// Copyright Epic Games, Inc. All Rights Reserved. using UnrealBuildTool; public class RemoteControlUI : ModuleRules { public RemoteControlUI(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] {} ); PrivateDependencyModuleNames.AddRange( new string[] { "ApplicationCore", "AssetRegistry", "AssetTools", "ClassViewer", "Core", "CoreUObject", "DeveloperSettings", "EditorWidgets", "EditorStyle", "Engine", "HotReload", "InputCore", "MainFrame", "MessageLog", "Projects", "PropertyEditor", "RemoteControl", "RemoteControlCommon", "RemoteControlProtocolWidgets", "SceneOutliner", "Slate", "SlateCore", "ToolWidgets", "UnrealEd" } ); } }