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-We started hitting some game thread asserts because the timing of render thread destruction/creation for VRPreview changed such that some code that used to run while the RenderThread did not exist, and thus ran on the game thread, now runs on the render thread. -Changed CalculateRenderTargetSize assert so that it tolerates Game or Rendering thread. The HMD methods that it calls are already pipelined on some platforms. Fixing others. Ignoring some that are on their way out. #review-19563892 #rb robert.srinivasiah #jira UE-147503 #preflight 6245ce0dc51908059abd9103 [CL 19573899 by Jeff Fisher in ue5-main branch]