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UnrealEngineUWP/Engine/Plugins/VirtualProduction/RemoteControl/Source/RemoteControlUI/RemoteControlUI.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class RemoteControlUI : ModuleRules
{
public RemoteControlUI(ReadOnlyTargetRules Target) : base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[] {}
);
PrivateDependencyModuleNames.AddRange(
new string[] {
"ApplicationCore",
"AssetRegistry",
"AssetTools",
"ClassViewer",
"Core",
"CoreUObject",
"DeveloperSettings",
"EditorWidgets",
"EditorStyle",
"Engine",
"HotReload",
"InputCore",
"MainFrame",
"MessageLog",
"Projects",
"PropertyEditor",
"RemoteControl",
"RemoteControlCommon",
"RemoteControlProtocolWidgets",
"SceneOutliner",
"Slate",
"SlateCore",
"ToolWidgets",
"UnrealEd"
}
);
}
}