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UnrealEngineUWP/Engine/Plugins/Runtime/WindowsMixedReality/Source/WindowsMixedRealityHandTracking/WindowsMixedRealityHandTracking.Build.cs

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// Copyright Epic Games, Inc. All Rights Reserved.
using System.IO;
namespace UnrealBuildTool.Rules
{
public class WindowsMixedRealityHandTracking : ModuleRules
{
public WindowsMixedRealityHandTracking(ReadOnlyTargetRules Target)
: base(Target)
{
PublicDependencyModuleNames.AddRange(
new string[]
{
"InputDevice",
}
);
PrivateDependencyModuleNames.AddRange(
new string[]
{
"Core",
"CoreUObject",
"Engine",
"HeadMountedDisplay",
"InputCore",
"LiveLinkAnimationCore",
"LiveLinkInterface",
"Slate",
"SlateCore",
"WindowsMixedRealityHMD"
}
);
if (Target.Platform == UnrealTargetPlatform.Win64 && Target.bBuildEditor == true)
{
PrivateDependencyModuleNames.Add("WindowsMixedRealityInputSimulation");
PrivateDefinitions.Add("WITH_INPUT_SIMULATION=1");
}
else
{
PrivateDefinitions.Add("WITH_INPUT_SIMULATION=0");
}
AddEngineThirdPartyPrivateStaticDependencies(Target, "WindowsMixedRealityInterop");
}
}
}