2020-09-24 00:43:27 -04:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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public class RemoteControlUI : ModuleRules
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{
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public RemoteControlUI(ReadOnlyTargetRules Target) : base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[] {}
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);
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PrivateDependencyModuleNames.AddRange(
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new string[] {
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"ApplicationCore",
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"AssetRegistry",
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"AssetTools",
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2021-04-29 19:32:06 -04:00
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"ClassViewer",
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2020-09-24 00:43:27 -04:00
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"Core",
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"CoreUObject",
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2021-04-29 19:32:06 -04:00
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"DeveloperSettings",
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2020-09-24 00:43:27 -04:00
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"EditorWidgets",
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"EditorStyle",
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"Engine",
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"HotReload",
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"InputCore",
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2021-12-10 02:58:02 -05:00
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"MainFrame",
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2021-06-22 00:27:54 -04:00
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"MessageLog",
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2020-09-24 00:43:27 -04:00
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"Projects",
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2021-04-29 19:32:06 -04:00
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"PropertyEditor",
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2020-09-24 00:43:27 -04:00
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"RemoteControl",
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2021-08-03 11:56:47 -04:00
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"RemoteControlCommon",
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2021-04-29 19:32:06 -04:00
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"RemoteControlProtocolWidgets",
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2021-04-08 14:32:07 -04:00
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"SceneOutliner",
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2020-09-24 00:43:27 -04:00
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"Slate",
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"SlateCore",
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2021-12-10 02:58:02 -05:00
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"ToolWidgets",
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2021-06-07 20:09:45 -04:00
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"UnrealEd"
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2020-09-24 00:43:27 -04:00
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}
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);
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}
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}
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