64)
[/Script/Engine.NavArea_Default]
DrawColor = (R=140,G=255,B=0,A=164)
[RemoteConfiguration]
Enabled = false
ConfigPathPrefix = \\epicgames.net\root\Home
ConfigPathSuffix = UE4Cloud
Timeout = 1.0f
+IniToLoad = EditorUserSettings
+IniToLoad = EditorKeyBindings
[Stats]
AlwaysRecordingStats = true
[Engine.CrashDebugHelper]
; ini files do not like '//' - they treat it as a comment
LocalSymbolStore = d:/Symbols/UE4
SourceControlBuildLabelPattern = *-CL-%CHANGELISTNUMBER%
2014-07-11 11:10:01 -04:00
ExecutablePathPattern = \\epicgames.net\root\Builds\Rocket\Automated\%PRODUCT_VERSION%\Windows
2014-05-29 17:21:16 -04:00
; devweb-02
PDBCachePath = F:/CrashReportPDBCache/
2014-07-11 11:10:01 -04:00
DepotRoot = F:/depot
2014-10-09 11:26:31 -04:00
DaysToDeleteUnusedFilesFromPDBCache = 7
2014-05-29 17:21:16 -04:00
PDBCacheSizeGB = 128
2014-10-09 11:26:31 -04:00
MinDiskFreeSpaceGB = 256
2014-03-14 14:13:41 -04:00
[Engine.ErrorHandling]
bPromptForRemoteDebugging = false
bPromptForRemoteDebugOnEnsure = false
[Niagara]
EnableNiagara = false
[/Script/Engine.CollisionProfile]
+Profiles = (Name="NoCollision",CollisionEnabled=NoCollision,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision",bCanModify=False)
+Profiles = (Name="BlockAll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles = (Name="OverlapAll",CollisionEnabled=QueryOnly,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles = (Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles = (Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles = (Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.",bCanModify=False)
+Profiles = (Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ",bCanModify=False)
2014-09-09 18:06:01 -04:00
+Profiles = (Name="Pawn",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ",bCanModify=False)
2014-09-22 17:10:04 -04:00
+Profiles = (Name="Projectile",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Projectile",CustomResponses=((Channel="Projectile",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Overlap)),HelpMessage="Projectile object that overlaps with Pawn and ignores other Projectiles. All other channels will be set to default.",bCanModify=False)
2014-03-14 14:13:41 -04:00
+Profiles = (Name="Spectator",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic",Response=ECR_Block),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.",bCanModify=False)
+Profiles = (Name="CharacterMesh",CollisionEnabled=QueryOnly,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.",bCanModify=False)
+Profiles = (Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors",bCanModify=False)
+Profiles = (Name="Destructible",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors",bCanModify=False)
+Profiles = (Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.",bCanModify=False)
+Profiles = (Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.",bCanModify=False)
+Profiles = (Name="Trigger",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.",bCanModify=False)
+Profiles = (Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
+Profiles = (Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
+OldProfiles = (Name="BlockingVolume",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
; ECC_Mover is gone, but it doens't matter. Only thing that matters is the name
+OldProfiles = (Name="InterpActor",CollisionEnabled=QueryOnly,ObjectTypeName=WorldStatic,CustomResponses=((Channel=Pawn, Response=ECR_Ignore)))
