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UnrealEngineUWP/Engine/Config/Linux/BaseLinuxEngine.ini

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[OnlineSubsystem]
LocalPlatformName=LNX
[PlatformPaths]
UnrealBuildTool=Engine/Build/BatchFiles/Linux/Build.sh
[OnlineServices.EOS.Auth]
DefaultExternalCredentialTypeStr=Steam
[CrashReportClient]
bAgreeToCrashUpload=false
[SF_VULKAN_SM6]
; Bindless is necessary for Vulkan ray tracing
BindlessResources=Enabled
BindlessSamplers=Enabled
[ConsoleVariables]
; necessary for LowMemoryWarning events to be fired
memory.MemoryPressureCriticalThresholdMB=512