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UnrealEngineUWP/Engine/Source/Runtime/RenderCore/Private/RayTracingInstanceCopyShader.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "RayTracingInstanceCopyShader.h"
#include "ShaderParameterUtils.h"
#include "RendererInterface.h"
#if RHI_RAYTRACING
IMPLEMENT_SHADER_TYPE3(RayTracingInstanceCopyCS, SF_Compute);
#endif //RHI_RAYTRACING
bool RayTracingInstanceCopyCS::ShouldCompilePermutation(const FGlobalShaderPermutationParameters& Parameters)
{
return (ShouldCompileRayTracingShadersForProject(Parameters.Platform) && RHISupportsComputeShaders(Parameters.Platform) && !(Parameters.Platform == EShaderPlatform::SP_METAL || Parameters.Platform == EShaderPlatform::SP_METAL_TVOS || IsMobilePlatform(Parameters.Platform)));
}