2020-11-18 17:44:22 -04:00
|
|
|
// Copyright Epic Games, Inc. All Rights Reserved.
|
|
|
|
|
|
|
|
|
|
#pragma once
|
|
|
|
|
|
|
|
|
|
#include "CoreMinimal.h"
|
|
|
|
|
#include "FrameTypes.h"
|
|
|
|
|
|
|
|
|
|
class AVolume;
|
2021-11-26 16:20:30 -05:00
|
|
|
class UBrushComponent;
|
|
|
|
|
class UModel;
|
2021-03-09 19:33:56 -04:00
|
|
|
PREDECLARE_GEOMETRY(class FDynamicMesh3);
|
2020-11-18 17:44:22 -04:00
|
|
|
|
|
|
|
|
namespace UE {
|
|
|
|
|
namespace Conversion {
|
|
|
|
|
|
|
|
|
|
struct FVolumeToMeshOptions
|
|
|
|
|
{
|
|
|
|
|
bool bInWorldSpace = false;
|
|
|
|
|
bool bSetGroups = true;
|
|
|
|
|
bool bMergeVertices = true;
|
|
|
|
|
bool bAutoRepairMesh = true;
|
|
|
|
|
bool bOptimizeMesh = true;
|
2023-02-27 16:25:17 -05:00
|
|
|
bool bGenerateNormals = true;
|
2020-11-18 17:44:22 -04:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
/**
|
2021-11-26 16:20:30 -05:00
|
|
|
* Converts an AVolume to a FDynamicMesh3. Does not initialize normals and does not delete the volume.
|
2020-11-18 17:44:22 -04:00
|
|
|
*/
|
ModelingTools: add support for creating Volumes directly from DrawPolygon, DrawRevolve, DrawPolyPath, and AddPrimitive, CombineMeshes, CutMeshWithMesh, PlaneCut, BaseCreateFromSelected Tools. Improve support for Editing volumes, eg handling mesh/volume interactions, and add configurable auto-simplification for volumes to avoid painful Editor hangs.
- Move ToolTarget implementations, DynamicMeshToVolume to ModelingComponentsEditorOnly module
- move VolumeToDynamicMesh, DynamicMeshProvider/Commiter interfaces to ModelingComponents module
- Add UCreateMeshObjectTypeProperties property set to expose mesh/volume options
- Add FCreateMeshObjectParams::TypeHintClass to allow AVolume type (or other UClass hints) to be passed to creation APIs
- Add UE::ToolTarget::ConfigureCreateMeshObjectParams() util function in ModelingToolTargetUtil, tries to determine output type in a FCreateMeshObjectParams based on input ToolTarget
- Add UEditorModelingObjectsCreationAPI::CreateVolume() implementation
- Add UEditorModelingObjectsCreationAPI::FilterMaterials() that strips out any internal materials and replaces with WorldGridMaterial. This occurs when (eg) subtracting a Volume from a StaticMesh, because the temporary volume mesh gets assigned internal materials, but the Tools don't know this. Use in EditorModelingObjectsCreationAPI when creating new objects. UStaticMeshComponentToolTarget also does this filtering in ::CommitMaterialSetUpdate().
- Add ::ComponentTypeSupportsCollision() function to ComponentCollisionUtil, use to avoid checks/ensures for Volume targets
- Add support for automatic mesh simplification in DynamicMeshToVolume. Add CVar to VolumeDynamicMeshToolTarget.h to control max triangle count (default 500). Apply auto-simplify when creating or updating an AVolume. This prevents the Editor from blocking for long periods on meshes that are too high-res for volumes (even 500 is quite high).
- DynamicMeshToVolume now emits polygroup-faces that contain holes (ie multiple boundary loops) as a set of triangles, rather than emitting separate overlapping faces for each boundary loop
#rb none
#rnx
#jira none
#preflight 60ba50632c42ea0001cb54c5
[CL 16561742 by Ryan Schmidt in ue5-main branch]
2021-06-04 16:04:03 -04:00
|
|
|
void MODELINGCOMPONENTS_API VolumeToDynamicMesh(AVolume* Volume, UE::Geometry::FDynamicMesh3& Mesh, const FVolumeToMeshOptions& Options);
|
2020-11-18 17:44:22 -04:00
|
|
|
|
2021-11-26 16:20:30 -05:00
|
|
|
/**
|
|
|
|
|
* Converts a UBrushComponent to a FDynamicMesh3. Does not initialize normals and does not delete the volume.
|
|
|
|
|
*/
|
|
|
|
|
void MODELINGCOMPONENTS_API BrushComponentToDynamicMesh(UBrushComponent* Component, UE::Geometry::FDynamicMesh3& Mesh, const FVolumeToMeshOptions& Options);
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
|
* Converts a UModel to a FDynamicMesh3. Does not initialize normals.
|
|
|
|
|
*/
|
|
|
|
|
void MODELINGCOMPONENTS_API BrushToDynamicMesh(UModel& BrushModel, UE::Geometry::FDynamicMesh3& Mesh, const FVolumeToMeshOptions& Options);
|
|
|
|
|
|
|
|
|
|
|
2020-11-18 17:44:22 -04:00
|
|
|
}}//end namespace UE::Conversion
|