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<?xml version='1.0' ?>
<BuildGraph xmlns= "http://www.epicgames.com/BuildGraph" xmlns:xsi= "http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation= "http://www.epicgames.com/BuildGraph ../../../Engine/Build/Graph/Schema.xsd" >
<Option Name= "PreflightChange" DefaultValue= "" Description= "Preflight changelist number" />
<!-- Small Chunks -->
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<Agent Name= "Small Agent A" Type= "CompileWin64;Win64" >
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<Node Name= "Create Small Chunks" Produces= "#SmallChunks" >
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<RandomData Size= "1024" Count= "2000000" Different= "true" Tag= "#SmallChunks" />
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</Node>
</Agent>
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<Agent Name= "Small Agent B" Type= "CompileWin64;Win64" >
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<Node Name= "Read Small Chunks" Requires= "#SmallChunks" >
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</Node>
</Agent>
<!-- Medium Chunks -->
<Agent Name= "Medium Agent A" Type= "CompileWin64;Win64" >
<Node Name= "Create Medium Chunks" Produces= "#MediumChunks" >
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<RandomData Size= "1048576" Count= "20000" Different= "true" Tag= "#MediumChunks" />
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</Node>
</Agent>
<Agent Name= "Medium Agent B" Type= "CompileWin64;Win64" >
<Node Name= "Read Medium Chunks" Requires= "#MediumChunks" >
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</Node>
</Agent>
<!-- Large Chunks -->
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<Agent Name= "Large Agent A" Type= "CompileWin64;Win64" >
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<Node Name= "Create Large Chunks" Produces= "#LargeChunks" >
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<RandomData Size= "1073741824" Count= "20" Different= "true" Tag= "#LargeChunks" />
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</Node>
</Agent>
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<Agent Name= "Large Agent B" Type= "CompileWin64;Win64" >
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<Node Name= "Read Large Chunks" Requires= "#LargeChunks" >
<Log Message= "Output Files:" Files= "#LargeChunks" />
</Node>
</Agent>
<!-- Small Identical Chunks -->
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<Agent Name= "Small Identical Agent A" Type= "CompileWin64;Win64" >
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<Node Name= "Create Small Identical Chunks" Produces= "#SmallIdenticalChunks" >
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<RandomData Size= "1024" Count= "2000000" Different= "false" Tag= "#SmallIdenticalChunks" />
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</Node>
</Agent>
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<Agent Name= "Small Identical Agent B" Type= "CompileWin64;Win64" >
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<Node Name= "Read Small Identical Chunks" Requires= "#SmallIdenticalChunks" >
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</Node>
</Agent>
<!-- Medium Identical Chunks -->
<Agent Name= "Medium Identical Agent A" Type= "CompileWin64;Win64" >
<Node Name= "Create Medium Identical Chunks" Produces= "#MediumIdenticalChunks" >
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<RandomData Size= "1048576" Count= "20000" Different= "false" Tag= "#MediumIdenticalChunks" />
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</Node>
</Agent>
<Agent Name= "Medium Identical Agent B" Type= "CompileWin64;Win64" >
<Node Name= "Read Medium Identical Chunks" Requires= "#MediumIdenticalChunks" >
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</Node>
</Agent>
<!-- Large Identical Chunks -->
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<Agent Name= "Large Identical Agent A" Type= "CompileWin64;Win64" >
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<Node Name= "Create Large Identical Chunks" Produces= "#LargeIdenticalChunks" >
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<RandomData Size= "1073741824" Count= "20" Different= "true" Tag= "#LargeIdenticalChunks" />
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</Node>
</Agent>
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<Agent Name= "Large Identical Agent B" Type= "CompileWin64;Win64" >
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<Node Name= "Read Large Identical Chunks" Requires= "#LargeIdenticalChunks" >
<Log Message= "Output Files:" Files= "#LargeIdenticalChunks" />
</Node>
</Agent>
<!-- Aggregate for the whole build -->
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<Aggregate Name= "Storage Tests" Requires= "Read Small Chunks;Read Medium Chunks;Read Large Chunks;Read Small Identical Chunks;Read Medium Identical Chunks;Read Large Identical Chunks" />
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</BuildGraph>