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UnrealEngineUWP/Engine/Source/Editor/AnimGraph/Private/AnimBlueprintExtension_CallFunction.cpp

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// Copyright Epic Games, Inc. All Rights Reserved.
#include "AnimBlueprintExtension_CallFunction.h"
#include "AnimGraphNode_Base.h"
void UAnimBlueprintExtension_CallFunction::HandleStartCompilingClass(const UClass* InClass, IAnimBlueprintCompilationBracketContext& InCompilationContext, IAnimBlueprintGeneratedClassCompiledData& OutCompiledData)
{
Counter = 0;
CustomEventNames.Empty();
}
FName UAnimBlueprintExtension_CallFunction::AddCustomEventName(UAnimGraphNode_Base* InNode)
{
static FName BaseName(TEXT("AnimNode_CallFunction_EventStub"));
FName Name(BaseName, Counter++);
CustomEventNames.Add(InNode, Name);
return Name;
}
FName UAnimBlueprintExtension_CallFunction::GetCustomEventName(UAnimGraphNode_Base* InNode) const
{
return CustomEventNames.FindChecked(InNode);
}