2019-12-27 09:26:59 -05:00
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// Copyright Epic Games, Inc. All Rights Reserved.
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2019-06-10 12:22:13 -04:00
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using System.IO;
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namespace UnrealBuildTool.Rules
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{
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public class WindowsMixedRealityHandTracking : ModuleRules
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{
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public WindowsMixedRealityHandTracking(ReadOnlyTargetRules Target)
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: base(Target)
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{
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PublicDependencyModuleNames.AddRange(
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new string[]
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{
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2020-09-24 00:43:27 -04:00
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"InputDevice",
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}
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);
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2019-06-10 12:22:13 -04:00
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PrivateDependencyModuleNames.AddRange(
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new string[]
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{
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"Core",
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"CoreUObject",
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"Engine",
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"HeadMountedDisplay",
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2021-10-12 21:21:22 -04:00
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"InputCore",
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"LiveLinkAnimationCore",
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2020-08-11 01:36:57 -04:00
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"LiveLinkInterface",
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2021-10-12 21:21:22 -04:00
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"Slate",
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"SlateCore",
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2020-08-11 01:36:57 -04:00
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"WindowsMixedRealityHMD"
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}
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2019-06-10 12:22:13 -04:00
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);
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2020-08-11 01:36:57 -04:00
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2020-02-12 13:27:19 -05:00
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if (Target.Platform == UnrealTargetPlatform.Win64 && Target.bBuildEditor == true)
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{
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PrivateDependencyModuleNames.Add("WindowsMixedRealityInputSimulation");
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PrivateDefinitions.Add("WITH_INPUT_SIMULATION=1");
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}
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else
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{
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PrivateDefinitions.Add("WITH_INPUT_SIMULATION=0");
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}
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2019-06-10 12:22:13 -04:00
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AddEngineThirdPartyPrivateStaticDependencies(Target, "WindowsMixedRealityInterop");
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}
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}
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}
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