// This can be called while setting up a vulkan swap chain for the PreLoadScreenManager but we cannot easily inspect bStartInVR then because the object has not been loaded (it being PreLoad).
// For now we are just going to return false here and avoid an assert when trying to GetDefault. This might break VR rendering of PreLoadScreens... but there is a good chance it is already broken.
// We check for the class being loaded first so that -vr behavior is consistent with bStartInVR.