[OnlineSubsystem] LocalPlatformName=LNX [PlatformPaths] UnrealBuildTool=Engine/Build/BatchFiles/Linux/Build.sh [OnlineServices.EOS.Auth] DefaultExternalCredentialTypeStr=Steam [CrashReportClient] bAgreeToCrashUpload=false [SF_VULKAN_SM6] ; Bindless is necessary for Vulkan ray tracing BindlessResources=Enabled BindlessSamplers=Enabled [ConsoleVariables] ; necessary for LowMemoryWarning events to be fired memory.MemoryPressureCriticalThresholdMB=512