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UnrealEngineUWP/Engine/Plugins/Runtime/Metasound/Source/MetasoundEngine/Private/Interfaces/MetasoundInterface.h

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// Copyright Epic Games, Inc. All Rights Reserved.
#pragma once
#include "IAudioParameterInterfaceRegistry.h"
#include "Interfaces/MetasoundFrontendInterfaceRegistry.h"
#include "MetasoundFrontendDocument.h"
#include "MetasoundFrontendTransform.h"
namespace Metasound::Engine
{
// Entry for registered interface.
class FInterfaceRegistryEntry : public Frontend::IInterfaceRegistryEntry
{
public:
FInterfaceRegistryEntry(FMetasoundFrontendInterface&& InInterface, FName InRouterName = IDataReference::RouterName);
FInterfaceRegistryEntry(const FMetasoundFrontendInterface& InInterface, FName InRouterName = IDataReference::RouterName);
FInterfaceRegistryEntry(const FMetasoundFrontendInterface& InInterface, TUniquePtr<Frontend::IDocumentTransform>&& InUpdateTransform, FName InRouterName = IDataReference::RouterName);
virtual FName GetRouterName() const override;
virtual const FMetasoundFrontendInterface& GetInterface() const override;
virtual bool UpdateRootGraphInterface(Frontend::FDocumentHandle InDocument) const override;
private:
FMetasoundFrontendInterface Interface;
TUniquePtr<Frontend::IDocumentTransform> UpdateTransform;
FName RouterName;
};
void RegisterInterfaces();
} // namespace Metasound::Engine