// Copyright Epic Games, Inc. All Rights Reserved. using System.IO; namespace UnrealBuildTool.Rules { public class WindowsMixedRealityHandTracking : ModuleRules { public WindowsMixedRealityHandTracking(ReadOnlyTargetRules Target) : base(Target) { PublicDependencyModuleNames.AddRange( new string[] { "InputDevice", } ); PrivateDependencyModuleNames.AddRange( new string[] { "Core", "CoreUObject", "Engine", "HeadMountedDisplay", "InputCore", "LiveLinkAnimationCore", "LiveLinkInterface", "Slate", "SlateCore", "WindowsMixedRealityHMD" } ); if (Target.Platform == UnrealTargetPlatform.Win64 && Target.bBuildEditor == true) { PrivateDependencyModuleNames.Add("WindowsMixedRealityInputSimulation"); PrivateDefinitions.Add("WITH_INPUT_SIMULATION=1"); } else { PrivateDefinitions.Add("WITH_INPUT_SIMULATION=0"); } AddEngineThirdPartyPrivateStaticDependencies(Target, "WindowsMixedRealityInterop"); } } }