+OldProfiles = (Name="StaticMeshComponent",CollisionEnabled=QueryAndPhysics,ObjectTypeName=WorldStatic)
+OldProfiles = (Name="SkeletalMeshActor",CollisionEnabled=QueryAndPhysics,ObjectTypeName=PhysicsBody,CustomResponses=((Channel=Visibility, Response=ECR_Block)))
+OldProfiles = (Name="InvisibleActor", CollisionEnabled=QueryAndPhysics, ObjectTypeName=WorldDynamic, CustomResponses=((Channel=Visibility, Response=ECR_Ignore)))
+ProfileRedirects = (OldName="BlockingVolume",NewName="InvisibleWall")
+ProfileRedirects = (OldName="InterpActor",NewName="IgnoreOnlyPawn")
+ProfileRedirects = (OldName="StaticMeshComponent",NewName="BlockAllDynamic")
+ProfileRedirects = (OldName="SkeletalMeshActor",NewName="PhysicsActor")
+ProfileRedirects = (OldName="InvisibleActor",NewName="InvisibleWallDynamic")
+CollisionChannelRedirects = (OldName="Static",NewName="WorldStatic")
+CollisionChannelRedirects = (OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects = (OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects = (OldName="PawnMovement",NewName="Pawn")
[Engine.BufferVisualizationMaterials]
BaseColor = (Material="/Engine/BufferVisualization/BaseColor.BaseColor", Name=LOCTEXT("BaseColorMat", "Base Color"))
CustomDepth = (Material="/Engine/BufferVisualization/CustomDepth.CustomDepth", Name=LOCTEXT("BaseCustomDepthMat", "Custom Depth"))
DecalMask = (Material="/Engine/BufferVisualization/DecalMask.DecalMask", Name=LOCTEXT("BaseDecalMaskMat", "Decal Mask"))
DiffuseColor = (Material="/Engine/BufferVisualization/DiffuseColor.DiffuseColor", Name=LOCTEXT("BaseDiffuseColorMat", "Diffuse Color"))
FinalImage = (Material="/Engine/BufferVisualization/FinalImage.FinalImage", Name=LOCTEXT("BaseFinalImageMat", "Final Image"))
2014-05-30 07:55:38 -04:00
ShadingModel = (Material="/Engine/BufferVisualization/LightingModel.LightingModel", Name=LOCTEXT("BaseShadingModelMat", "Shading Model"))
2014-03-14 14:13:41 -04:00
MaterialAO = (Material="/Engine/BufferVisualization/MaterialAO.MaterialAO", Name=LOCTEXT("BaseMaterialAOMat", "Material Ambient Occlusion"))
Metallic = (Material="/Engine/BufferVisualization/Metallic.Metallic", Name=LOCTEXT("BaseMetallicMat", "Metallic"))
Opacity = (Material="/Engine/BufferVisualization/Opacity.Opacity", Name=LOCTEXT("BaseOpacityMat", "Opacity"))
Roughness = (Material="/Engine/BufferVisualization/Roughness.Roughness", Name=LOCTEXT("BaseRoughnessMat", "Roughness"))
SceneColor = (Material="/Engine/BufferVisualization/SceneColor.SceneColor", Name=LOCTEXT("BaseSceneColorMat", "Scene Color"))
SceneDepth = (Material="/Engine/BufferVisualization/SceneDepth.SceneDepth", Name=LOCTEXT("BaseSceneDepthMat", "Scene Depth"))
SeparateTranslucencyRGB = (Material="/Engine/BufferVisualization/SeparateTranslucencyRGB.SeparateTranslucencyRGB", Name=LOCTEXT("BaseSeparateTranslucencyRGBMat", "Separate Translucency RGB"))
SeparateTranslucencyA = (Material="/Engine/BufferVisualization/SeparateTranslucencyA.SeparateTranslucencyA", Name=LOCTEXT("BaseSeparateTranslucencyAMat", "Separate Translucency Alpha"))
SpecularColor = (Material="/Engine/BufferVisualization/SpecularColor.SpecularColor", Name=LOCTEXT("BaseSpecularColorMat", "Specular Color"))
Specular = (Material="/Engine/BufferVisualization/Specular.Specular", Name=LOCTEXT("BaseSpecularMat", "Specular"))
