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56 lines
1.2 KiB
C
56 lines
1.2 KiB
C
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "CoreMinimal.h"
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#include "AssetRegistry/AssetData.h"
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#include "UObject/ObjectMacros.h"
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#include "FieldNotificationId.h"
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#include "MVVMDebugViewModel.generated.h"
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USTRUCT()
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struct FMVVMViewModelFieldBoundDebugEntry
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{
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GENERATED_BODY()
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FString ObjectName;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FFieldNotificationId FieldId;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FName FunctionName;
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TWeakObjectPtr<const UObject> LiveInstanceObject;
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};
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USTRUCT()
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struct FMVVMViewModelDebugEntry
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{
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GENERATED_BODY()
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FName Name;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FString FullName;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FAssetData ViewModelAsset;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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TArray<FMVVMViewModelFieldBoundDebugEntry> FieldBound;
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//UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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//FInstancedPropertyBag PropertyBag;
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UPROPERTY(VisibleAnywhere, Category = "Viewmodel")
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FGuid ViewModelDebugId;
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TWeakObjectPtr<UObject> LiveViewModel;
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};
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