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22 lines
665 B
C#
22 lines
665 B
C#
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// Copyright Epic Games, Inc. All Rights Reserved.
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using UnrealBuildTool;
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using System.IO;
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public class Virtualization : ModuleRules
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{
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public Virtualization(ReadOnlyTargetRules Target) : base(Target)
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{
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PrivateDependencyModuleNames.Add("Core");
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// Remove this when we move the rest of the Virtualization code to this module
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PrivateDependencyModuleNames.Add("CoreUObject");
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// Dependencies for the Jupiter service backend
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PrivateDependencyModuleNames.AddRange(new string[] { "SSL", "Json", "SourceControl" });
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AddEngineThirdPartyPrivateStaticDependencies(Target, "libcurl");
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AddEngineThirdPartyPrivateStaticDependencies(Target, "OpenSSL");
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}
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}
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