SubsurfaceColor = (Material="/Engine/BufferVisualization/SubsurfaceColor.SubsurfaceColor", Name=LOCTEXT("BaseSubsurfaceColorMat", "Subsurface Color"))
WorldNormal = (Material="/Engine/BufferVisualization/WorldNormal.WorldNormal", Name=LOCTEXT("BaseWorldNormalMat", "World Normal"))
AmbientOcclusion = (Material="/Engine/BufferVisualization/AmbientOcclusion.AmbientOcclusion", Name=LOCTEXT("BaseAmbientOcclusionMat", "Ambient Occlusion"))
2014-08-12 08:36:24 -04:00
CustomDepthWorldUnits = (Material="/Engine/BufferVisualization/CustomDepthWorldUnits.CustomDepthWorldUnits", Name=LOCTEXT("BaseCustomDepthWorldUnitsMat", "Custom Depth World Units"))
SceneDepthWorldUnits = (Material="/Engine/BufferVisualization/SceneDepthWorldUnits.SceneDepthWorldUnits", Name=LOCTEXT("BaseSceneDepthWorldUnitsMat", "Scene Depth World Units"))
2014-03-14 14:13:41 -04:00
[DeviceProfileManager]
DeviceProfileSelectionModule = "ExampleDeviceProfileSelector"
[SlateRenderer]
TextureAtlasSize = 1024
FontAtlasSize = 1024
[MobileSlateUI]
bTouchFallbackToMouse = true
2014-04-24 17:09:37 -04:00
[Nadzorca]
StagingDir = ~/LinuxServer/
RunningDir = ../../../
ExecutableLocation = shootergame/binaries/linux/
ExecutableName = shootergameserver
Arguments = -pak
NumberOfInstances = 3
StartingEnginePort = 5000
StartingBeaconPort = 15000
2014-06-10 13:56:35 -04:00
[/Script/GameplayDebugger.GameplayDebuggingReplicator]
2014-09-22 15:19:39 -04:00
MaxEQSQueries = 5
2014-06-10 13:56:35 -04:00
DebugComponentClassName = "/Script/GameplayDebugger.GameplayDebuggingComponent"
DebugComponentHUDClassName = "/Script/GameplayDebugger.GameplayDebuggingHUDComponent"
2014-03-14 14:13:41 -04:00
; Note: These should be in IOSEngine, but are placed here because the Settings editor UI cannot write to the Game IOSEngine, meaning settings in Engine/IOSEngine are non-overridable
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
bEnableGameCenterSupport = False
bSupportsPortraitOrientation = False
bSupportsUpsideDownOrientation = False
bSupportsLandscapeLeftOrientation = True
bSupportsLandscapeRightOrientation = True
2014-08-26 09:56:29 -04:00
bSupportsMetal = False
bSupportsOpenGLES2 = True
; These are the defaults for Android settings, and they need to be in the .ini since UBT reads the .ini settings, without instantiating the class
[/Script/AndroidRuntimeSettings.AndroidRuntimeSettings]
bEnableGooglePlaySupport = false
bBuildForArmV7 = true
bBuildForArm64 = false
bBuildForX86 = false
bBuildForX8664 = false
2014-09-18 17:49:40 -04:00
bBuildForES2 = true
bBuildForES31 = false
bBuildForGL4 = false
2014-08-26 09:56:29 -04:00
bSplitIntoSeparateApks = false
2014-03-14 14:13:41 -04:00
[/Script/Engine.PhysicsSettings]
DefaultGravityZ = -980.0
2014-06-24 20:14:23 -04:00
bEnable2DPhysics = false
2014-03-14 14:13:41 -04:00
[/Script/Engine.WorldComposition]
2014-04-23 17:26:16 -04:00
TilesStreamingTimeThreshold = 1.0
2014-05-09 08:51:44 -04:00
[/Script/WindowsTargetPlatform.WindowsTargetSettings]
+TargetedRHIs = PCD3D_SM5
+TargetedRHIs = PCD3D_SM4
2014-05-29 17:42:00 -04:00
2014-08-04 18:19:51 -04:00
[/Script/LinuxTargetPlatform.LinuxTargetSettings]
+TargetedRHIs = GLSL_430
+TargetedRHIs = GLSL_150
2014-05-29 17:42:00 -04:00
[/Script/Engine.AISystemBase]
AISystemModuleName = AIModule
2014-06-13 05:48:32 -04:00
AISystemClassName = /Script/AIModule.AISystem
[AutomationController.History]
bTrackHistory = false
2014-08-26 09:56:29 -04:00
NumberOfHistoryItemsTracked = 5